• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. A

    Alexus Add-On

    I'd like to try the Russian version but I can't make it work. I have all the files downloaded but something fouls up at the install screen...
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    Apothecary Mod changes

    Hey quick note... I finally got the internet at home, a relatively fast wireless connection, so I can d/l Pieter's latest modpack, finally, and some othe other new stuff, and maybe try and get back into modding when time between homework allows. I'm trying to find that game someone mentioned on...
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    Voyage Century using the same file formats as POTC

    Tried downloading it last night... took hours but I get 75% there... then I realized the computer I was using wouldn't let me burn it onto the blank disc I brought, which I guess wouldn't have been large enough for 1.3 gigs anyway. So, till I can get the inter nets settled at home, anyone want...
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    New or Improved ships ...

    I kind of thought that was just a new texture for the MoW model, for Silehard's ship. (Not that this is a big contribution to the board but I feel like it's been weeks since I've poked my little mole's head above the surface of the earth.)
  5. A

    Random beginning scenarios mod

    You know, some "crises at home" would be a nice touch... you end up floating around aimlessly for so long, if you had a home base somewhere and some emergencies could be randomly generated - kidnapped wife, poached cattle, attack on your island and so on, I think it would add more of a "center"...
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    Giant explorable ship guts

    But doorlocators are no problem at all, I'll just put them in wherever appropriate. This'll be even better than my previous attempt because this will have actual "reload" locators instead of this system I had cobbled together using a bunch of code to make the game read "loc" types as reloads.
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    sacking towns stuck on 97%

    I couldn't say for sure but that makes sense. I've been playing a ROM of the '93 version for the Sega more often than the modern version but it's the exact same game, has different towns depending on the time period. So I guess you couldn't sack 100% of the towns in the game since they're not...
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    Giant explorable ship guts

    I'll try when I'm on the home computer, thanks. I also need to research the way ships were laid out, to place the rooms properly... In my understanding the captain's cabin would be top-aft, leading out to the open deck. And I'll look up that book; -really- been getting into Patrick O'Brien over...
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    sacking towns stuck on 97%

    I see, interesting. Is there any kind of special prize in the game if I manage to convert every single town into one nation?
  10. A

    Giant explorable ship guts

    After seeing the three new decks designed for the A&M Mod, which are utterly superb, and after Pieter reminded me of the old project, I wanted to give another go at linking all areas of a ship (larder, gunroom, galley, etc.) to have one big playground environment. Problem is I am still stuck...
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    Fleshing out Blaze/Nate's origins

    Ha ha, yeah I keep trying to save Ralph too. He must have a weak heart or something, flops over without even being touched. I looked at the code and he's just set like a time bomb or something, destined to die. Just for kicks I've thought about bringing him back as a ghost or something...
  12. A

    Permanent corpses

    Awesome, I'm downloading the new deck now to take an in-depth look-see. It looks good in the photos, thanks for posting those. And it was not just corpses I was thinking of planting bombs on... what about live people? I only had the thought because of the prospect of an items screen coming up...
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    Fleshing out Blaze/Nate's origins

    <!--QuoteBegin-Petros+Aug 18 2005, 11:29 AM--><div class='quotetop'>QUOTE(Petros @ Aug 18 2005, 11:29 AM)</div><div class='quotemain'><!--QuoteEBegin--><!--QuoteBegin-alan_smithee+Aug 17 2005, 11:26 PM--><div class='quotetop'>QUOTE(alan_smithee @ Aug 17 2005, 11:26 PM)</div><div...
  14. A

    Fleshing out Blaze/Nate's origins

    Yeah, that's one reference... Milon Blacque, the father, says his parents must be proud of him, but I don't see him respond to that... he just says that he has to go. (The nature of this mod would involve Nate/Blaze as a little kid, starting out in his first ship... that's why I need to get...
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    Permanent corpses

    Sweet new ship locations... I haven't been keeping up with the A&M mod, though their site was the only place I could find a copy of Suraknar's TXconverter anymore. Where could I see pictures of it? And I'll see what I can do about finishing it; the only thing holding me back was not being able...
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    Fleshing out Blaze/Nate's origins

    Awesome, thanks. Yeah I generally skip over all the dialog, it's just weak and cheesy.
  17. A

    Fleshing out Blaze/Nate's origins

    So what I am looking at the feasibility of doing is making a little scenario to flesh out Blaze/Nate's origin... he's always felt like such a 2D character, but there's potential and I have some ideas. But I wanna make sure it jives with what's already in the game. Can anyone offer me any clues...
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    Permanent corpses

    "Loot the trader" bug? And yeah, basically pure evil. You ever play Metal Gear Solid, where you can slap a C4 explosive onto someone's back then run away and detonate it? Crazy fun. I also wanted to make some timebomb scenario where you can plant them on a ship or fort, like in the chests, and...
  19. A

    Ingame Building Kit

    Can we toss that cow model in here too, remember that? The cow can be set to be a 'person' I think and still have some structure equipped with it. The land-based cannons are sweet, I wanted to work those into walkaround combat somehow... The way pirates really used cannons dragged up onto hills...
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    Permanent corpses

    Oh wow, how did I miss this thread before? Friggin' awesome stuff, just got caught up. I haven't updated my Pieter's Modpack lately but this is in it right? My own thoughts: If you could 'open' a living or dead character and get the item selection screen, does that mean you could also put...
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