• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. FlyingGhost

    Nelson's First Command & Lucky Jack in the War of 1812

    Uh oh, I won't have much time this weekend. To be honest I think we better hold of the more advanced features 'til after the 3.4 release.
  2. FlyingGhost

    Nelson's First Command & Lucky Jack in the War of 1812

    I'll see if I can churn out a reply in the other thread. I didn't expect this to stir the pot quite so much. :checklist
  3. FlyingGhost

    Not a Bug 2 tailor shopkeepers at grenada

    Didn't get the log for that one unfortunately. I'll keep an eye out for it, if it comes again!
  4. FlyingGhost

    Nelson's First Command & Lucky Jack in the War of 1812

    Oh they do for the nations, but not for the player. So for example, now Britain made peace with Spain, but my personal relation with spain is still -60 (war) since that was the starting value.
  5. FlyingGhost

    Nelson's First Command & Lucky Jack in the War of 1812

    I'm not sure quite what you mean, but I think it is the intention to put the Jack Aubrey and Nelson starts into a standard naval Free Play section at some point. Probably Beta 3.5. Another thing I realised now is that it might not be a good idea to start of with personal relation values like...
  6. FlyingGhost

    Not a Bug 2 tailor shopkeepers at grenada

    Apparently there are two shopkeepers in the Grenada tailor shop. EDIT: (Saint George settlement that is), but on my second visit the second fellow was gone.
  7. FlyingGhost

    Engine Limitation Flickering wake (graphical issue)

    It seemed to be getting worse and worse as time progressed, now after many hours I reached "Martinique Waters" (from "Jamaica Waters"), and suddenly the wake is normal again, without the flicker. It didn't get fixed when I came into new instances after a "sail ho!", but it seems to've been fixed...
  8. FlyingGhost

    Mod Release Build 14 Beta 3.4 Release

    I think Beta 3.4 is quite ready for release. So far testing hasn't produced any buggy new features for my part at least.
  9. FlyingGhost

    Fixed Distance Calculation for Escort Quest Profit

    - Ironman (Journeyman difficulty) - Escort quest taken in Kingston, Jamaica. - Target Bridgetown, Barbados. - Escorting HMS Romulus, English Bark, carrying 409 units of sugar and 11 units of silk. - Player level 5. Payout 21 184. I'm currently at my second attempt. The first one I...
  10. FlyingGhost

    Engine Limitation Flickering wake (graphical issue)

    In my current savegame the wake of my ship has started flickering violently - to the point where I had to report it now. I recall having this before, a long time ago. Now, starting a new game with the same ship etc. it's all back to normal. The current savegame has been having this flickering...
  11. FlyingGhost

    Included in Build Additional Select Storyline Customization Options

    But most of the Free Play protagonists are known fictitious/historical characters. Playing as Jean Lafitte in the 1600s or Jack Aubrey in the 1500s doesn't make much sense. It's all about the setting, ship, and officers that belong to a specific character and time. For example my Nelson start...
  12. FlyingGhost

    Included in Build Distinguish between different playstyles

    About the crew, if we have to choose between nation troops and normal sailors, I'd rather see normal sailors as default. The nation troops are marines and even in a naval ship most of the crew would be dressed in sailor clothes, not uniforms.
  13. FlyingGhost

    Included in Build Additional Select Storyline Customization Options

    I'm still a bit hesitant as to whether it's a good idea to remove all the Free Play starts - or rather stick them into one. The reason for them being there in the first place was, I assume, that we wanted to have at least one start in each period. Now, if you let people choose their starting...
  14. FlyingGhost

    Nelson's First Command & Lucky Jack in the War of 1812

    Ah, so I assume this is it. Thanks!
  15. FlyingGhost

    Nelson's First Command & Lucky Jack in the War of 1812

    How does one change the relationship of nations via the StartStoryline.c? If we want England to be at war with the U.S. in the Jack Aubrey storyline for example? As default England and the U.S. are neutral in the Napoleonic period. (Such an option would also prove nice in relation to a Danish...
  16. FlyingGhost

    Not a Bug All captains want to fight

    In earlier versions I've had that with the captains as well, might just have been bad luck though. In the current version I've had one 'fighter' out of three surrendered ships. To be honest I find it rather silly that you risk being killed by the captain when the ship has already surrendered; at...
  17. FlyingGhost

    Feature Request Extra Guest Nations for Different Periods

    Oh, the crest has already been made. I found it in one of the earlier versions.
  18. FlyingGhost

    Feature Request Extra Guest Nations for Different Periods

    Well, I'm not very well acquainted with the files in general, but it seems to me like the "GUEST2_NATION" is already there and not being used. How to actually start adding in Denmark in that position is beyond me at the moment.
  19. FlyingGhost

    Feature Request Extra Guest Nations for Different Periods

    About the Knights of Malta... I've never heard of that before. Apparently Courland also owned Tobago for a short while (1654-1689). Sweden squeezed in a colony in the latest period as well (1784). And I thought Denmark's colonial career was petty, it was actually pretty substantial and long term...
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