• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. shazbot85

    Maturins Weather Mod

    Thanks! Please post any bugs/anomalies you come across
  2. shazbot85

    Crash at New Game load screen?

    I don't know, compile.log hasn't been useful to me for tracing crashes. There wasn't an error.log generated?
  3. shazbot85

    Crash at New Game load screen?

    Could you open your engine.ini in the game directory and set these: <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->tracefilesoff = 0 [script] debuginfo = 1<!--c2--></div><!--ec2--> You should get an error.log file appearing in the game directory after the crash which...
  4. shazbot85

    Maturins Weather Mod

    What is it? Generally replaces most of the old weather system. Instead of generating a massive array of data structs for weathers this mod generates weather dynamically on every update, taking into account the weather previous to it. The weather changes are weighted individually and in relation...
  5. shazbot85

    Thanks and Small Contribution

    Ok, comparing the weather folder from 14a8 to 13 final I see there are a few things In WhrWeather.c there is a new function called SetInitialWeather() and FindWeather() SetInitialWeather is just that I guess, an initialization routine and FindWeather is used to search the Weathers[] array for a...
  6. shazbot85

    The pirates of the caribean engine

    Personally I'm always willing to sacrifice eye candy for better game, pretty happy with PotC with the build mod even though I have AoP
  7. shazbot85

    The pirates of the caribean engine

    I've heard tell of a new akella pirate game with an updated engine coming soon.
  8. shazbot85

    Thanks and Small Contribution

    Well the data I'm using is from <a href="http://aa.usno.navy.mil/data/docs/AltAz.php" target="_blank">http://aa.usno.navy.mil/data/docs/AltAz.php</a> azimuth and angle calculator. Using Puerto Rico for the year 1700 month august and day 21 I get <!--quoteo--><div class='quotetop'>QUOTE...
  9. shazbot85

    Additional nations in game

    That already exists doesn't it? Stock PotC <img src="style_emoticons/<#EMO_DIR#>/dry.gif" style="vertical-align:middle" emoid="<_<" border="0" alt="dry.gif" />
  10. shazbot85

    Thanks and Small Contribution

    Yes, I only really wanted to update the sun/moon position by the minute so it would be smooth. But that's not here or there. I didn't do anything with the AoP skies except merge the 4 sides into one big image like PotC uses and load them in my code, I just started playing 14a7 plus ( finally...
  11. shazbot85

    Thanks and Small Contribution

    I have most parts of my new weather system working as they should. As of now I've got: Updating Sun Azimuth and Angle by the hour (data from August 21, 1700) Converted the nicer sky textures from AoP and aligned them to fit with the sun where applicable( like sunrise and sunset) "Weighted"...
  12. shazbot85

    Thanks and Small Contribution

    I've basically done away completely with the old weather system and began new, I didn't know anyone was working on it already. Maybe when we've both finished we can compare and collaborate changes? Yes I noticed the sun rose in the west.. maybe it does in russia? <img...
  13. shazbot85

    Additional nations in game

    I agree with Merciless Mark. I'm tired of the old 'piratey' feeling of all age of sail games since.. age of sail games began <img src="style_emoticons/<#EMO_DIR#>/tongue.gif" style="vertical-align:middle" emoid=":blah:" border="0" alt="tongue.gif" /> I'm actually really looking forward to EIC...
  14. shazbot85

    Thanks and Small Contribution

    I've got a rough system working but it needs tuning, probably take about a week if I can spend a few hours a day on it. Contrary to what I said it should reduce the system resources required by a heck of a lot. The weather system as of build 13 ( build 14b8 it's almost the same) does about...
  15. shazbot85

    Build 14 Alpha 8

    That's why I decided to work on weather. From what I can tell no one has really made any changes to it from the original. But I am working with build 13, the newest alpha crashed too much for me to be able to work with it.
  16. shazbot85

    luggerVML Texture Fix

    The wood is a little red.. Maybe it's mahogany? Tough wood, would make a fine deck. Expensive though
  17. shazbot85

    Thanks and Small Contribution

    After several hours of staring at the weather code I think I finally have the right of it. At startup there is a hUGE array of weathers generated all with completely random properties. When you enter battlemode, or whatever it's called, the weather system chooses at random one of the weathers in...
  18. shazbot85

    Thanks and Small Contribution

    Thanks short jack gold! I had read that but I missed the PotC wiki somehow, and I found functions.c in the buildinfo directory which helped too. Still pretty sparse but much better.
  19. shazbot85

    Thanks and Small Contribution

    I'm happy to upload anything worth while, but I'm no expert. Hobbyist at best, and more familiar with C++ than C. I'd really be pleased to see some documents on the PotC code though, did I say that already? <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle"...
  20. shazbot85

    luggerVML Texture Fix

    That's unfortunate, was thinking it'd be cool to have better armament management, atleast install different guns in different arcs like long 9lb for bow chasers and 12lb carronades for broadsides or something like that. Do you do the coding for the build mod?
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