• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. J Norrington

    Planned Feature Include Cannon Weight and Number in Cargo Capacity

    Evening Gentlemen I did some research on how they added cannon weight to AOP2 it's pretty ingenious actually they made the cannons as sort of phantom goods (goods that you couldn't buy or sell or see but added weight to the cargo hold) think that this is the best way to go as far as the dynamic...
  2. J Norrington

    Abandoned Realistic Cargo Mod Beta Version Update 2

    @Pieter Boelen Ah I didn't know that cargo weight affected speed that's awesome was that implemented the whole time or recently?. I'll work on adding the dynamic cannon weight and the static at the same time that way if dynamic doesn't work as hoped we still have an egg in our basket as it were...
  3. J Norrington

    Abandoned Realistic Cargo Mod Beta Version Update 2

    @pedrwyth I am in complete agreement the current interface can be a bit tedious which unfortunately my mod does not improve. I believe the amounts were changed to just +1 (there was +10 and +100) because of an bug/exploit used by players to cheat. I know it can be turned back on (check the...
  4. J Norrington

    Abandoned Realistic Cargo Mod Beta Version Update 2

    I did check that out @Pieter Boelen the problem with doing it dynamically is that again the bigger warships will use only the weight of the caliber installed so a ship such as the Victory (Sorry I keep using her as an example but she's the ship I've done the most research on) will have 104 32...
  5. J Norrington

    Abandoned Realistic Cargo Mod Beta Version Update 2

    Awake took a nice nap on the plane and when I got home fired up potc and did some more testing and one thing I do like about the new cargo space is that it makes playing Nelson's free play a little easier when playing Iron Man mode when you have lower tier warships (6-5). You spend more time...
  6. J Norrington

    Abandoned Realistic Cargo Mod Beta Version Update 2

    And as always @Hylie Pistof it is appreciated sorry if I was a bit snippy my last post I had a 7 hour flight to Maine and was stuck with a kid behind me that would not stop whining and crying :nogood so I got jet lag and zero sleep. Was going to work on the mod tonight when I get back home...
  7. J Norrington

    Abandoned Realistic Cargo Mod Beta Version Update 2

    @Hylie Pistof yes we've already established that my calculations were wrong as far as the caravels were concerned an easy mistake to make for a "first time" modder in my defense. May I suggest trying a different ship until I have sufficient time to fix the Caravels. As far as the mod being...
  8. J Norrington

    Abandoned Realistic Cargo Mod Beta Version Update 2

    Thanks @Hylie Pistof let me know if it gets too difficult early on it should be easier to supply your ship since goods are cheaper. Trading becomes a bit more profitable once you get your hands on some bigger trade vessels like the light flyut for example. I could always alter the starting...
  9. J Norrington

    Abandoned Realistic Cargo Mod Beta Version Update 2

    Sounds like a plan Peiter have to go out of town for work again this week but I'll be back on Monday and I'll start work on it. Have a good weekend everyone.
  10. J Norrington

    Abandoned Realistic Cargo Mod Beta Version Update 2

    @Hylie Pistof I guess your right something is almost always better than nothing. I was never going for 100% spot on accuracy just a better cargo system than the base game used, I even joked about it when I started working on this mod. What I can do is make a separate version for people who want...
  11. J Norrington

    Abandoned Realistic Cargo Mod Beta Version Update 2

    @Hylie Pistof I did some digging and found this http://en.wikipedia.org/wiki/Square-rigged_caravel so the Caravel Redonda was also called the Caravela de Armada by the Portuguese. The Caravela Latina/ Redonda, Caravela Hermafrodita, and Caravela Redonda ships in game are of this type they can...
  12. J Norrington

    Abandoned Realistic Cargo Mod Beta Version Update 2

    Ah thanks for bringing it to my attention @Hylie Pistof the Caravels were some of the first ships I edited (before I could view them with GM Viewer and see their size) got my info from http://en.wikipedia.org/wiki/Caravel thought she was similar to the Caravel Latina which is only between 60 and...
  13. J Norrington

    Abandoned Realistic Cargo Mod Beta Version Update 2

    Beta's up and ready like to give out a hearty thanks to the gentlemen who helped me make this mod happen. Thank you @Pieter Boelen @Hylie Pistof @Armada I appreciate it guys. Gonna crack open a beer and start a new campaign :cheers
  14. J Norrington

    Abandoned Realistic Cargo Mod Beta Version Update 2

    Wiki searched and so far I haven't found anything. Did some poking around in the fetch quests I'm pretty sure it's based off level and difficulty with a randomizer not cargo weight. So i think I'm ready to launch a beta version gonna work archiving it and should have it up before I hit the sack...
  15. J Norrington

    Abandoned Realistic Cargo Mod Beta Version Update 2

    So It turns out that the smuggled/contraband goods are included in the GOODS_PRICE_SCALAR so their is no need to adjust them :D also the Nathaniel Hawk cargo delivery works fine as the game only gives you 100 of two goods. Gonna pour through the wiki and see if there's any quests that have cargo...
  16. J Norrington

    Abandoned Realistic Cargo Mod Beta Version Update 2

    Thanks Hylie I'll check it out just in case.
  17. J Norrington

    Abandoned Realistic Cargo Mod Beta Version Update 2

    Went through both the Bartolomeu and Assassin Storylines no issues for their delivery quests both ships have plenty of cargo space. With that i'm off to bed if anyone can think of any other story related cargo issues please let me know.
  18. J Norrington

    Abandoned Realistic Cargo Mod Beta Version Update 2

    @Levis If I could good sir pick your brain at your earliest convenience about your fetch quest mods as I may need to adjust them a bit to compensate for the change in cargo space.
  19. J Norrington

    Abandoned Realistic Cargo Mod Beta Version Update 2

    Thanks to Mr. Boelen I've discovered the problem with the warships not using their cargo capacity to the full extent and as the script involves setting the amount of food, rum, balls, grapes, knippels, etc to the amount of the crew + randomized a little. I've decided not to mess with it lol...
  20. J Norrington

    Abandoned Realistic Cargo Mod Beta Version Update 2

    Thanks Pieter found it in InternalSettings.h
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