• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. Talisman

    Fixed New Dialog_func.c - stops Game Starting/Loading

    Yes it does :yes this code is identical in both the file in this post:- Fixed - Reputation and PcharRepPhrase code | PiratesAhoy! and the file posted by @Grey Roger above - lines 680 -692 string PCharRepPhrase (string Var1, string Var2) { ref pchar = GetMainCharacter()...
  2. Talisman

    Fixed New Dialog_func.c - stops Game Starting/Loading

    :ahoy Installed the new Dialog_func.c file from this post:- Fixed - Reputation and PcharRepPhrase code | PiratesAhoy! Now the game will not start :shock when I try to load the engine I get a Crash to desktop with this in the error log COMPILE ERROR - file: dialog_func.c; line: 1967...
  3. Talisman

    Engine. exe problem with free play mode in build 14 beta 4

    Because all I am actually using it for is to fix the Sabine Matton Quest - I don't actually use it to "play" the game. Also have not had time to download & install a more up to date version. :type1
  4. Talisman

    Low Priority Abilities or Perks

    Then they should have different screens and separate buttons on the F2> character screen :p "Perks of the job" are benefits that you receive as part of a job - e.g. a traveling salesman is given a car & has his petrol paid for by his company. - They are nothing to do with abilities. :no...
  5. Talisman

    Low Priority Abilities or Perks

    :aar I can understand how it has happened - the interface called them Abilities and the code calls them Perks.:whipa But now it appears they are being called both Abilities & Perks in the on the game screens :mad: Please can you choose one or the other and make the screens that are...
  6. Talisman

    Engine. exe problem with free play mode in build 14 beta 4

    @Levis Some more error logs for information - this time trying to set sail at the beginning of the Assassin Story :drunk
  7. Talisman

    Engine. exe problem with free play mode in build 14 beta 4

    Tried - no difference. :shrug error logs attached - talked to Malcolm + about to go ashore for tutorial - when - Engine exe has detected a problem and it has to be closed, box appears :whipa I have the game on an external hard drive - & it works OK with both my Windows Vista Laptop and...
  8. Talisman

    Engine. exe problem with free play mode in build 14 beta 4

    Only the first location change in the game OR The first time the player enters each location. :p :drunk
  9. Talisman

    Unconfirmed Bug 4.1 Beta + Zip Hornblower Bug Justinian ignoring Téméraire

    @Meitnerium Which story line did you play Mings- Brotherhood or the Brock/Brinkley one? If both :cheers
  10. Talisman

    Engine. exe problem with free play mode in build 14 beta 4

    @Levis - will that make the loading times for each location longer ?
  11. Talisman

    Engine. exe problem with free play mode in build 14 beta 4

    Hi, @MLMjp - have you played earlier versions of the mod? What was the last version of Build 14 that you could play ok? What are your computer specs? I have had similar problems with my old Windows XP machine - but I don't think it is the engine that causes the problems :no - I tried...
  12. Talisman

    Fixed Reputation and PcharRepPhrase code

    I am slowly trying to work out which bits of the code are used where and which bits are at the moment not used anywhere. It will still take me a while to understand all the possible dialog paths ( active & inactive). However, this problem with the reputation switch is now solved - I think...
  13. Talisman

    Fixed Reputation and PcharRepPhrase code

    So it appears that reputation variables can now be coded in two different ways So this in Arnaud Matton_dailog.c case "quests": iTest = 0; dialog.snd = "Voice\ARMA\ARMA008"; Dialog.text = DLG_TEXT[26]; ////////////////////////////// // Выдача квестов...
  14. Talisman

    Fixed Reputation and PcharRepPhrase code

    PcharRepPhrase - appears to be used to change both the displayed dialog text and also the link to the next case ( see the Sylvie Bondies_dialog.c example above ). Did a search - it is used in approx 125 dialog files - most seem the be traders ( storekeepers - stallholders etc) and...
  15. Talisman

    Fixed Reputation and PcharRepPhrase code

    Reputation Reputation ( original game ) - in Program\Characters\CharacterUtilite.c // table service string GetReputationName(int reputation) { if(reputation<11) return ReputationTable[REPUTATIONT_HORROR]; if(reputation<21) return ReputationTable[REPUTATIONT_BASTARD]...
  16. Talisman

    WIP Improve Baldewyn Coffier & Arnaud/Sabine Matton Sidequests

    Is there some code I could put in the console to give me a log message ( on screen) showing my current reputation ( the number value - not the word ) Thanks :drunk
  17. Talisman

    Not a Bug [4.1] Old bug Thief Knife pickpocket farm

    @Meitnerium - see the discussion in this thread about this :- Feature Request - Respawning in tavern damages skill | PiratesAhoy! :doff :drunk
  18. Talisman

    Feature Request Respawning in tavern damages skill

    I think it is less damage to players reputation (just a few points ) - no change to players Nation - Soldiers don't attack you just the Merchants's Guild people ( if you kill merchant then Soldiers & merchant's Guild attack player). Not really sure - since I don't play this way ( only played...
  19. Talisman

    Feature Request Respawning in tavern damages skill

    Remember also that there are already penalties for killing merchants that can't be avoided - -100 reputation points ( can takes player to lowest reputation ) Players nation changed to Pirate. And if they use resurrection - damage to ship etc. If players want to kill merchants & accept the...
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