• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. Doober

    Solved Fixing the Build Mod Ships

    I will start by saying I know little to nothing about what it takes to fix collision detection, I am assuming that walk files govern the little people on the ship and where they walk and the path files govern where you yourself can walk on the deck. That said, there are quite a few ships with...
  2. Doober

    The Historical Ships Mod

    I noticed that the Soleil Royale seems to have something wrong with it, the model seems to shake when in deck view. I have no idea what would cause that.
  3. Doober

    Ship Images

    I uploaded pics of every ship to the FTP, it is all under ship pics. They are in tga format. If anyone wants to look through them and give comments, they are welcome to do so. It is going to be a very long time before I can get them all into icons and into the interface. It was several hours...
  4. Doober

    Ship Images

    I don't think I am using the console.c right. I put in the code for the clear sky as well as to put the leadership and sailing at level 10, and it didn't have any effect. I started a new game, but the weather was still random. Is there something else I have to do in order to get it to work...
  5. Doober

    Ship Images

    I like MacGee's idea of putting the cursed ships in storm weather. I was planning on putting all ships using the personal flag rather than show any national favoritism in that regard. I'm not sure how much it will matter since the screenshot will be shrunk to such an extent that I don't think...
  6. Doober

    Ship Images

    Thanks to both of you, I will give that a shot. The problem with varying the weather and scenes is when it is shrunk down to the size of the icons, having islands or other ships in the background makes it hard to see the ship very well and with other weather, particularly raining or overcast...
  7. Doober

    Ship Images

    In order to take photos of each ship, I think it would be best if they were taken in consistent weather with a plain, calm sea background and the wind blowing from the same direction so the sails are filled in the same direction. The pic should be taken about 45 degrees off the bow. Does...
  8. Doober

    Ship Images

    I agree that it would be much easier. I can do the texturing work, but someone else would need to do the coding work. I am clueless about that stuff. They would need the sailing icon to shrink the large shipyard icon and still have it look good. The way info is pulled to the icons differ...
  9. Doober

    The Historical Ships Mod

    Also, the shipyard icons are different than the sailing icons, so if you wanted them to match, you would need to do the process twice.
  10. Doober

    The Historical Ships Mod

    Yes, it is assigned in pictures.ini uses ships_[NUM] or ships-[NUM], I forget which one at the moment. I don't have it in front of me at the moment, but I can look it up when I'm at my regular computer. You would need to expand the dimensions of that file and add the screenshots. One downside...
  11. Doober

    Walking on ship decks

    In my game, the Lydia and Batavia don't have proper collision detection, when I walk on the deck it seems like I am walking on another ships deck. Do others have this problem with these ships? What program is used to fix this? Does this come from the walk file or the path file?
  12. Doober

    The Historical Ships Mod

    Is there a quick way to change my character's sailing and leadership skill? I would like to increase them to test out the the some of the higher ships, but with the new system, even if you level up, it doesn't increase those, so I still can't sail bigger ships. Also, while I'm thinking of it...
  13. Doober

    The Historical Ships Mod

    It wouldn't be hard work, just alot of work. Would probably want to just name them the name + a number (ie brig1, brig2, brig3...). That way, the .all file would just point back to the first brig and the code would be alot easier to understand. That program would certainly make things easier...
  14. Doober

    The Historical Ships Mod

    Well, its still a mess, its just an organized mess now. For everything to really be fixed correctly, all the model files should be renamed, but I was NOT going to step into that mess! I understand the basics of how a ship is generated, I just don't understand why one ship as opposed to another...
  15. Doober

    The Historical Ships Mod

    Ok, I just uploaded the new ship_init file, it has the Soleil Royal now. I did not see any other major changes. Was there anything else? I don't have that ship in my game either, so I wasn't able to test it to make sure the cannon numbers and everything were correct. I also edited the...
  16. Doober

    The Historical Ships Mod

    You were right, Pieter, it didn't upload correctly. I just re-uploaded it and there shouldn't be any problems now. I will work on merging your ships_init with mine and I will also try to change frequency of frigates and similar ships. For those altering the ships_init in the future, I...
  17. Doober

    The Historical Ships Mod

    Hmm, thats odd, I don't know why you can't open that. I know that I had to adjust the resolution on the TXConverter screen to get them to work properly. I think I had to select Alpha 2, 24 bit or something like that. It has something to do with the transparency of the image. Try that to see if...
  18. Doober

    The Historical Ships Mod

    I just uploaded to the FTP a new mod that overhauls the ships in POTC. Here are the highlights of what this fixes. 1. It places all ships into 8 classes. Class 8 is Tartanes, Class 7 is historically unrated ships. Class 6 to 1 are all the historical ships organized as they should rated by...
  19. Doober

    Ship Classes

    Well, I discovered the the Victory/Endeavour style ships only have 90 guns on them even thoug the ships file has them listed at 102. I will list them at Second Rate warships. I will get a list together so you can see how many ships are in each level. Class 7 would be unrated ships, class 8...
  20. Doober

    Ship Classes

    Some questions: The classes were for the military ships, what should be done with merchant ships? Should I place them in the corresponding class in accordance with the number of guns? Should they all be lumped in with unrated ships? Another issue is that we currently have no class 2 warships...
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