• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. Jason Maffettone

    Not a Bug No Manual Gun Fire

    You used to be able to go into 1st person at sea and manually aim and fire the cannons, even if the target does not register hostile. This doesn't work anymore. This is important to one of the standard story line when you escort the ship that you intend to ambush. I was only able to complete...
  2. Jason Maffettone

    Realistic use of "Sail To" function

    Well, it will eventually put you upwind of the target so you can lie in wait in that case. Sort of a "cut 'em off at the pass" deal.
  3. Jason Maffettone

    Realistic use of "Sail To" function

    I use the following settings in PROGRAM-->Internal Settings for my "Sail To" function: // Sailto controls #define SAILTO_MIN_SPEEDRATIO 0.85 // FLOAT - if your speed is less than this compared to your target's, can't sail-to. Note, also checks wind angle for you and the target running...
  4. Jason Maffettone

    Fixed Are all treasure maps bogus?

    I have done four treasure map missions in a row and in all four cases the treasure chest was empty... Do they not work? Is this somebody's idea of funny? What's up with this?
  5. Jason Maffettone

    Abandoned Some Thoughts on New Functions

    8: You would still have to go to the smiths to get high quality work done. Even just bringing items back to Average would be helpful and not limit the function of the city-based smiths. 10: The latter, use less materials. 12: Nifty! 13: My way is funnier.
  6. Jason Maffettone

    Port Conquest Problem

    I took over a French port (twice) and tried installing my own governor and an English one. In both cases the governor still thinks he's French and I don't have access to military ships. Is this a known issue or a glitch peculiar to me?
  7. Jason Maffettone

    Abandoned Some Thoughts on New Functions

    Clarified and updated list.
  8. Jason Maffettone

    Abandoned Some Thoughts on New Functions

    Afetr playing again I was thinking of some things I think the game culd use: 1) "Loot All" command that can be used if there is not combat going on so you don't have to fuss about with each body. EDIT: What I mean by this is the extra looting that you do manually all done at once. A sort of...
  9. Jason Maffettone

    Capping Officer Levels

    Thanks, Peter. I'll check in there now. Yeach, lower level officers are best because you can direct exactly how they develop. A high-level officer lacking a skill you want them to have can hobble their usefulness and they'll go up so slow its not worth the time. Also its immersion-breaking...
  10. Jason Maffettone

    Capping Officer Levels

    I get officers of MUCH higher level.. In fact I don't think I ever get officers of lower level than me. Plus it becomes a waste after a certain point; beyond 30th all they do is cost too much.
  11. Jason Maffettone

    Looking to start a new game, New Horizons or Build13?

    I have the odd crashes and bad saves but the new beta seems very stable by and large. The main thing is to NOT install it in your programs file. I made that mistake at first. There is a warning in the install agreement but a larger and more obvious warning at the download location might save...
  12. Jason Maffettone

    Capping Officer Levels

    How does the game generate tavern officer levels? Is there a way to alter it? I would prefer that available officers were never of a higher rank than my character, or at least not by more than a few levels.
  13. Jason Maffettone

    Feature Request A thought about the walk-through player buildings...

    Can the size and shape of the models be altered so fewer would be needed?
  14. Jason Maffettone

    Feature Request A thought about the walk-through player buildings...

    Sorry if this has already been proposed or tried but I was thinking about the walk-through buildings that the player can make. Now, the buildings can’t have collision detection attached but the characters they are attached to do, correct? Can there be more than one attached character per...
  15. Jason Maffettone

    Solved 2nd verse same as the first(sort of)

    Notepad is still there in Windows 8, the OS just defaults to worpad.
  16. Jason Maffettone

    Abandoned Rys Bloom as Gunner avaible in all storylines

    @Grey: I've had a pretty hard time finding specific officers through the tavern and it's immersion-breaking to have to do that anyway. This way you have a decent gunner in a known location that you'll visit early in the story line. I picked 5th level because that's usually what my character...
  17. Jason Maffettone

    Abandoned Rys Bloom as Gunner avaible in all storylines

    Because it's so important to have a gunner right off the bat I changed Rys Bloom (the sailor by the Port Royale docks who was banned from his ship) into a level 5 gunner so you will always be able to get a passable one right off the bat; might be a good idea to include in the next update...
  18. Jason Maffettone

    Abandoned Make settings for sailing easier to toggle

    Would it be possible to add a checkbox custom setting for the sailing realism? For example I like realistic sailing but don’t really care for the no direct sailing without having been there and don’t want to deal with counter-steering. Counter-steering should be assumed imo, especially since...
  19. Jason Maffettone

    Coastguard Question

    Is there a way to turn down how often the coastguard shows when you are dealing in contraband? I don't think I've ever done business with the smugglers and NOT had them show up.
  20. Jason Maffettone

    Settings Issues

    RESOLVED--Was a bad .installation, sorry
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