• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. B

    Need Help Adding SFX when sea battle

    Thank you, i will watch this
  2. B

    Need Help Adding SFX when sea battle

    Sorry to disturb your research , i'm back :D I would like to know how to stop my sound loop when i draw from an ennemy but i don't know where (or for what) put my "StopSound" function. Would you know where it would be ?
  3. B

    Need Help Adding SFX when sea battle

    Thanks for your answers, this sound a big headache for me :D i will stop from here i think.
  4. B

    Need Help Adding SFX when sea battle

    Yes i stop here i think, Also because now i should play it hahaha. The only thing i would like to add its the bell like in potc mod i played long time ago, Who sound each hour.. Do you know the code for that ?
  5. B

    Need Help Adding SFX when sea battle

    Nono there is sfx, i just want to add some voices, violine, footstep
  6. B

    Need Help Adding SFX when sea battle

    I finally got it to work copying the buho's code in gof mod of coas. That nice ! I think ill stop here the sound modification, i wanted to try calm ship deck ambient for when sailing, but i think i stop before make my game crash ! Thanks for all your help everybody.
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    Need Help Adding SFX when sea battle

    Thanks, sadly i don't found where it could be or how it could be called. I will maybe just pass it. As for the Playsound3D i will use playstereosound instead and it will do the job :)
  8. B

    Need Help Adding SFX when sea battle

    Thank you for your help ! i'll try all that when i'll have time ! Also, simple question i wanted use play3dsound instead of playstereosoundfor my battle loop, i get it to work but the loop is like really short (1 milisec ?) how can i get it to work looped correctly ?
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    Guide TEHO modding (tehomod and scripts are here)

    Thanks for that , it work fine for now !
  10. B

    Need Help Adding SFX when sea battle

    Tried in another file but doesn't work neither. I put here the code if maybe someone understand (i changed the files names) case "BI_Speed": switch(locName) { case "sail_none": PlaySound("interface\saildown.wav"); Ship_SetSailState(charIdx,0.0)...
  11. B

    Need Help Adding SFX when sea battle

    Thanks for the help, i got my ambient sound work for sea battle (now peoples is yelling and stuff when i shoot on ships, yay !) But but, i still don't get the sail sfx to work. I don't understand why... Maybe its because BattleInterface is already used by hooks mod ?
  12. B

    Need Help Adding SFX when sea battle

    Actually, i don't understand in wich file i must put those lines, I edited sound alias and putted this : [bseabattle] prior = 10 minDistance = 50.0 maxDistance = 185.0 volume = 0.0 name = Sea Battles\actions.wav for battle but i guess it miss the trigger part in "program" ? and i don't know...
  13. B

    Guide TEHO modding (tehomod and scripts are here)

    I got it to work with enb injector ! :D
  14. B

    Need Help Adding SFX when sea battle

    Thanks, ill watch that !
  15. B

    Guide TEHO modding (tehomod and scripts are here)

    If i understand good, the dll must be called d3d8.dll obligatory for it work, i can't change name ? The thing is like, i use already a d3d8.dll for convert the game to dx9 then i use d3d9.dll for reshade.
  16. B

    Need Help Adding SFX when sea battle

    Thanks for answer ! Where can i get a list or something like that where i can see how actions is called ? (like sail up, sea battles etc....)?
  17. B

    Need Help Adding SFX when sea battle

    Hello ! I would like to know how can i do for when my ship is in battle, the game would play some random (or loop, i dont know yet) sfx. Ex: sounds with peoples running, metals sound, wood, repair, etc... Also, how can i do for add sfx when i sail up (like someone yelling) or when battle...
  18. B

    Guide TEHO modding (tehomod and scripts are here)

    I got the same problem than above about using that mod with reshade, i would like to know which lines i put must where, in wich ini for get mods working with reshade, if its possible off course.
  19. B

    Need Help Make citizens use differents voices depending nations

    Thanks for those words ! Ill ask help again when ill want do new stuff :D
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