• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. C

    Progress thread location remodelling/reskinning

    <!--quoteo(post=217246:date=Oct 9 2007, 06:33 PM:name=bartolomeu o portugues)--><div class='quotetop'>QUOTE(bartolomeu o portugues @ Oct 9 2007, 06:33 PM) 217246</div><div class='quotemain'><!--quotec--><!--quoteo(post=215884:date=Sep 29 2007, 03:40 PM:name=CouchcaptainCharles)--><div...
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    Progress thread location remodelling/reskinning

    <!--quoteo(post=216668:date=Oct 5 2007, 12:44 PM:name=Thomas the Terror)--><div class='quotetop'>QUOTE(Thomas the Terror @ Oct 5 2007, 12:44 PM) 216668</div><div class='quotemain'><!--quotec-->CCC: I like your idea for Antigua. But I think it would better to replace the church in that model with...
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    Progress thread location remodelling/reskinning

    <!--quoteo(post=216461:date=Oct 3 2007, 01:55 AM:name=Short Jack Gold)--><div class='quotetop'>QUOTE(Short Jack Gold @ Oct 3 2007, 01:55 AM) 216461</div><div class='quotemain'><!--quotec-->I added characters to Antigua Shore: goto, locator26 officers, reload_1 officers, reload_2 goto, citizen08...
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    Progress thread location remodelling/reskinning

    <!--quoteo(post=216356:date=Oct 2 2007, 02:28 PM:name=a simple virtual sailor)--><div class='quotetop'>QUOTE(a simple virtual sailor @ Oct 2 2007, 02:28 PM) 216356</div><div class='quotemain'><!--quotec-->locations[n].reload.l10.label = "prison"; Locations[n].reload.l11.disable =...
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    Saint Martin

    <!--quoteo(post=216257:date=Oct 1 2007, 07:21 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Oct 1 2007, 07:21 PM) 216257</div><div class='quotemain'><!--quotec-->I think CouchcaptainCharles did that just for the sake of being fun. To prevent all the islands from being the...
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    Progress thread location remodelling/reskinning

    I'll start with Antigua then. The St.Eustatius model already works in my PotC. Now I "only" need to connect the right doors with the right rooms. And maybe pimp the town with some fortifications.
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    The Future for Build 14...

    RE: Forum organization: I agree with Kevin that currently information is hard to find. And not only for new players but also for new modders. There is a goldmine of modding knowhow in this forum, but it is scattered all over the place. What might help would be a subforum dedicated to modding...
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    Build 14 Alpha 7 Plus Full Version

    <!--quoteo(post=215853:date=Sep 29 2007, 01:54 PM:name=bassman7)--><div class='quotetop'>QUOTE(bassman7 @ Sep 29 2007, 01:54 PM) 215853</div><div class='quotemain'><!--quotec-->no jason, your not the only one, i experianced that to. not only do they group around the mast but between the floors...
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    Progress thread location remodelling/reskinning

    Thanks a lot for keeping location modding going, Thomas <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya2" border="0" alt="me.gif" /> I recently bought AOP, the new budget edition by Atari for 10 Euro. That seems a fair price. The gameplay offers IMHO...
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    Sendmessage to AI

    Do these crashes occur if you go to sea i First person view? Guiliotto(?) once discovered that in 3rd person view you get less crashes. But that was some time ago, and may be not related to THESE CTDs.
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    Retexturing Havana

    Great to hear that you are working on Havanna, and those screenshots look much more like a Spanish town for sure <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya2" border="0" alt="me.gif" /> Sorry to hear that you lost your files <img...
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    FTP lacking files:

    Hi all <img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> Awfully sorry, but currently I have indeed no time for playing, modding or even posting <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle"...
  13. C

    Build 14 Alpha 7

    Thanks a lot for compiling that update, KK <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya2" border="0" alt="me.gif" /> However, I have the problem like Jack. As we are both from Germany it may be that the German directory names cause the problem. Our...
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    Strange problem with ModelVIEW

    Yes, I did. Or rather, I still do: on one of my computers characters are untextured, on the other all works fine. And i can't see no difference in the installations or settings, so I fear i can't tell you how to fix it <img src="style_emoticons/<#EMO_DIR#>/dunno.gif"...
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    Location & island remodeling campaign

    As I said, Swindler's great retexturing of Santo Domingo already did a lot to change the appearance of that town. (though he forgot the lighting/shadow files <img src="style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=":wink:" border="0" alt="icon_wink.gif" /> ...
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    Stuck in Rheims' House

    She can't, cause Mary hasn't got the Build, and therefore no tailors <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" /> (I think we often forget just HOW limited stock PotC was) <!--quoteo(post=192464:date=May 1 2007...
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    Location Remodeling with Inez Tool

    ------------------------------------------------------ Deleting Buildings by means of transparent textures ------------------------------------------------------ If you give some modelcomponent a transparent texture it virtually disappears from the model. Sounds like useless variete magic, but...
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    Location & island remodeling campaign

    Well, what used to be a mansion in Conceicao is supposed to BE a warehouse in Port au Prince. So it is great to hear that it looks barnyard like <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
  19. C

    Location Remodeling with Inez Tool

    ----------------- Retexturing ----------------- Retexturing a location can do a lot to change it's character and appearance, as Swindler has shown with his excellent retexturing of Santo Domingo: that the formerly dark brickbuildings are now whitewashed adds a lot of Spanish atmosphere...
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    Dirty schemes and money-making tricks

    <!--quoteo(post=191958:date=Apr 28 2007, 10:57 PM:name=ferpa737)--><div class='quotetop'>QUOTE(ferpa737 @ Apr 28 2007, 10:57 PM) 191958</div><div class='quotemain'><!--quotec-->No, its François de Vigny...im using Build 14, later ill post some pics here, by the way, the game here cant load his...
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