• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. C

    A question on wind & guns gauge

    <!--quoteo(post=181286:date=Jan 31 2007, 12:03 PM:name=Bill Bones)--><div class='quotetop'>QUOTE(Bill Bones @ Jan 31 2007, 12:03 PM) 181286</div><div class='quotemain'><!--quotec--> Houm, thanks for explaining. <!--QuoteEnd--></div><!--QuoteEEnd--> You are welcome <img...
  2. C

    Leaving for sea: The final week starts

    <!--quoteo(post=181496:date=Feb 1 2007, 10:35 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Feb 1 2007, 10:35 PM) 181496</div><div class='quotemain'><!--quotec--> I want to thank you all for the great time I have had in this community...
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    New Moderators

    LOL, now that you mention it... (a German proverb in a crude translation goes like this: Recognizing your faults is the first step to overcome them <img src="style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=":wink:" border="0" alt="icon_wink.gif" /> ) No, actually...
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    A question on wind & guns gauge

    Well, if someone asks me in a decent manner he gets a decent answer: Of course it is a matter of playstyle and taste whether you like an interface design or not. No need to write drawn out complaints about that, the Build gives you the option to choose the one you like: simply click "Options -...
  5. C

    swords and mines

    <!--quoteo(post=181244:date=Jan 31 2007, 01:22 AM:name=KaizerKat)--><div class='quotetop'>QUOTE(KaizerKat @ Jan 31 2007, 01:22 AM) 181244</div><div class='quotemain'><!--quotec--> ok pressed 9 & nothing happened.Should i reinstall directsail 1.1? <!--QuoteEnd--></div><!--QuoteEEnd--> Unzip...
  6. C

    Shipmodels for the worldmap

    <!--quoteo(post=181138:date=Jan 30 2007, 12:30 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Jan 30 2007, 12:30 PM) 181138</div><div class='quotemain'><!--quotec--> Could be. Either that or what you did somehow gave the models the right collision detection. Could you try...
  7. C

    A question on wind & guns gauge

    <!--quoteo(post=181236:date=Jan 31 2007, 12:02 AM:name=Bill Bones)--><div class='quotetop'>QUOTE(Bill Bones @ Jan 31 2007, 12:02 AM) 181236</div><div class='quotemain'><!--quotec--> Houm.... I've got Build 13 upgrade 2 , and I've noticed that now the "wind & guns gauge" that used to be in the...
  8. C

    New Moderators

    Thank you <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> Given the nice community we have here it's not a very demanding job <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cat"...
  9. C

    Defining a Common Goal

    Welcome to the forum, Hollidca, and thanks a lot for your feedback <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cat" border="0" alt="par-ty.gif" /> <!--quoteo(post=181170:date=Jan 30 2007, 04:58 PM:name=hollidca)--><div class='quotetop'>QUOTE(hollidca...
  10. C

    Shipmodels for the worldmap

    Collision detection??? Didn't even know that there was a problem with that. I simply loaded your WM ships into Inez tool with "load GM", resized them with "Scene, Edit Scene" and "saved as GM" again. Maybe they fit into the stock Worldmap collision detection now because they are smaller?
  11. C

    Ideas for improving the lootable corpses

    So he would create a temporary box instead of a "corpse" character? Good idea!
  12. C

    direct sailing

    <!--quoteo(post=180831:date=Jan 28 2007, 05:11 AM:name=KaizerKat)--><div class='quotetop'>QUOTE(KaizerKat @ Jan 28 2007, 05:11 AM) 180831</div><div class='quotemain'><!--quotec--> alpha 14/5 ......direct sailing from douwesen to conceicao ok...sailing from conceicao to oxbay ok....but from oxbay...
  13. C

    Ideas for improving the lootable corpses

    <!--quoteo(post=179183:date=Jan 16 2007, 09:17 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Jan 16 2007, 09:17 AM) 179183</div><div class='quotemain'><!--quotec--> <!--quoteo(post=179142:date=Jan 15 2007, 08:43 PM:name=HawkerT)--><div class='quotetop'>QUOTE(HawkerT @ Jan...
  14. C

    Direct, continuous sailing

    They will stay where you launched them. Which BTW gives you the time and opportunity to spring carefully laid traps: place a few mines in a narrow channel (between rocks, or a bay entry), and then sail out and lure your enemies into the channel.
  15. C

    Direct, continuous sailing

    As much as the gun made every soldier equal <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
  16. C

    Shipmodels for the worldmap

    Well, mine were 30 to 50% smaller, so that they don't dwarf the islands and clog the map. But your wish is my command <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> : the resized mapships are on the FTP, in the ccc folder...
  17. C

    Direct, continuous sailing

    <!--quoteo(post=181072:date=Jan 29 2007, 06:57 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Jan 29 2007, 06:57 PM) 181072</div><div class='quotemain'><!--quotec--> I do wonder what they do for game balance. You can now blow up any ship with just one well-positioned mine...
  18. C

    Shipmodels for the worldmap

    I can resize them, but what would be the "proper scale" ? If you tell me something like: Spanish Galleon: reduce to 60% etc. you can consider the resizing done. (He, am I leaning a bit far out of the windoooooooooooooooooooooooooooo....)
  19. C

    Shipmodels for the worldmap

    Great work, Pieter, adds a lot of atmosphere to the game ! <!--quoteo(post=180971:date=Jan 29 2007, 08:52 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Jan 29 2007, 08:52 AM) 180971</div><div class='quotemain'><!--quotec--> I deliberately DIDN'T resize them by the same...
  20. C

    Direct, continuous sailing

    <!--quoteo(post=180639:date=Jan 27 2007, 01:02 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Jan 27 2007, 01:02 PM) 180639</div><div class='quotemain'><!--quotec--> Why can you end up INSIDE an island using Screwface's code? I would like to use accurate navigation, of...
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