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  1. Capt. Phil

    New openworld pirate game called Blue Horizon!

    (Thanks Pieter) Hi all, Blue Horizon is currently off Greenlight, as site traffic had slowed too much to make a decent impact in the top 100. However, I am working on another route to get it Published so please bear with me, for now stay tuned on the other sites its on, such as Twitter...
  2. Capt. Phil

    New openworld pirate game called Blue Horizon!

    Well there is a good reason for this. Originally I was going to Just have humans, and some animals.. However, if an area of the game requires numerous humans (enemies) - they all need to look different, or have their faces covered, because if they all look the same - it looks weird and out of...
  3. Capt. Phil

    www.bluehorizongame.com

    Discussion - New openworld pirate game called Blue Horizon! | PiratesAhoy!
  4. Capt. Phil

    New openworld pirate game called Blue Horizon!

    Blue Horizon on Steam
  5. Capt. Phil

    www.bluehorizongame.com

    Thanks I will do.
  6. Capt. Phil

    www.bluehorizongame.com

    ok thanks il try and put something together, but for now.. Steam Greenlight :: Blue Horizon
  7. Capt. Phil

    www.bluehorizongame.com

    Indiedb: Blue Horizon Windows game When its working! Facebook
  8. Capt. Phil

    www.bluehorizongame.com

    You can run that front page article if you like now :-)
  9. Capt. Phil

    www.bluehorizongame.com

    Blue Horizon :D
  10. Capt. Phil

    www.bluehorizongame.com

    Yes i do need to a cleanup. The built project is about 3Gig. Too much old stuff I didn't use no doubt. Unity automatically importing materials/textures on FBXs has something to do with it, and then I don't delete them just don't use them as of course its better to share as many materials as...
  11. Capt. Phil

    www.bluehorizongame.com

    I would like the performance boost, but yes its all the bridges to cross to get there, it could break all kinds of things, shaders, code, assets you name it. Reimport all.. my worst nightmare.. my project folder is about 25Gig.. the next version maybe out by the time it completes..
  12. Capt. Phil

    www.bluehorizongame.com

    The first few things I tried didn't work, cant edit the colliders using the button (the green handles don't appear).. and the Terrain.. wow totally broken, first it didnt even let me edit it, then the paint brush wouldn't change! Came up with some strange errors at the bottom.. I gave up after a...
  13. Capt. Phil

    www.bluehorizongame.com

    Unity 5.4 - seriously buggy. I'm not going to bother until at least 3 or 4 patches.
  14. Capt. Phil

    www.bluehorizongame.com

    Il post a screenshot mid-battle once I get a couple of things sorted. Trying to add destructible things which can be hit by cannon fire in the environment for that exciting effect.
  15. Capt. Phil

    www.bluehorizongame.com

    Certainly these are amazing gaming sound tracks you have made here. An Updated on Progress: The Royal Navy have arrived! (The game is set in 1668 so its not Navy Royal ;-) The have a 1 fort (maybe more), soldiers, a moody Commodore, and a burning desire to rid the seas of Pirates! Maybe the...
  16. Capt. Phil

    www.bluehorizongame.com

    Some eye candy.
  17. Capt. Phil

    www.bluehorizongame.com

    Thats great thanks. I'm going to purchase a domain tonight. Get my designer (wife) to finish the logo and start making the video clips. The recent effort has made it about 90% complete.
  18. Capt. Phil

    www.bluehorizongame.com

    I actually think, the most difficult bit of making a game - informing 'the internet' of its existence!
  19. Capt. Phil

    www.bluehorizongame.com

    Thanks, I shall include one of them somewhere!
  20. Capt. Phil

    www.bluehorizongame.com

    No doubt I will! I should include the Pirates Ahoy! logo at some stage in the startup too in recognition of the community support for this project.
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