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    Maelstrom New Horizons


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  1. modernknight1

    Mod Release GOF Historical Eras Module #2

    I'm so sorry mates. Real life emergencies intervened in me being able to finish this week. I am back to work and I have a set deadline of the 1st or 2nd of November because I am in the process of moving myself and family to the Northwest US. I had meant to move last month but my life has been...
  2. modernknight1

    AoP2 Beautification

    That's some nice work there mate! It's really GREAT to have someone else besides me working on visually improving AOP2. You can't generalize as far as paint goes and I've discussed this before in painful detail. Very dark basecoat paint was the norm in the 14 and 1500s even into the early...
  3. modernknight1

    Solved Random loading screens

    OK so while I am much happier withe what I've built here than original, there is a drawback to using the RandPhraseSimple method. In testing I have found that once the game chooses that image for that location, that its set for the rest of that particular game. I do not like this and so wanted...
  4. modernknight1

    Need Help Making waves!

    I don't necessarily agree with your opinion that someone would have done it already. After all POTC has always been the game that coders were more interested in. COAS has not had that much "love" and still has TONS of potential. I will PM JA and see if he might be interested in taking a crack at...
  5. modernknight1

    Grand Theft Auto 5

    I watched some relatives play it in MMO mode this week. What struck me as hilarious is how all the online players are involved in a free for all just running around the city trying to kill each other. I admit that even though I'm not into these kind of games it was really fun to watch. Wouldn't...
  6. modernknight1

    Need Help Making waves!

    Well thanks for the clue at least priatnia! :onya.....I will experiment. I KNOW there has to be a way to get waves in the towns and island shores. I know someone with some code knowledge has to be reading this topic from the views. PLEASE any examples or suggestions would be appreciated...
  7. modernknight1

    Need Help What makes enemy ships surrender?

    I seem to remember Jonathan Aldridge doing extensive coding on this in AIShips or AISea or Sea....don't remember off the top of my head. I also remember a lot of tweaking happening. We found that after a certain rank/level that every ship surrendered. This was a bug in the original AOP1 unmodded...
  8. modernknight1

    Need Help Making waves!

    The waves in your video are exactly what I'm looking for! :keith The POTC builds have always had those great waves you show in the vid and that's what I want in COAS. I did not realize there was a "winds" attribute or command. I knew about NSWeather.WindSpeed and have tried using that but with...
  9. modernknight1

    Need Help Striking flags

    So I have given up on adapting the AOP1 code for AOP2 surrender. It messes up too many things. I was really wanting surrendered ships to display a white flag like they did in AOP1 Caribbean Tales. However, I have been thinking about another possibility that I think could work but need help with...
  10. modernknight1

    Need Help How to generate more vessel clutter in harbors

    I have not managed to get the jettyships or ships sailing away while you are walking in port to work. There is just no good place to interject that "sailaway" string into the file. I have tried several things to no effect. I've given up on jettyships because I would need to seriously modify the...
  11. modernknight1

    Need Help Making waves!

    Not having any luck with this. Every island shore and port has water as flat as a pancake. I would be willing to pay for help with this one. I have managed to get some slight waves during storms and that's it. MK
  12. modernknight1

    Mod Release GOF Historical Eras Module #2

    Sorry all, I had to go out of town for a week and still haven't got my gaming laptop back up and running yet. Did make some progress. The big bug is fixed but I am determined to fix a couple more small ones and we are very close. The screenshots show the problem in trying to implement some new...
  13. modernknight1

    Need Help where can i get age of pirates city of ab ships

    Check Microcenter. I saw about 40 brand new copies or more on the shelf at their Kansas City store a couple weeks back for $9.99 a copy. I couldn't believe they had so many.
  14. modernknight1

    Mod Release Gentlemen Of Fortune 2.0

    We made bombs like that on purpose in GOF. Because bombs aren't a real historically accurate ammunition we kinda looked at em like they were grenade bombs that would be thrown before boarding. We almost made their range almost nothing so that they could only be fired when you were right next to...
  15. modernknight1

    Need Help Making waves!

    This is from GeneratorUtilitie.c Can anyone explain the functions of any of these definitions to me. I'm wondering if this could be something I could modify to get the effect I want. //////////////////////////////////////// // SEA //////////////////////////////////////// float...
  16. modernknight1

    CSAFD's Video Adventures

    I will look.
  17. modernknight1

    Need Help Making waves!

    I will make a video to show my progress. Tide may not be the correct way to put it gamewise, but it looks like tide because it gets higher and lower and comes farther in and out each hour - dramatically over time. I looked at the vid I just shot and it does appear that the waves get more...
  18. modernknight1

    CSAFD's Video Adventures

    Nope, I just did a search and there is nothing matching that file name. Most of that info is in the RPG utilities and Heroes files in COAS. I've become pretty good at manipulating these.
  19. modernknight1

    Mod Release Gentlemen Of Fortune 2.0

    Luke159 is the expert here so you should look in his RTBL topic for clues - and - you should also look at the Nixarass cannon damage mod. In addition, you realize that all the damage dynamics are tied directly to you and your gunner's skill level, skills and perks. Because of this I often like...
  20. modernknight1

    CSAFD's Video Adventures

    No idea how we would go about it? :dunno
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