• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. Baste

    Various tech support stuff

    I see some potential issues. Try this instead: makeref(ch,Characters[n]); //Rex Hathaway ch.name = "Rex"; ch.lastname = "Hathaway"; ch.id = "Rex Hathaway"; ch.model = "soldier_eng5"; ch.sex = "man"; //ch.loyality = 15; //ch.alignment =...
  2. Baste

    Various tech support stuff

    In the US version the C files and H files are both in PROGRAM\DIALOGS. To possibly help clarify further how the dialogs work, a character might say this: "Hello, Nathaniel! Good to see you!" The C file might have this: DLG_TEXT[50] + PChar.name + DLG_TEXT[51] Which in the H file might be this...
  3. Baste

    Various tech support stuff

    If you want your new character to be in a tavern, perhaps the screenshot of him could be taken there? As Grey Roger mentioned if you place him on "goto16" he'll be there. I don't think that locator is ever used by anyone else, so it should be fine to use it. If you want the 256 picture to be...
  4. Baste

    Solved Updating the Interface Textures

    Putting them in a ZIP file might be the most feasible in this case. Might at least save on bandwidth. https://piratesahoy.bowengames.com/potc/Baste/interfaces%20before%20and%20after.zip So, here are before and after pictures of all the interfaces that I've changed. They are placed in folders...
  5. Baste

    Solved Updating the Interface Textures

    Apparently it is only possible to upload 12 files. Could a staff member increase that limit? I've got 44 files to upload. Thinking that splitting it into several posts should be avoided.
  6. Baste

    Various tech support stuff

    Any place and angle to take a picture is entirely for you to decide. Some ideas might be to take it in a location close to where the character appears, or a location that has something to do with the character. For example, if you're making an English soldier, perhaps town walls and/or town...
  7. Baste

    Various tech support stuff

    Possible spoiler about the manowar as it involves the story: About the health, you mean that even though you leveled up in the swordfighting tutorial, you still have 40 HP when you go to Oxbay port? That's because of an oversight. During the swordfighting tutorial your HP is set to 400 so that...
  8. Baste

    Various tech support stuff

    All right, seems compatibility mode isn't useful in your case. I can't think of any particular spot to progress to for testing, as I figure a slowdown that shows right from the start wouldn't really improve later. Good to see that you found a solution that works for you! My next suggestion would...
  9. Baste

    Solved Updating the Interface Textures

    I haven't forgotten about this or the ship berthing interface, but haven't been able to get to it yet. As for pictures, I can upload some and it could be useful to show so others can know what's changed. I just hope it actually will be useful.
  10. Baste

    Various tech support stuff

    I think he'd like to already have the ships to give to officers later, but as I said I don't think that would work. Those aren't features in the stock game, though, which is what he's asking about.
  11. Baste

    Various tech support stuff

    The difference with compatibility mode might be because I'm using Windows 7 and you're using Windows 10. Does compatibility mode for any other version make a difference for you, such as Windows XP or Vista, or does it have to be off or otherwise the game won't start? I started the stock US...
  12. Baste

    Various tech support stuff

    No problem! Though since you said that you downloaded the game helping you with this is a gray area. But, you also said that you played the game on Xbox, which might mean that you have a legal copy of the game in some form. With the game being hard to find maybe that could be considered okay...
  13. Baste

    Various tech support stuff

    Hi! Seeing as this is about the stock game, I'll try to help. Capping the game to 60 FPS in the NVIDIA control panel seems to have resolved issues with running the stock game for me. The Build Mod has weird slowdowns for other reasons, but the stock game runs fine. In my case I'm running on...
  14. Baste

    Unconfirmed Bug Colonies menu drops mouse FPS for duration of background video

    I can understand not wanting unnecessary text and animation in general, but for the Colonies screen in particular, I don't see why anyone wouldn't want the "importing/exporting/contraband" and "sell/buy" texts. They are useful and pertinent to the information presented on that screen, not...
  15. Baste

    Unconfirmed Bug Colonies menu drops mouse FPS for duration of background video

    Main Menu -> Options -> Interface Settings - Select "Static" to disable the background video playing. That however also disables some useful text on that screen. I see no reason for why that text should be disabled, so I suggest to do this: First download the ZIP file in this post: Solved -...
  16. Baste

    Solved Updating the Interface Textures

    I think of it like a box: the solid inner rectangle is the inside of the box, the textured outer rectangle is the walls of the box, and the icons and so on are the contents of the box. By "going into" the border it's like if contents of a box would cut into the walls of the box, not really...
  17. Baste

    Solved Updating the Interface Textures

    That seems to be correct. But...it doesn't fit inside the border in the original version. Looking at a closeup of one of your screenshots, it can be seen that the icon goes a bit over the border: I can mention that the rectangle and border can be changed independently and even removed...
  18. Baste

    Solved Updating the Interface Textures

    Ah. For my edits to take effect properly "interface fixes.zip" must be installed first and then "interface fixes 2.zip" afterwards as some things in the second package supersede some things in the first package. If you haven't already done so and for simplicity, here are all my edits in one...
  19. Baste

    Solved Updating the Interface Textures

    Yes, it is: Did you add the shiphold.c file to PROGRAM\INTERFACE? Here are the relevant files again. In case there might be any differences in the December update I'm mentioning that these files are still based on the November update. Attachment removed. See my next post. As for the ship...
  20. Baste

    Solved Updating the Interface Textures

    Just a note on this: What I mean is which dialog interface texture file is enabled when players select the blue interface, without having to replace files.
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