• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Search results

  1. Estharos

    releasing a prisoner

    I think you must go to your cargohold and talk to them or go see the gorvernor in town. Cheers, :cat
  2. Estharos

    NPC Characters!!

    Bump!! Still need to know if it's possible and if so, how may I do it. Cheers :cat
  3. Estharos

    Coding Help!

    That's what I'm wondering to. :? Cheers, :cat
  4. Estharos

    Coding Help!

    Can you explain more Pieter? I try splitting the coding as you said and nothing is working except the Group_SetTaskRunAway("Estharos");, then again I'm not really happy with what I saw with this command. Once the NPC receive the orther to runaway it those in the direction he is already...
  5. Estharos

    Coding Help!

    It ain't working Pieter. I'm trying to make it work but no succes so far. Cheers, :cat
  6. Estharos

    Coding Help!

    Thx Pieter, once I get home I will try it and test it. Thanks again. Cheers, :cat
  7. Estharos

    Coding Help!

    Bump for Pieter. Cheers, :cat
  8. Estharos

    Cannons will not fire - advice for AoP2 noob

    If you still have problem fireing, check the keybord mapping in the option menu. Maybe the keybinding for fireing as been remove somehow. I know that the option menu do weird things once in a while, maybe the problem is there. Cheers, :cat
  9. Estharos

    Cannons will not fire - advice for AoP2 noob

    No need for a cannoneer, but you need gunpowder to be able to fire them, you can buy the powder at the store. Cheers, :cat
  10. Estharos

    Coding Help!

    Yup np. Cheers, :cat
  11. Estharos

    Coding Help!

    By the way Pieter, do you have any ideas. How I could do this. Cheers, :cat
  12. Estharos

    Coding Help!

    Found another way, it was quite simple. :kev I'll let you see buy yourself. :g1 for (i=1; i<=4; i++) { sld = GetCharacter(NPC_GenerateCharacter("Skeleton4"+i, "Skel"+(rand(3)+1), "skeleton", "man", sti(Pchar.Rank), PIRATE, -1, false)); ChangeCharacterAddressGroup(sld, "Caiman_Grot"...
  13. Estharos

    Coding Help!

    Actually I don't understand what you mean. But basically what I want it's the pirate to change into squeleton when the sun set down. Cheers, :cat
  14. Estharos

    Coding Help!

    Can anyone help me with this? Also, I manage to spawn a few pirates on a shore of an Island but I would like that those Pirates turn into squeleton at night, how can I do that? I'm using this code to spawn those pirates; for (i=1; i<=7; i++) { sld =...
  15. Estharos

    Ships Ported Over From POTC

    It's possible, if you got Combined Mod 3 and up, but as for me, I'm working on the Original game and there's no console. :shrug Cheers, :cat
  16. Estharos

    Ships Ported Over From POTC

    Well if you know coding a bit, you can do like this. Create a few character(5) and make them appear at a town. Then in the dialog of those 5 characters, give yourself a differente ship, from each of those characters. ei: Give a Barque to the first one then a lugger to the 2nd one, then a...
  17. Estharos

    NPC Characters!!

    Anyone else know how this can be done? Thanks. Cheers, :cat
  18. Estharos

    Coding Help!

    Is it possible for an Npchar to run away from the Pchar with is ship at a certain number of HP? I would like my Npchar to run away once is hull of his ship reach 50%(or a certain number of Hull HP), also I would like to restore his sails to max HP, to help him run away. Can anyone help...
  19. Estharos

    Coding Help!

    n/m Pieter, I found my error. I'm using this character like Malcolm on POTC. It help the player and you can recruit him. But once you recruite him, he use the dialog of the Enc_Officer_dialog.c. But I'm also using him to help the player so I must redirect the dialog filename to Malcolm.c then...
  20. Estharos

    Coding Help!

    That's the thing nothing show up in the error log. :shrug So I'm assuming that the code is ok, but why it don't work I don't know. :E Cheers, :cat
Back
Top