• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. Whiskeybarrel Studios

    [WIP] Ships and Scurvy RPG: Feedback appreciated!

    Many thanks as always for your kind support and enthusiasm for my humble game - it's so great to have the support of others with the same interest ( and especially those who are building a nautical themed game with such depth and realism as Hearts of Oak ) . I'll definitely get a prototype over...
  2. Whiskeybarrel Studios

    [WIP] Ships and Scurvy RPG: Feedback appreciated!

    Good point Thagarr .... good gameplay trumps fancy graphics in almost every case. Some of the most popular indie games in recent years have had simple graphics ( Faster Than Light, Terraria, Minecraft! ) . Definitely going to try for Steam Greenlight for sure - once I have the game to a point...
  3. Whiskeybarrel Studios

    [WIP] Ships and Scurvy RPG: Feedback appreciated!

    Good morning salty sea dogs, here's the latest official dev diary for the game ( as posted from my own blog page ) - there's not *too much here* that hasn't been mentioned above, but if you're interested in how the game is progressing, read on! ------------------------ Long days pass sailing...
  4. Whiskeybarrel Studios

    [WIP] Ships and Scurvy RPG: Feedback appreciated!

    Mask , once again some brilliant suggestions - you really know your stuff! Sorry for the delayed response - been hard at work on this ( and client work, blergh!) I've turned both the land battles and sea battles into turn based combat - I'll do a proper dev diary update soon with some game...
  5. Whiskeybarrel Studios

    [WIP] Ships and Scurvy RPG: Feedback appreciated!

    Mask, sorry for my delayed response - I was away overseas last week! Just wanted to thank you so much for taking the time to write such great and useful feedback. This game certainly has shades of "Crusader" with a lot more focus on exploration and trade - as well as of course the battles. I've...
  6. Whiskeybarrel Studios

    [WIP] Ships and Scurvy RPG: Feedback appreciated!

    Here's a few more characters from the character generator - various assorted sailors and pirates. Still a lot of hats, eye patches, peg legs and outfits yet to draw but progress moves along. Next up, to finish the game introduction and get onto actual gameplay!
  7. Whiskeybarrel Studios

    [WIP] Ships and Scurvy RPG: Feedback appreciated!

    A preview of the character creation screen for Ships and Scurvy. You can choose male or female sailors, change the colour of your clothes and even design your ship's flag. No hook hands or eyepatches yet , you'll earn them through adventures (and misadventures) in your travels. What'd you think...
  8. Whiskeybarrel Studios

    [WIP] Ships and Scurvy RPG: Feedback appreciated!

    Thagarr, 100% agree with you here! Indie gaming has really picked up where the +AAA games have dropped the ball. For every 'Call of Duty' monstrosity there's an amazing indie game built like 'Darkest Dungeons' or 'Terraria'. Like you said, it gives us all hope. I grew up on PC gaming too...
  9. Whiskeybarrel Studios

    [WIP] Ships and Scurvy RPG: Feedback appreciated!

    Pieter, thanks for your feedback! It's given me something to think about - the original thinking was to 'just get the biggest ship you could' but the idea of having different vessels with different specs ( top speed, acceleration, turn speed space for cargo, number of cannons etc ) would...
  10. Whiskeybarrel Studios

    [WIP] Ships and Scurvy RPG: Feedback appreciated!

    Ahoy, Thagarr! Wow, that's some great feedback and from no less than one of pillars of this site. Thank you sir! So the game itself is built using a technology that allows me to deploy it to both mobile and desktop, and as my previous games were mobile, I'm building it with multiple platforms...
  11. Whiskeybarrel Studios

    [WIP] Ships and Scurvy RPG: Feedback appreciated!

    In last week's developer diary I talked about the various forms of combat you'll see in Ships and Scurvy. In a nutshell, there are sea battles, hero battles and land battles - which are in fact the subject of today's update! I've always been a fan of the 1984 game Ancient Art of War's battle...
  12. Whiskeybarrel Studios

    [WIP] Ships and Scurvy RPG: Feedback appreciated!

    Good morning seafarers! Here's dev diary number four. As always, I'd love your feedback so comment below! Battle systems are one of the most integral parts of any role playing game, and Ships and Scurvy is no different. There are many approaches you can take to building a battle system for...
  13. Whiskeybarrel Studios

    [WIP] Ships and Scurvy RPG: Feedback appreciated!

    In my first post, we created a vast ocean. This week, I decided to put on my deity hat and populate that ocean with more items from the sea. Since the ocean itself is going to essentially be the ‘overworld‘ part of the game ( the section that interconnects all the various game locations ) , I...
  14. Whiskeybarrel Studios

    [WIP] Ships and Scurvy RPG: Feedback appreciated!

    Good morning seafarers! My name is Oliver Joyce, I'm best known as the creator of the RPG game series Swords and Sandals. I no longer make those games, but I'm still an indie developer with my own tiny label, Whiskeybarrel Studios. Anyway, I wanted to tell you all about a new RPG I'm...
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