• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. Talisman

    Fixed Shipyard ship replacement- cargo price given as deduction but cargo retained

    Could you move the No/Yes buttons further apart ( and/or make them slightly smaller ) - then put the money bag between them ? :shrug :shrug
  2. Talisman

    Fixed Johan Elting put in Sea

    There is also the problem that the case "stand-up" in Quests_common.c is nothing to do with the Help the Lady quest - it is for the Edgar Attwood Quest :yes. I think someone was just trying to use the code again without thinking things through completely. The best solution to this specific...
  3. Talisman

    Fixed Johan Elting put in Sea

    Perhaps the bug has appeared because Beta 4 is the first version to have all the side quests available in all the stories. ( Beta 3-4 only had some of them available in some free play stories) So the creation of the new file Quests_side.c with all the side quest code in the Program > Quests...
  4. Talisman

    Fixed Johan Elting put in Sea

    The only thing I can easily see is in Armand Delacroix_dialog.c this difference between Beta 2-5 and Beta 4-1 Beta 2-5 case "risks_3": d.Text = DLG_TEXT[56]; Link.l1 = DLG_TEXT[57]; Link.l1.go = "exit_giddy"; AddDialogExitQuest("Exit_Giddy"); break...
  5. Talisman

    Fixed Johan Elting put in Sea

    @Grey Roger The Quest case "stand_up", located in "quests_common.c", - has nothing to do with the Help the Lady Quest :no - it is part of the section of that file labelled - Boarding & Mutiny - ( this label has been added sometime after Beta 2.5) cases Stand_up1 and Stand _up2 in...
  6. Talisman

    WIP Have ingredients and money, but can't get apothecary treatement

    The rebalancing of the Apothecary by @Tingyun is explained here:- Included in Build - Have ingredients and money, but can't get apothecary treatement | PiratesAhoy! :read
  7. Talisman

    Cannot Confirm Holland Smugglers won't take my Wine

    From the smuggling page on the Wiki: Smuggling | PiratesAhoy! The goods that the smugglers take can change during the game - so you can look at the colonies interface at one moment and it will say wine is a smuggled good on an island - then go and look at the interface again ( say a week...
  8. Talisman

    Need Help General Gameplay Questions

    Loan Shark in Grand Turk must be a recent addition then. :doff
  9. Talisman

    Need Help General Gameplay Questions

    @masterhendrix Check this page on the Wiki for a list of the towns with Loansharks Borrow Money from a Loan Shark | PiratesAhoy! :drunk
  10. Talisman

    Fixed [WIP] Officers do not join in boarding

    Officers not fighting with the player in all locations when you are Capturing a Colony has been a problem for a long time - see this post:- Solved - Making Town Capture Boarding Locators | Page 17 | PiratesAhoy! No one has been able to work out why they appear in some locations and not in...
  11. Talisman

    Need Help General Gameplay Questions

    check this page on the Wiki:- Opium Smuggling - A Smugglers Life for Me | PiratesAhoy! I don't think @Levis has made too many changes to the quest recently. :drunk
  12. Talisman

    Fixed Shipyard ship replacement- cargo price given as deduction but cargo retained

    Stupid Question - Why are you selling a cargo ( sandal, leather, cinnamon etc.) to the shipyard :confused: - and are the prices you are getting the same as in the store ? The player should be selling those things to the store - a shipyard is not interested in buying such things. Perhaps...
  13. Talisman

    Loan shark interest rates

    In that situation - when you entered their office they might actually not be there ( hiding from you ) :rofl And would certainly try and avoid lending you anything - unless you made them an offer they couldn't refuse :walkplank :drunk
  14. Talisman

    Loan shark interest rates

    Agreed :yes - but the question has to be asked - If players want to use the Loan Shark to help them to accumulate money, why shouldn't they ? It is a perfectly legitimate way to play the game, and assists them in acquiring the more expensive equipment, ships, and ship enhancements that are in...
  15. Talisman

    Confirmed Bug Playing as Naval Officer: Chaotic Crew

    I say this just as a thought - not to annoy anyone. If you are sailing under a false flag - near a fort or an enemy ship - you might ask some of your crew to dress up as enemy soldiers so that when the enemy sees them on deck they are more convinced by your false flag. :p :duel:
  16. Talisman

    WIP Improve Baldewyn Coffier & Arnaud/Sabine Matton Sidequests

    :no It was actually only about 6 lines of code :rofl - it took me so long because I had problems following/finding things in Arnaud Matton's file :modding - the two ladies files are quite straight forward. :cheers
  17. Talisman

    WIP Improve Baldewyn Coffier & Arnaud/Sabine Matton Sidequests

    Attached zip file contains some fixes for the Sabine Matton Story. Can now play either as a Male or Female character. Female character - talk to Sabine in the store a couple of times & she will ask to run away with you - then talk to Arnaud - EITHER deny all knowledge & keep Sabine OR ransom...
  18. Talisman

    Fixed New Dialog_func.c - stops Game Starting/Loading

    I think I misunderstood you earlier :facepalm The 2 versions of dialog_func.c that I was comparing were the one in post#3 above ( which you had corrected ) with the one in Fixed - Reputation and PcharRepPhrase code | PiratesAhoy! which also has your correction. I was not using the files...
  19. Talisman

    Fixed New Dialog_func.c - stops Game Starting/Loading

    That is what I have just done with my 16 may version of dialog_func.c It is now all working OK. :thumbs1 Thanks :cheers
  20. Talisman

    Fixed New Dialog_func.c - stops Game Starting/Loading

    @Levis I am using quest_common.c dated 16/5/2016 - see attached ( I have not made any changes to it) - it is different from yours. :yes So the problem is as I said above So I can get round that easily enough - no problem - Thanks for the help. :type1
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