• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. E

    Mod Release Build 14 Beta 3 Progress

    Was on a bit of playtrough and I ran into some troubles at the tavern: I am playing on Woodes Rogers sotryline and as I visited Nevis pirate settlement I killed a thief which kinda stole my money. So everyone became hostile of course so I re-entered the town and they were still hostile so I...
  2. E

    Mod Release Build 14 Beta 3 Progress

    That did it!!! Thanks Pieter!!!!! :onya
  3. E

    Mod Release Build 14 Beta 3 Progress

    Installed everything on a clean stock game and still getting the same error, was worth a try. :cheeky
  4. E

    Mod Release Build 14 Beta 3 Progress

    That's the thing, it doesn't :( I will try to reinstall the whole game and install the mod again.
  5. E

    Mod Release Build 14 Beta 3 Progress

    Well, I meant the other 3.2 WIP installer, but it seems Pieter removed the link. To bad, that one was working fine for me :( Edit: By other installer I meant the one without visible 3D sailing lunar cycles included
  6. E

    Mod Release Build 14 Beta 3 Progress

    Or you can use the last installer witch was working, I don't think there is a huge difference between them anyway. Keep in mind that this patch is still WIP though. ^^
  7. E

    Mod Release Build 14 Beta 3 Progress

    I understand, take your time. Players like me can wait, its modders that do all the hard work anyway :)
  8. E

    Mod Release Build 14 Beta 3 Progress

    Did so. But still getting the crash before reaching the menu. Any idea what could be wrong?
  9. E

    Mod Release Build 14 Beta 3 Progress

    I don't know about others but mine does crash before reaching the main menu :)
  10. E

    Mod Release Build 14 Beta 3 Progress

    Same here, crashing during the loading screen after the intro movies.. :( No error logs either.
  11. E

    Mod Release Build 14 Beta 3 Progress

    The previous installer with the Purseon's moon phases mod included messed up my game. Therefore, needs a reinstall, I suppose. Gonna try the new link tomorrow. I will have some time to get around it and get to piratin' :dance
  12. E

    Mod Release Build 14 Beta 3 Progress

    Guys, I will test the new patch and give a detailed feedback on each coresponding change that has been made. So in other worlds, let's test-sail this bad boy out!
  13. E

    Mod Release Gentlemen Of Fortune 2.0

    Can somebody tell me what does the option "full reinit" in the mod options menu do? I pressed it accidently and I don't know, maybe it does something important :S Edit: By the way, does the change of options in mod options menu during mid-game, have the coresponding effects or do I need to...
  14. E

    Mod Release Gentlemen Of Fortune 2.0

    Omg, thank you so much for a fast reply!
  15. E

    Mod Release Gentlemen Of Fortune 2.0

    Guys, I don't know which file I should edit to revert the Peter's Blood nationality change to pirate. Which means I want him to remain english. Can anyone please tell me at least which file to edit? :)
  16. E

    Mod Release Gentlemen Of Fortune 2.0

    Hello, Can anyone tell me how can I change the ship "Arabella"(Peter Blood's starting ship) random generated stats to fixed ones?
  17. E

    Mod Release Build 14 Beta 3 Progress

    Indeed I would but the lack of weapon variety during boardings really ruins the gameplay, at least for me. I am not saying that nation-specific weapons is a bad idea, not at all. its Just I wished it was working correctly.
  18. E

    Mod Release Build 14 Beta 3 Progress

    It would be great if you guys could release an optional file with the coming of the next patch which would change the enemy boarding weapons back to random. I noticed that I am not the only one who is facing the problem with nation-correct weapons, which makes all of them carry same single...
  19. E

    Mod Release CMV 3.2

    I am in need of a bit of help. So, by my understanding, CMV 3.2 is probably one of the most stable releases ever made for COAS, right? And can someone please tell me how can I change the character model of Peter Blood back to his vanilla one? Help would be really appreciated :)
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