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    Maelstrom New Horizons


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  1. Merciless Mark

    Need Help less cannon smoke

    Does your engine.ini have a line that says: "screen_bpp = D3DFMT_R5G6B5" If so, try changing it to "screen_bpp = D3DFMT_X8R8G8B8"
  2. Merciless Mark

    Mod Release CannonFX 3.0

    Ok now I'm confused? You were talking about settings?
  3. Merciless Mark

    Mod Release CannonFX 3.0

    Well there is good news and bad news on that. The good news is that ive just restored the "stock" PoTC cannon smoke to setting #1. The bad news is that I cannot find a specific setting for smoke levels, instead it seems to be directly tied to the "Real Cannons" mod. =/ But maybe i'm just not...
  4. Merciless Mark

    Mod Release CannonFX 3.0

    Here you go! A test version!!! Ive tried to integrate it as best I can with the build mod(beta 2.3) and I "think" i included all the needed files, but still... USE AT OWN RISK! lol Still got some tweaking to do, not entirely satisfied yet with the powder embers texture.
  5. Merciless Mark

    Mod Release CannonFX 3.0

    Yeah its just that fraps uses F9 to record by default lol. Actually recoreded it initially for myself to play back slowly and check things over in slow motion afterwards, but I just liked how well it turned out that I decided to upload it lol.
  6. Merciless Mark

    Master Gunner gunning again!

    Master Gunner gunning again!
  7. Merciless Mark

    Mod Release CannonFX 3.0

    Will try to package it together in the coming days, in the meantime here's another something to wet your appetites further! :D And even though you can't really see it due to the speed, I re-worked the timing on the cannon fire so that the flame rapidly expands with the initial ejection of gases...
  8. Merciless Mark

    Mod Release CannonFX 3.0

    And here we go, reworked the cannon flames a bit to a more realistic red/orange instead of the unrealistic and kinda cartoony yelllow/orange. Also, pay close attention(be sure to click for full size) to the powder embers trailing out of the barrels after a volley. Nothing that you will notice in...
  9. Merciless Mark

    Mod Release CannonFX 3.0

    Well its like this. For the Cannon Effects, they are going as Setting 3. The new splinter effects end up under its Setting 2, since Setting 3 is reserved for the gratuitous explosions, planks, barrels and crew flying everywhere.
  10. Merciless Mark

    Mod Release CannonFX 3.0

    I don't know if it can. I just know I don't have the ability to do so as it seems to use a newer and different particle system, and I don't have the tools to edit those with.
  11. Merciless Mark

    Mod Release CannonFX 3.0

    Done, pasted in the old particles from the build and renamed the new enhanced ones to MMcancloud :) Like so, yes? { //CreateParticleSystem("cancloud", fX, fY, fZ, -fHeightAng, fDirAng, 0.0, 12); // cannon smoke 100% redone by Merciless Mark // NK change the...
  12. Merciless Mark

    Mod Release CannonFX 3.0

    Heads up! Here comes some gameplay footage of CannonFX 3.0! Some of the key things I have done here is given the cannon smoke a new more realistic texture set, since the old and original version was pure white like water vapour lol. I have also adjusted the speed of the smoke so the...
  13. Merciless Mark

    Mod Release CannonFX 3.0

    Ah that be because I took the screenshots from playing back the raw video, so its actually the media player lol. But I do get a consistent 60 fps. Like COAS? Maybe I inspired them lol, my cannon effects have after all been in the build mod since like 05 or 06. Just revisiting them and...
  14. Merciless Mark

    Mod Release CannonFX 3.0

    Allright, changing that renderer in the engine.ini solved A LOT of problems. I now no longer have any slowdowns whatsoever when putting my camera in the middle of a smoke cloud. The Green tint from everything is gone AND the game no longer crashes at all during artillery battles! Yay! So...
  15. Merciless Mark

    Mod Release CannonFX 3.0

    Like I said in my original post, it might not be for everyone. ;) Also solved the "green problem" For some reason "this" was in my Build install's engine.ini: D3DFMT_R5G6B5 Changed it to D3DFMT_X8R8G8B8 and everything renders properly again, and does not look grainy either.
  16. Merciless Mark

    Solved Missing damage effects settings?

    Well the smoke is Grey now, but you do have a Grey out, and again, it has to do with realism. Gunnery in the age of sail, especially where many guns are concerned, was often about making the best guess and hoping you hit the target. You can fight in third person if you wish, or you could take a...
  17. Merciless Mark

    Mod Release CannonFX 3.0

    DirectX 11 is has nothing to do with anything, as its only a DX8 game. But yeah, for some reason particles seem to be rendered with a green tint for me, especially when they begin to fade. =/ Even flames are rendered greenish.
  18. Merciless Mark

    Mod Release CannonFX 3.0

    Felt that this little update I'm working on deserves its own thread! Now I should warn well ahead of time that this update might not be for everyone. My system has a Core i5-2500k Quad Core CPU overclocked to 4GHz and an Nvidia GeForce 660ti powering it along with 8gb's of 1600mhz DDR3 RAM...
  19. Merciless Mark

    Solved Missing damage effects settings?

    Well the extended smoke is about reaching for the realism of ancient artillery battles, thats been my ultimate goal ever since i created the original version back around 05/06. And the smoke buildup from extensive firing, really did cause poor visibility in the age of sail. There is a reason...
  20. Merciless Mark

    Solved Missing damage effects settings?

    Actually went back and tweaked the smoke a bit after all. It now lingers twice as long as before! And as you might imagine with a couple of major fleets firing non stop you end up with a bit a battle fog! I have also added a spin effect to make the cannon smoke a bit less static, so it now...
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