• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. shazbot85

    H.M.S Bounty

    If it's to be what the english called a jackass frigate, between 24-30 guns. Probably 12 pounders I'd say 16 on her gun deck, 4 on the quarter deck, 2 bow chasers and 2 stern chasers
  2. shazbot85

    Maturins Weather Mod

    both, install v1.01 first then v1.02 on top The 1.02 files are just the program files for easier downloading since I didn't change the textures
  3. shazbot85

    Build 14 Alpha 8

    Question: How do I distribute my skill points in Build 14 alpha 8? I've disabled the auto-skill option, or set to manually picking skills, but when I click on the skill in the menu it does not increase.
  4. shazbot85

    Character Realism

    I find the lack of parrots disturbing
  5. shazbot85

    Interesting Mod Tidbit from Seaward

    Yes, I'm aware of the different formats, I tried them all from DXT-1 - DXT-5 A4R4G4B4 A1R5G5B5 and so on, no luck.
  6. shazbot85

    Maturins Weather Mod

    ^^updated first post Build 14 alpha 8 version now available for download
  7. shazbot85

    Looking for Jack's Compass

    I'm curious about your avatar Berinhardt, is it HAL ?
  8. shazbot85

    About mixing builds

    <!--quoteo(post=274156:date=Aug 19 2008, 12:02 PM:name=BerinHardt)--><div class='quotetop'>QUOTE (BerinHardt @ Aug 19 2008, 12:02 PM) <a href="index.php?act=findpost&pid=274156"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->so you say that i should check the sintax of the...
  9. shazbot85

    Maturins Weather Mod

    Not at all.. glad to oblige. The unused files are the specific weather initializers. Files: {DayStorm.c Day.c Morning.c Night.c Special.c} I fixed the fog in V1.01, it's much more reasonable now and I actually like it. And I hated the fog before <img src="style_emoticons/<#EMO_DIR#>/happy.gif"...
  10. shazbot85

    FAQ: questions about bugs and glitches

    Lol, if you mean the dank den of moral inequity.. yes I have <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />
  11. shazbot85

    SoFS Models

    Is there a disagreement over use? I think the more ships in the game the better
  12. shazbot85

    Running Lights

    Personally I hated the night lights in the short time I played AoP. Since they couldn't be put out. Seriously, what merchant would have his lanterns shining like a beacon while a 42 gun frigate sent him to davy jones from 600 yards away? <img src="style_emoticons/<#EMO_DIR#>/laugh.gif"...
  13. shazbot85

    About mixing builds

    Well that's the nature of these sorts of errors, they don't cause fault where they're located or even immediately after. Often way down the "line" as it were. I'm just supposing, but it looks like the sort of familiar old syntax error I'm familiar with. They're tedious and time consuming to...
  14. shazbot85

    About mixing builds

    No, that should not be a problem. Prvovided MAX_I is either a variable declared at some point previous in the code, or a preprocessor Macro( more likely as it is standard convention to write preprocessor macros entirely in capital letters) it should work. More likely it is a silly error some...
  15. shazbot85

    Interesting Mod Tidbit from Seaward

    I see, I had tried saving sky textures with a transparency mask to no avail. It seems the engine doesn't load the alpha channel in sky textures, but it must do so with ship textures then.
  16. shazbot85

    SoFS Models

    Ok then, I'll try getting Alpha 8 working again. It seems to be disagreable to running on my computer.
  17. shazbot85

    About mixing builds

    <!--quoteo(post=274084:date=Aug 19 2008, 02:28 AM:name=Thomas the Terror)--><div class='quotetop'>QUOTE (Thomas the Terror @ Aug 19 2008, 02:28 AM) <a href="index.php?act=findpost&pid=274084"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Build 14/13 and 12.1 code CAN'T be mixed...
  18. shazbot85

    H.M.S Bounty

    Cool! How do you intend to arm her? The real bounty had a pitiable armament, wouldn't do in the game. Is this model to be for AoP or PotC?
  19. shazbot85

    Looking for Jack's Compass

    Yes, I agree it would speed things up and make it much easier. I looked for the same things when I started, not yet a fortnight ago. It is a bit daunting to stare at thousands of lines of unfamiliar, seemingly oblique code, I know. For myself, I see it as a challenge and it makes it more...
  20. shazbot85

    SoFS Models

    So are there any plans to move these great ship models into the PotC build mod?
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