• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. shazbot85

    Maturins Weather Mod

    Afraid I don't know it, but I'll take your word for it <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
  2. shazbot85

    Looking for Jack's Compass

    I'm new kid on the block here, so probably not the best to advise you.. But you may try the topic in the Brain Storming Alpha forum called tools, tips and tutorials, or something of that kind. There's the PotC modding wiki and various tutorials which may help. Also in /Buildinfo there's a file...
  3. shazbot85

    Interesting Mod Tidbit from Seaward

    Ah I see then Mr. Kazeite. The idea of damage isn't so interesting to me, you could then only have a maximum of 3 different damage models for the different masts and would soon get tired of it. Also an enemy would bring down your foremast with chain and your cabin would explode! <img...
  4. shazbot85

    SoFS Models

    Is it? Imagine my embarassment <img src="style_emoticons/<#EMO_DIR#>/blush.gif" style="vertical-align:middle" emoid=":oops" border="0" alt="blush.gif" /> I wonder why they have it in their release then.. In any case, is it combined with the build? Or any plans to add it? I like your brig...
  5. shazbot85

    SoFS Models

    These screens are from GMViewer, I don't have the mod installed in AoP. For some reason I can't fathom, I am unable to load both the hull texture and the deck texture at once. In any case I don't like the textures much, but I do like the brig model. Reminds me of what the HMS Sophie would've...
  6. shazbot85

    SoFS Models

    I was looking through the Secret of Far Seas mod for AoP, looking at the ship models specifically, and I came to wonder if they had all been added to the build mod? One in particular caught my eye, it's called Brig1/ in the SoFS resources/models/ships/ folder and is a fine looking ship to be...
  7. shazbot85

    About mixing builds

    I'm sure it is, with some work. You'd probably need to merge a lot of code and copy over resources but it should certainly be possible. But why not use Build 13 Final?
  8. shazbot85

    Maturins Weather Mod

    yep, that does it. Thanks <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />
  9. shazbot85

    Maturins Weather Mod

    Ah I see then. I haven't got the slightest clue how to make a direct link to it though <img src="style_emoticons/<#EMO_DIR#>/huh.gif" style="vertical-align:middle" emoid=":huh" border="0" alt="huh.gif" />
  10. shazbot85

    Interesting Mod Tidbit from Seaward

    I'm just curious how he did it, aside from the lowres textures I'm fine with the ships in game. The one thing I don't like is the masts plopping off completely, even less the rigging that sometimes stays after they go <img src="style_emoticons/<#EMO_DIR#>/dry.gif" style="vertical-align:middle"...
  11. shazbot85

    Maturins Weather Mod

    I'm not sure what you mean. An alternate download to the FTP?
  12. shazbot85

    FAQ: questions about bugs and glitches

    Thought I'd add this for anyone else annoyed by the enemy under the mast bug. Put this into your console. <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->LAi_ReloadBoarding();<!--c2--></div><!--ec2--> It's a cheat sort of.. just manually loading the next deck as it would...
  13. shazbot85

    Maturins Weather Mod

    Ooh Tyvm! <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" /> Fog Is re-enabled in this version but much more reasonable, I too hated the fog. Can still be disabled with the FREE_FOG toggle in InternalSettings.h though
  14. shazbot85

    Additional nations in game

    The English can be better cannoneers and superior fighters, the French should have a bonus to sail/rigging damage and faster sailing (all for running away! <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" /> ), the Spanish...
  15. shazbot85

    Interesting Mod Tidbit from Seaward

    Interesting stuff, I wonder how he does the damage? I was thinking it could be done by created a damaged model of the ship model and switching it out in the program, I'm curious to know how he did it. How did he enable alphas in the textures?
  16. shazbot85

    Maturins Weather Mod

    ^^Updated first post I've uploaded only the program files for both versions so you may look at them if it please Pieter. <img src="style_emoticons/<#EMO_DIR#>/readon.gif" style="vertical-align:middle" emoid=":mm" border="0" alt="readon.gif" />
  17. shazbot85

    Build 14A8 Bug

    I've had the main mast problem, almost every time boarding small ships like class 4 and below but never missing my crew. Btw is there a work around for the enemy under the mast problem?
  18. shazbot85

    Maturins Weather Mod

    Well I am glad to be mistaken then, I thank you for the kind and I apologize for my rashness. I suspected that might be the case Damski. I'll get on it directly, just have to find the function the storm event on the world map calls. I've made a few glitch fixes and patched up a couple of the...
  19. shazbot85

    Maturins Weather Mod

    Nope, tried it again but it crashes so much I could never know if I'm responsible for the crash or just the general instability of the mod itself. Is there anything new with regards to sailing in it? New ship models, gameplay dynamics with regards to sailing.. etc? If not I'm afraid it doesn't...
  20. shazbot85

    Maturins Weather Mod

    So long as it's "appreciated" I'm pleased <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya2" border="0" alt="me.gif" /> I put some time into it, mostly getting used to the quirks of the code the game uses. It seems to me it's a C-like interpreter and...
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