• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. Jason Maffettone

    Including sidequests in a new storyline

    I'm keeping the tutorial in place. I've changed Malcolm to a Brittish naval officer and reworked the dialogue so that it explains the background of the storyline. Essentially you port in Barbados to drop off the officers and crew who didn't want to take part in the mutany and he lets you know...
  2. Jason Maffettone

    Including sidequests in a new storyline

    Okay, how do I prevent the French invasion of Oxbay, so as to derail the whole main storyline, without causing the entire game to foul up. Everything I've tried ends up causing an error to occure.
  3. Jason Maffettone

    Simplified Code for Build 14 Beta 3.3

    I think all these perks are workable in a "realistic" game; they are just named and described in an unrealistic way at the moment. RUSH: Could be called "All Out Attack" and just represent the character concentrating on offense over defense in combat. INSTANT RELOAD: Could be called "Press...
  4. Jason Maffettone

    Screenshots thread

    Some shots of my personal frigate. I based it off the corvette1 texture but recolored parts, darkened it up a bit, changed the windows, and added my ship name to the back along with a personal flag.
  5. Jason Maffettone

    Simplified Code for Build 14 Beta 3.3

    I haven't seen this. When I loot my own dead in bordings they always seem to have the best equipment on them. I don't really notice them using the guns much however.
  6. Jason Maffettone

    Simplified Code for Build 14 Beta 3.3

    Understood, but I want to use them myself plus it will be easier on you if you don't have to comb through the files for missing/extra data down the road. We want a midshipman, lieutenant, captain, and admiral for each, correct?
  7. Jason Maffettone

    Simplified Code for Build 14 Beta 3.3

    Ugh... o_O Off to make my own mods compliant now. I'll post updated links for 3.3 versions of the new uniforms and firearms. I'm still working on the Holland and Portugal naval uniforms but they should be ready in a week. I expect to have 25 new models in total by the time I'm finished, I...
  8. Jason Maffettone

    Simplified Code for Build 14 Beta 3.3

    Okay, seems to work now... Installed the super graphics this time. Not sure I call it an improvement though it may just be that I need to get used to it. Does seem a little sharper but there is a werd glow to everything that I find disquieting, lol. BTW: I notice the roll indicator is gone...
  9. Jason Maffettone

    Simplified Code for Build 14 Beta 3.3

    Will do, Peter. I'll make a fresh install of the game and build 14.3.2 as well, perhaps something got screwy. I've never touched islands_init.c though.
  10. Jason Maffettone

    Simplified Code for Build 14 Beta 3.3

    Just checked-out the other storylines--They all do it. As soon as you leave your ship deck to go to sea you are in an open sea area and the game crashes when you go to the world map...
  11. Jason Maffettone

    Including sidequests in a new storyline

    Found the trouble; I set my starting port to the Tavern as well. :oops:
  12. Jason Maffettone

    Simplified Code for Build 14 Beta 3.3

    PROBLEM: I installed and tested out the main story. All works well until I go back to my ship and go to sea. Once I do this I am not in the bay but out in an open area with no "Sail To" option available and when I go to the world map the game crashes.
  13. Jason Maffettone

    Simplified Code for Build 14 Beta 3.3

    Nice. I was concerned about a lot of these issues.
  14. Jason Maffettone

    Including sidequests in a new storyline

    Didn't think to look at the indicators. Assumed that since I was at the pirate port it would put my ship there. I assumed over much it seems, lol. Where would one locate the SetCharacterShipLocation line?
  15. Jason Maffettone

    Including sidequests in a new storyline

    Well, the both_reaction file seemed to have nothing but main story info in it so I just didn't include it and so far everything seems alright. Found and hired Rys Bloom in Port Royal and met the pirate chick on one of the Spanish islands that wants to rob the mine. The only thing that I...
  16. Jason Maffettone

    Including sidequests in a new storyline

    On the case! Now, to stop the main storyline from happenning (in the short term before I get it stripped down) I can just comment-out (//) the initial mission, correct?
  17. Jason Maffettone

    Including sidequests in a new storyline

    What would I need to move into the story folder to make that happen?
  18. Jason Maffettone

    Including sidequests in a new storyline

    What about doing it this way: Can I simply move the ENTIRE standard story, with all the side quests, into the new storyline and simply disable the mainstory missions with an eye twoards stripping them out as I go along? This way, in the end, we would have a compilation of ALL the non-Seahawk...
  19. Jason Maffettone

    Personal Wealth

    That's nice but I'd like it if the richer I were the more stuff I can buy, lol.
  20. Jason Maffettone

    Including sidequests in a new storyline

    Hey all, I just made a custom storyline and I want to include all the side quests from the main game; everything not related to the main quest. The examples here include a couple here and there but I want all of them and its not obvious what I need to port over into my new folder to accomplish...
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