• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. Capt. Phil

    www.bluehorizongame.com

    Updates since last post: New cave system, with boss, part of main story line. AI fights are alot better now, backing off, blocking, strafing, dieing in various ways, dropping stuff, bleeding, reacting, fleeing, working 99% the way I think I can accept - a quick go on Skyrim PS3 gives me the sort...
  2. Capt. Phil

    www.bluehorizongame.com

    Either that or stubborn! I think im trying to get a good grip on all the tools needed to make a game (half decent) from start to finish.
  3. Capt. Phil

    www.bluehorizongame.com

    No mo cap stage as such, just carefully positioned sheets and good lighting. iPi software.
  4. Capt. Phil

    www.bluehorizongame.com

    On a side note, the audio is filling up now, with lots of sounds depending where you are, what your doing. I'm almost done with the Port. Iv started on villages on other islands. I need to research on what tropical natives get up to! Farming, hanging about by fires, being slightly aggressive to...
  5. Capt. Phil

    www.bluehorizongame.com

    Mo-cap with 3 cameras test tonight. Lets see if I can cook up some nice 65 bone animations!
  6. Capt. Phil

    www.bluehorizongame.com

    Dialog screen
  7. Capt. Phil

    www.bluehorizongame.com

    Ah the ocean, a quest for the perfect looking water will never be over! I have almost lost count how many variants I have used, and modified to the end degree to try and make it look as nice as I can. I am still on a modified Unitys water4. As its quite small, and cannot scale up, I have...
  8. Capt. Phil

    www.bluehorizongame.com

    Well the game is still in development, I have a long list of voluntary beta testers already, the islands, and oceans are filling up with friend and foe, the player has numerous things to do, some individual tasks, some repeating tasks, the nemesis of the game is regularly hounding the player...
  9. Capt. Phil

    www.bluehorizongame.com

    After a painful upgrade to Unity 5.. New screenshots screen.jpg "Well it looks safe enough.." screen1.jpg "He looks friendly enough.. il call him Friday" screen2.jpg "The Tavern is always open to swashbucklers.."
  10. Capt. Phil

    www.bluehorizongame.com

    Thanks, i am still working on it everyday (or night as it was). The pirate ship is stationary at the moment, however the raft is pilotable! The ocean shaders.. well i haven't decided on a final one yet, shown is smartwater, but unity 5 has a good one, and i have modified one i downloaded to be...
  11. Capt. Phil

    www.bluehorizongame.com

    Hi, I have been working away, converting to Unity 5, adding more detail, rooms, more game play, AI and optimizing so it doesn't have too many triangles on screen at once while still looking good and atmospheric, and above all fun to play!
  12. Capt. Phil

    www.bluehorizongame.com

    The ship has been built from scratch
  13. Capt. Phil

    www.bluehorizongame.com

    Ahoy, Despite my tight schedule, I have found time to continue my quest to create a Pirate game, I dont want to give too much away, but it has made progress, specifically the main island! Arggghh mateys.
  14. Capt. Phil

    www.bluehorizongame.com

    I will let you guys know if need help, its still early stages and I haven't come across any obstacles yet as such, more of the question of keep finding the time to work on it, I figure if I do a little bit at least every day it will get there and I will have something playable.
  15. Capt. Phil

    www.bluehorizongame.com

    Hey there, well it will probably be next year for a version 1.0 if I compact it down to a reasonable amount of content but still have some decent play time length measured in hours and difficulty of tasks supplied. Coming up with new unique ideas is the hard bit I think! I dont want to make an...
  16. Capt. Phil

    www.bluehorizongame.com

    Screenshots
  17. Capt. Phil

    www.bluehorizongame.com

    Thanks alot. I will upload some screen shots tonight of what I have done so far. Its at one of those stages where im jumping from bit to bit instead of concentrating in one area and getting one bit definable finished. Populating the world is a lengthy process I need to do with handy objects...
  18. Capt. Phil

    www.bluehorizongame.com

    Game play consists of tasks with objects found and taken from environment including crafting a bit like in 'The Forest'. Weapons, a fair few creatures, underground caverns, UI for inventory and status. Still an awful lot to do, I would really like to get it on 'Green Light' in Steam of course...
  19. Capt. Phil

    www.bluehorizongame.com

    Hi Guys, I am indeed creating a new pirate themed game, initially for Windows. I have spent approximately 6 months on it already. Its a first person game, using Unity. The only downside is its just me creating it. I originally thought it to be a tech demo, but it has grown alot. I have tried to...
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