• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. Takeda-One

    New Arabella Skin

    Nice, do you have mor of those pics??
  2. Takeda-One

    New Arabella Skin

    Can't download! Please do not post mirrors, which requests to register or to pay. Better use filefront. Megaupload or that kind are really anoying for forcing to pay. My Ip is for external traffic the same as for 400 other guys so I never get a chance not to read "you IP is currently...
  3. Takeda-One

    USS Enterprise (1799)

    A beauty, thats what she is!!!!!!!!!! :warr
  4. Takeda-One

    HMS Surprise

    Looks great so far, so the idea for a movie-surprise has been cancelled?
  5. Takeda-One

    Ship Upgrades

    I prefer available upgrade at all shipyards! The problem I have is the amount of goods you need to come along with. For a class 2 or 1 ship you need to run 4 - 6x for bermuda and you have no option to repair your ship when it's still not enough mahagony or what ever and I always get attacked...
  6. Takeda-One

    Ship-to-Nation-Mod

    You're right, this includes also the ships that are spawn at the ports! My idea would be to establish that the colony-files define what ships are at their ports. A result should be, that any of the ports shall have 1 or 2 medium and large nationtypical warships permanently present beside the...
  7. Takeda-One

    Ship-to-Nation-Mod

    I have allready classified all my ships, which shall be used by cpu and added the rigth lines to their attributes. Next step would be a testrun, but to validate the correct working, will take a certain amount of time I'd have to spend playing and in the upcoming 2 month my diploma thesis will...
  8. Takeda-One

    Ship-to-Nation-Mod

    I've made the first step for my Ship-to-Nation Mod: Inspired from the Encounter.init-file, I've modified the exclude.nation-command and added it into the Ships.init-file void ship_ExcludeNation(ref refship, int iNation) { string sNation = Nations[iNation].Name; refship.Nation.Exclude.(sNation)...
  9. Takeda-One

    Stuff for spanish Fleet modding

    I might have said this before, but the english shipmodels are about to outnumber anthing else. For those to need some targets or joining the "evil side" can find some input here: spanish naval details You'll find stuff like this (spanish Frigate of the 17th cen.)
  10. Takeda-One

    HMS Greyhound a small frigate

    Maybe this Plans could also be helpfull... Plan 1 Plan 2 Plan 3 Plan 4 Plan 5 Plan 6 more to find here!
  11. Takeda-One

    HMS Greyhound a small frigate

    Here is a medium spanish two-decker the Santissima Madre, we need some spanish units to fight, arrr!
  12. Takeda-One

    French Threedecker

    Yoho, we miss you!
  13. Takeda-One

    HMS Greyhound a small frigate

    Yeah, these are the right capital ships for the CoAS era!! Really amazing plans! The French one was the latest Project of Yohoho. Unfortunatly his seems to be swallowed by the sea. I've downloaded the plans and I'll put them on my FTP-Folder, so they're easier to get! Besides, here a closer...
  14. Takeda-One

    HMS Greyhound a small frigate

    The wodden model in the pic remindes me of Bava's 32 gun WIP Frigate. Nice so far! You might check this thread, maybe it'll give you some inspiration :wink:
  15. Takeda-One

    Direct Sail feature...(island to island)

    Well then, let me define my major goals for modding beside my texture-working for ships. The First Goal was mentioned earlier. Unfortunately I am not able of c-programing. All my work I have done so far was based on the understandig of those specific funstions I've worked with, therefor the...
  16. Takeda-One

    Direct Sail feature...(island to island)

    I'd like to be on board for further modding! I'll upload my encounter.init-file to my ftp-folder. I'd like to test the reinit-button. BTW i am still thinking of a way to establish a "ship to nation-mod", my current idea is add an exclude.nation function to the ship.init entries simular to the...
  17. Takeda-One

    Direct Sail feature...(island to island)

    Well, first I can make some good textures, besides I am able to change some minor programm-files (those I've learned tp understand), for further comlex programming, i will need precise instructions. I've made a reasonable version of the encounter.init-file for exsample and i've modded some small...
  18. Takeda-One

    Direct Sail feature...(island to island)

    Wow! Where can get it and how does it work??
  19. Takeda-One

    Direct Sail feature...(island to island)

    NICE!!! Is it done so far and what can be added, ships or can init-values be changed??
  20. Takeda-One

    Direct Sail feature...(island to island)

    Sorry, if this migth occur as a stupid question, but what is this "reinit button" for?
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