• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. Takeda-One

    Mod Release English soldiers of Charles II.

    Well thanks, I appreciate that but as you may have read, I am allready part of a german modding projekt now. But all my efforts (language independent) will be shared as always and if you have special issues, where I could be helpfull don't be affraid to ask for help. My intention here was quite...
  2. Takeda-One

    Released San Felipe 1690

    Another OMG!! Did I miss something? Is it christmas again?? :shock:
  3. Takeda-One

    Sail to - missing icons/destinations

    Hey mates, help! My biggest problem right now: at sea near islands/ports the sail to function is defect! I can only go to the fortress but no purt or any other bay, where can I find the function??
  4. Takeda-One

    Mod Release English soldiers of Charles II.

    Thanks, just copy the gm-files into ...\resourse\models\characters and the tga.tx-files into ...\resourse\textures\characters back up the old files, if you dont`t like the new ones anymore
  5. Takeda-One

    Mod Release English soldiers of Charles II.

    Ok, release post has been updated, let me know of there is anything to be improved
  6. Takeda-One

    Mod Release English soldiers of Charles II.

    No, I took the models from the old french and renamed the gm's, it seems to me that the guards and the musketeers are using all these 8 textures. If you see any wired things with them in game please tell my. I have the Win7-Problem, the gm viewer doesn't show characters with its textures, thats...
  7. Takeda-One

    [WIP] Limit special ship type to certain country

    ok, I'll try it and thanks :onya2
  8. Takeda-One

    Mod Release English soldiers of Charles II.

    Hey mates, my latest little gift for your has been deployed yet and is ready for use (at least my try): To be found here: 17thCENTURY_ENG-Soldiers have fun ;)
  9. Takeda-One

    Trouble with JSCombinedMod 1.9

    Hey mate, after the merging the JS-Mod files (WinMerge) my game crashes with a compile-error speaking of Duplicate variable names in Program\scripte\time_events.c! Does anyone have an idea what side effect is messing around here?
  10. Takeda-One

    [WIP] Limit special ship type to certain country

    Heurka! It did not crash this time, that last hind must have been the point, for some wired reason. But I suggest to start a little debuging-session to get this damn thing running fine, once and for all...:grr It's still producing errors, here a short overview: (Newest) RUNTIME ERROR - file...
  11. Takeda-One

    [WIP] Limit special ship type to certain country

    I must have messed something up in the first place, after taking over your entire code-lines (first I tried it without the "screwface-fix") the error log tells me: COMPILE ERROR - file: sea_ai\AIFantom.c; line: 65 missed ')' - meaning this: if (iNation >= 0 && iNation < NATIONS_QUANTITY) {...
  12. Takeda-One

    [WIP] Limit special ship type to certain country

    Its crashes allready due to this code "if (sti(rShip.CanEncounter) != true) { continue; }" > error-log says "invailid continue" any Idea?
  13. Takeda-One

    [WIP] Limit special ship type to certain country

    So you say the codeline "refShip.england = 1.0" would be like "refShip.nation = ENGLAND" but able to be combined with others, altthough there is no proof that it works? Maybe a stupid question (I not a program ace at all), but would it be possible to set several "refShip.nation = ..." entries...
  14. Takeda-One

    [WIP] Limit special ship type to certain country

    This seems quite logic to me, thanks Pieter (sorry for warming up an old soup). But how can I make a ship appearing for 2 or 3 nations with this code? Lets say refShip.nation = ENGLAND as well as ... = PIRATE??
  15. Takeda-One

    HMS Surprise

    Great work mate!!
  16. Takeda-One

    HMS Surprise

    She`s looking damn great, no dobt about that! A little detail is still missing, if I may say this. The lower part of the bowspit looks rather "naked", there is normaly a big pack of ropes connecting it with the front section of the keel for stabilisation, I guess. However, you'll find it at the...
  17. Takeda-One

    Any updates on the Poseidon?

    Here is the real "Poseidon" - 64 gun SoL 3. Rate "Le Fleuron" form the 1729 A german model-builder club: scroll a bit a french link
  18. Takeda-One

    Mod Release English soldiers of Charles II.

    Hi mates, i thought about the new english soldiers and must admit, that the models and Uniforms do not fit into our game-period (1665), so I will use the org. french models to change their uniforms. First try:
  19. Takeda-One

    Any updates on the Poseidon?

    Very preciseive, thanks very much mate:onya2
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