• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. AkrimalS

    Need Help Updating the Russian Translation

    Yes, the character will still get stuck. Here are the logs from the very beginning of the game.
  2. AkrimalS

    Need Help Updating the Russian Translation

    Yes, everything works now. I just stand next to the open door in actor mode and can go outside. Attached.
  3. AkrimalS

    Need Help Updating the Russian Translation

    For some reason Beltrop doesn't give me the next task after I don't come to the tavern. I swam to him, and he asked me to leave his house. Please insert case "second_mission_speak_with_france_governor" at the beginning: Locations[FindLocation("Marigot_mansion_hall")].reload.l1.disable = true...
  4. AkrimalS

    Need Help Updating the Russian Translation

    After swimming for 2 days at sea, for some reason an error appeared instead of an entry in the task log. ERROR - Quest name NOT found in ANY function The door is still open. Now there is no fast travel in the cell itself, but there is a moment before the conversation with Nathaniel. I added...
  5. AkrimalS

    Need Help Updating the Russian Translation

    1) Line 85 "France Trader_dialog.h" - "#smonsieur#" needs to be added, but the variable will not work in this line. 2) The tavern room is always open. In addition, you need to make a dialogue with the innkeeper that you cannot spend the night in the hall, but only pay for the room (this has...
  6. AkrimalS

    Need Help Updating the Russian Translation

    So far I have done this for "B_HOUSE.H", later I will do it for others. Here are all the changes, I checked everything works. The only thing I couldn’t do was translate the structure in the dialogue, for which you said you need to make a variable.
  7. AkrimalS

    Need Help Updating the Russian Translation

    In fact, I would move the text that is used from "B_resident_text.h" to "B_HOUSE.H" and #include "DIALOGS\English\B_resident_text.h" will not be needed.
  8. AkrimalS

    Need Help Updating the Russian Translation

    Attached archive with saving. At first I also thought that the lines were too long. Previously, the game worked with up to 730 characters, but now it crashes if there are more than 700. I changed them to 667 and it doesn’t seem to crash anymore.
  9. AkrimalS

    Need Help Updating the Russian Translation

    Attached is the Spanish version. COMPILE ERROR - file: dialogs\b_house.c; line: 3 can't load file: DIALOGS\ It seems to me that it would be better to do this: if(NPChar.chr_ai.group==LAI_GROUP_PLAYER ){adress = XI_ConvertString("my landlord");}else{adress = GetMyAddressForm(NPChar, PChar...
  10. AkrimalS

    Need Help Updating the Russian Translation

    I don't know what happened, but my game always crashes after leaving the room in the tavern. I killed the escort captain, then the innkeeper talked to me and left, but I couldn't get back into the tavern. This happens all the time, loading a save doesn't help.
  11. AkrimalS

    Need Help Updating the Russian Translation

    Added a few question marks where there were none. There was nothing there at all. (Enc_Officer_dialog.c) I also moved the text from the code "B_HOUSE.H". Here are the new versions. If I need to do this for Spanish as well, I can do it. Log_SetStringToLog(TranslateString("","You chat on for hours...
  12. AkrimalS

    Need Help Updating the Russian Translation

    I looked at the English files of the latest patch and updated mine. I noticed that you moved some lines from “interface_strings.txt” to “Storyline\Ardent\storyline_strings.txt” and, apparently, for some other stories. These lines that you moved should also remain in "interface_strings.txt"? I...
  13. AkrimalS

    Need Help Updating the Russian Translation

    Yes, the videos are working now. Everything works.
  14. AkrimalS

    Need Help Updating the Russian Translation

    Does this require a new game? I can also go to the temple after the changes without inserting the idol. You can try it on my Russian save. If the videos are not in the "RESOURCE\VIDEOS\standard" folder, but are simply in the "RESOURCE\VIDEOS" folder, then instead of the video there will be a...
  15. AkrimalS

    I need help from a Storm Modder

    As far as I know, the language can be changed by installing it from the workshop. There is already French, Italian and, apparently, German. They are installed in this folder: Steam\steamapps\workshop\content\2230980...
  16. AkrimalS

    Need Help Updating the Russian Translation

    1) Why, after I arrived on the island, do I not see Sailhard’s ship nearby, doesn’t it appear next to me in the normal version of the game? I can't move to his ship, fast travel doesn't work. 2) The pirate frigate "Dud" has no translation. 3) I can easily run into the temple without activating...
  17. AkrimalS

    Need Help Updating the Russian Translation

    It should be like this. A space must appear after sentences 58 and 63. if (PChar.sex == "woman") d.Text = PersuasionSuccess + DLG_TEXT[61] + " " + DLG_TEXT[59] + " " + pricePerk + " " + DLG_TEXT[60]; else d.Text = PersuasionSuccess + DLG_TEXT[56] + " " + DLG_TEXT[59] + " " + pricePerk + " " +...
  18. AkrimalS

    Need Help Updating the Russian Translation

    Yes, that's better. The dialog with the robbers lacks a space between words. The English version will also lack a space and a dot at the end. Enc_Raiders_dialog.h (58,62,63 lines).
  19. AkrimalS

    Need Help Updating the Russian Translation

    But he stands at the door after he offers the task, and not after you kill Sidonio Ogarrio. If you leave the tavern after the proposed quest and then enter, he will be standing there. Perhaps it should be here somewhere - "Wifred_give_to_us_ship". Replace LAi_SetStayType(CharacterFromID("Wilfred...
  20. AkrimalS

    Need Help Updating the Russian Translation

    Also, without fighting Gervasio Serrao, I can hire him. He sits on the right in the tavern and if I ask him the first time, he will tell me to leave, but the second time he will have the dialogue “Have you decided to hire me?”. In theory, he should always tell me the first phrase. This also...
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