• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. Takeda-One

    Released Frigate "Rossiya", 1728

    I sailed on the Gorch Fock, believe me they are. Besides, compared with other high quality ships like Centurien, it's clearly visible. Apart from that, thre ship is awsome, but the vants realy strike me. The stays, shrouts and backstays form the standing rigging. Those ropes are the biggest...
  2. Takeda-One

    Released Frigate "Rossiya", 1728

    Is there a version with thicker vants or does someone know how to do it?
  3. Takeda-One

    Models from the old movies

    I hope someone may find some inspiration, who is able of 3D modelling. For the COAS Core-Period 1665 - 1690, they would fit like nothing else...
  4. Takeda-One

    Models from the old movies

    They are much more correct, than many Models from modern Movies especially in our timeframe, I assure you! Spent a lot of time researching ever since I started with AoP
  5. Takeda-One

    Models from the old movies

    Ahoy Mates, greetings from Kabul. Here is some additional material for further shipbuilding-inspiration, just found that page: http://modelshipsinthecinema.com/wp/archives/1244 http://modelshipsinthecinema.com/wp/archives/4907 http://modelshipsinthecinema.com/wp/archives/156 there is much...
  6. Takeda-One

    Hornblower Walkthrough - Mar 2010

    Right within the following auto-sequences, the next error! The hole game stops after Wolfe talks to me in the cell and the action should jump to the beach again, black screen, couldn't even save inbetween :( If that "erroring" keeps going on like this, I fear I'll have to skip and mark it as...
  7. Takeda-One

    Hornblower Walkthrough - Mar 2010

    Fond another story part, that doesn't work :( after blowing up the signal tower, heading back to beach, frenchies are spawned but nothing further happens, damn it!
  8. Takeda-One

    Mod Release Build 14 Beta 3 Progress

    But why is it within AoP/CoAS different?
  9. Takeda-One

    Mod Release Build 14 Beta 3 Progress

    It worked, nice! But what exactly did you do? I'll have to include many other ships as well and could other sails altered in this way to (topgallantsails, a must!)
  10. Takeda-One

    Mod Release Build 14 Beta 3 Progress

    Here are both locator tables from the Spritsail Rey of the greyhound from PoTC-Build and COAS (german-edition), I don't see any differences, so something in the game scripting must be responsable for including this sail in the battlesail definition, or do I miss something?
  11. Takeda-One

    Mod Release Build 14 Beta 3 Progress

    I see no diffenrence between the sail-locator names with the TOOL (>rey1a greyhound PoTC <> COAS), or did I get you wrong?
  12. Takeda-One

    Mod Release Build 14 Beta 3 Progress

    No, the other way round! they're going down know, but I want them to stay up! It looks so strange right now. I tried to use gm-Reys from COAS (they should have a different sail-locator naming) but it didn't work
  13. Takeda-One

    Mod Release Build 14 Beta 3 Progress

    Hi Mates, great Mod with Pieters kind support, I could get access to the basic game and now I am able to test your work. Thumbs up, for this game itself is now at least 10 years old. One thing strikes me a bit, as I am coming from AoP/COAS. The sail raising for all ships includs in the first...
  14. Takeda-One

    Hornblower Walkthrough - Mar 2010

    That "Sawyer dejavu" happend to me aswell You can turn the spanish neutral right at the mission beginning and hostile when they attack with that fireship during the exam, that seems appropriate to me
  15. Takeda-One

    Hornblower Walkthrough - Mar 2010

    The last try worked out, maybe I missed a locator or somewhat, but there should be no Cpt. Sawyer with the Mutiny start dialog, we remember that he should have been killed on the renown by spaniards o_O Spain should become neutral ("quasi hostile") during the "examination for leutenant" - mission
  16. Takeda-One

    Hornblower Walkthrough - Mar 2010

    I packed 3, one right before sailing back, one having arrived in Kingston and the latest (using the meantime, being "usefull" for old friends of mine :D) To the realations matter, its a problem I like to solve for COAS aswell, including a "narator" window in the interface for editing global...
  17. Takeda-One

    Hornblower Walkthrough - Mar 2010

    I fear I'll need another console-input-phrase to solve this here, btw is there such a phrase to alter the nation relations? The actual ones do not fit to the campaign development... EDIT: Belay the last point, I got it myself, was very simple (SetNationRelationBoth(ENGLAND, SPAIN...
  18. Takeda-One

    Hornblower Walkthrough - Mar 2010

    It worked out fine, thanks but the next issue came along right away, lol in the naval HQ in Kingston: no one is there to tell me anything, I even can't find any document in my inv. to be delivered :confused:
  19. Takeda-One

    Hornblower Walkthrough - Mar 2010

    Thanks Mate, I'll try this asap, but its a great mod, I always loved the H.H. stories :)
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