• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. K

    HELP Translating "Return of the Legend"

    Hm. Those ships look nice and, for the most part, unique.
  2. K

    Getting Interceptor into the game

    Ugh... You <b>don't</b> want to know the horrors I've had with those sails, twisting and twirling in all possible directions, waving around like some kind of... cotton monsters, ready to engulf my air walking sailors and condemn them to the horrible, terrible fate as they... Ahem. <img...
  3. K

    modding freshman needs help

    Perhaps you could explain your problem more thoroughly? For example, what kind of .gm models do you have?
  4. K

    The Black Pearl 2.1

    All right, I'll fix that. Eventually <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />
  5. K

    Getting Interceptor into the game

    Yes, I do think that <i>Interceptor</i> sits a bit high in the water, but, like the gentlemen before me had graciously mentioned, it is easily fixable <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> And for your...
  6. K

    Getting Interceptor into the game

    Update: <img src="http://kazeite.republika.pl/PotC/Int6.jpg" border="0" class="linked-image" /> There's been a slight... sail mailfunction here, as you can see. Turns out, it's the sail locator that snaps to the nearest rope locator, not vice-versa. So when I started lowering sail locators it...
  7. K

    Getting Interceptor into the game

    I haven't been meddling with the stats yet, so if you want to propose something, go right ahead <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
  8. K

    Getting Interceptor into the game

    Look at it that way: <i>Lady Washington</i> is 21m long. <i>USS Consitution</i> however, is 53m long. (I think. I'm not sure I'm reading data from Wikipedia right <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />) As far...
  9. K

    Build 14 Alpha Work in Progress

    Nah - those are old bugs. I've <a href="http://www.piratesahoy.com/forum/index.php?s=&showtopic=10552&view=findpost&p=199087" target="_blank">encountered them myself</a> as well.
  10. K

    Getting Interceptor into the game

    Yeah, you've missed <b>Cylon</b>s typo <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> Anyway, here's updated sail plan: <img src="http://kazeite.republika.pl/PotC/Int4.jpg" border="0" class="linked-image" /> It's not...
  11. K

    Who wants new guns?

    Again, I'd prefer to have ropes on the masts right where they were, since my <i>Pearl</i> and <i>Interceptor</i> make use of them <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> Other than that, it looks... intriguing <img...
  12. K

    Getting Interceptor into the game

    Somewhat amusingly, PotC movies also used brig <i>Unicorn</i> for background ships. And thus, despite quite obviously having only two masts, it is quite often labeled as the ship which played the <i>Black Pearl</i>. So is <i>Bounty</i>, actually... <img...
  13. K

    Making a New Lifeboat

    So generating collision data from scratch (which TOOL theoretically can do) doesn't work at all? And no one has been able to use this feature succesfully?
  14. K

    Getting Interceptor into the game

    Well, I may make some changes to the model anyway, so I'd have to export it anyway. And, when it comes to colors, <i>Interceptor</i> was actually blue, black and yellow, as seen on <a href="http://www.timedesign.de/ship/M_interceptor.jpg" target="_blank">this image</a>. So you're saying natural...
  15. K

    Getting Interceptor into the game

    OK, thanks <b>Pieter</b>. We can certainly try to use version with no chase cannons. I can even remove two rear cannons <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> Oh, and since I want to make two additional...
  16. K

    Who wants new guns?

    If those black cannons have pinhole, then you can't really use them on <i>Interceptor</i>. It has my custom cannons, and thus the pinhole will appear off-center. Something tells me I ought to redo my cannon mapping <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle"...
  17. K

    Getting Interceptor into the game

    Well I did ask them for help and Flint told me he'll try to help <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> Oh and there might be a problem with chase cannons. Placing two guns pointing rear was easy enough, but...
  18. K

    Getting Interceptor into the game

    Well I have no idea how big it is compared to <i>Black Pearl</i> <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> And, I've uploaded it into my FTP folder. It's <i>barque1.gm</i>, which uses <i>Interceptor.tga.tx</i>...
  19. K

    Getting Interceptor into the game

    My apologies for not taking care of other modelling stuff (like new lifeboat or cannon model), but I was busy with finishing and putting this little fella ingame: <img src="http://kazeite.republika.pl/PotC/Int3.jpg" border="0" class="linked-image" /> Yes, yes, I know, it has only two masts...
  20. K

    your kind of ship??

    I prefer frigates, actually - the perfect balance of speed and firepower. Anyone I can't outfight I can outrun <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />
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