• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Search results

  1. Imperial

    [REL] Royal Flag Mod - (Flag retexture mod by Imperial)

    Royal Flag Mod created by Imperial Music Background This mod aims to add graphically pleasant flags while keeping their historical counterpart's value. Download this mod and enjoy. Created in: Adobe Photoshop CS5 / Adobe Lightroom CS5 Necessary time: 45 minutes Spain: The Cross of...
  2. Imperial

    Mod Release [REL] Alternate flags for all nations v1.0

    Sincerely, I never liked the CoAS vanilla flags, and I always used a private texture made by myself. Nice to see that somene started to look into this actually, since I was thinking that nobody bothered to make all the flags a bit more 'royalish'. Anyway, here's what I've got. The French...
  3. Imperial

    Increasing the sea detail

    So, since this isn't directly regarding a texture, I'm pretty sure that StEngine generates a mesh, with a reduced number of polys. Unfortunately, it looks like crap. Isn't there a way to improve the detail of the sea? Like modifying a value directly in the .exe?
  4. Imperial

    Mod Release [REL] Underwater fix

    Can you send me the original file? And can I ask, why did you did this? :E
  5. Imperial

    Mod Release [REL] Underwater fix

    Screenshot is attached. This bug will be present in jungle, fort, and sometimes even city scenes. This bug is present after that you update GoF with the 1.2.9 patch. I think that someone 'lighted' the .tga file way too much, and it looks rather nasty. Update: The following will fix the sand...
  6. Imperial

    [HELP] Weird problem with the tga,tx to tga and viceversa

    Nevermind, problem fixed. The issue is caused by Photoshop having by default activated RLE compression, we should remind this to new users. Problem Solved.
  7. Imperial

    [HELP] Weird problem with the tga,tx to tga and viceversa

    So, I'm undergoing a process to "re-texture" everything in the game by adding an enhanced bump map on the .tga files, as I did in many mods that I worked on before. The problem is, since it's the first time that I work with a tga.tx extension is this error that demoralizes me a lot.
  8. Imperial

    How to Apply to be part of the GoF! compiling team.

    Do you have a sort of chat group somewhere so that I can keep in touch with the rest of the team? Like a Skype Group or something like that. For those who have Skype: Feel free to add me on Claudio.d.azeglio
  9. Imperial

    How to Apply to be part of the GoF! compiling team.

    Thanks for the trust. I hope that I can come in handy with something, maybe texturing with Craiggo could be a nice start. Any engine limitations on what textures we can use or how much the poly count of a model should be?
  10. Imperial

    [WIP] New textures for the ships in CoAS

    Well, I could lend a hand if you want, but I'm only good with 3DS Max, I just need to find a converter to convert CoAS files to editable ones.
  11. Imperial

    How to Apply to be part of the GoF! compiling team.

    Well, since I had some time to lurk around the PiratesAhoy forums, and since I'm an enthusiast on modding and on naval military and civilian history (and since I'm working in the Italian Navy - Marina Militare) I wondered if you need some help on the compilation of Gentlemen of Fortune, from...
  12. Imperial

    I'm bamboozled.

    WHERE! WHERE! WHERE! :will
  13. Imperial

    WIP [WIP] Modded Broadside FX

    So, I changed the mesh a bit to be more thick, and I've added a secondary effect, as a muzzle exhaust when the cannons are fired, this should be seen coming right out from the cannon's mouth. On a second note, I've changed EnbSeries for Age of Pirates aswell, lets say 'adapted' since I'm not the...
  14. Imperial

    WIP [WIP] Modded Broadside FX

    Still need to figure out how to make it more intense, by balancing EnbSeries and by modding the mesh itself. EDIT: Re-modified a bit.
  15. Imperial

    Multiplayer possible!

    Actually, while I was the system operator of the Discovery Italy GC Server for Freelancer, I uploaded all the mod's files on the server as a check-list. Every player that had different version of any kind of file on my server (my own computer) was kicked. This is a good way to avoid alteration...
  16. Imperial

    Multiplayer for CoAS?

    *Points at title* So, is it possible to make a sort of open universe of players on a server, in which one is the captain of its own ship, member of said nation, and a merchant/corsair/adventurer etc etc on a sort of roleplaying server.
  17. Imperial

    Few idea's/fixes

    You need to acquire the ability to capture cities by starting (and ending) one of the many national quests, pick the Spain/Holland/France or Pirate Line ones if you want to capture cities and then keep them for yourself. Enjoy. And happy conquering.
  18. Imperial

    Peter Blood model, help needed!

    I just used your thingy about the armor, all fixed. Thanks mates. :will
  19. Imperial

    Peter Blood model, help needed!

    So, I never kinda liked the model of Peter Blood (the one in black now), so I want to change that model to that of Antonio de Sotomayor (Inqu1 ecc ecc Model). So, everything fine. I modified the model data in HeroDescribe, the model seemed to have changed, but I was wrong, in the London part of...
Back
Top