• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. Skyworm

    Mod Release Build 14 Beta 3 Progress

    What would one need to do? I guess there is no comfortable level-editor as in other games? :confused:
  2. Skyworm

    Mod Release Build 14 Beta 3 Progress

    Cheers, and no sorry, I didn't play any PotC games besides this one here! But after playing a bit more, I observed some issues ... 1) At Curacao, Spanish Main era, two of my party members did not join me. They just fell behind and did not engage into combat either. Same thing happened in some...
  3. Skyworm

    Mod Release Build 14 Beta 3 Progress

    Teeeheehee ... aye Hylie, just got my first. I'm looking forward to more.
  4. Skyworm

    Mod Release Build 14 Beta 3 Progress

    Cheers, and another question ... hell, any time I turn back ti this game I feel like a newby 'cause you change so much :dance Did anything happen to the treasure map quests? I ask beacause ... not one has been offered to me. Usually, I got lots of offers before I could afford to buy them ...
  5. Skyworm

    Mod Release Build 14 Beta 3 Progress

    Heya Pieter! :dance And yes, I agree. I don't toggle realism level now and just leave it at iron man, and everything is fine and looks usual. Nice build, by the way. There's a lot of features I appreciate. :onya
  6. Skyworm

    Mod Release Build 14 Beta 3 Progress

    Cheers Hylie, well, the next voyage worked better. This time all was as I am uses to it in 3.0. In can only suspect that on the first voyage, I switched from realistic to iron man after I set sails. Perhaps that caused the trouble. I toggled the levels at the island a bit. However, now it...
  7. Skyworm

    Mod Release Build 14 Beta 3 Progress

    Shouldn't this be included in realistic mode of sail and iron man mode? In internalsettings.h it looks like it is ... And ye, I have the enlarged world mal, and I hace counter rudder and no world map ... it feels all right,e xcept the distances.
  8. Skyworm

    Mod Release Build 14 Beta 3 Progress

    Cheers, well, after playing a while, I have some more questions. Playing Spanish Main in Iron Man mode. 1) Island distances They seem short. I sailed from Kralendijk at Bonaire to Sunny Hacen at Concepcion in about 10 hours. Speed was about 4-4 knots, which is not really fast. I think even...
  9. Skyworm

    Mod Release Extra Atmosphere Mod v1.1 (Need testing)

    Cheers, and one more: Ist it part of this mod that I am attacked by city soldiers in tavers - for no appearent reason? This happens in a fairly new started game, I am at neutral relations with the dutch, and I am attacked by soldiers in the tavern. The dialogue indicates they seem to search for...
  10. Skyworm

    Mod Release Build 14 Beta 3 Progress

    Cheers, just started a new game and ... well, some things are new to me. One I found in the log ... But it also seems that all navigational abilities - like speed increase, maneuverability, storm helms man and such - are completely missing. Is this intentional? Perhaps related to iron man...
  11. Skyworm

    Mod Release Extra Atmosphere Mod v1.1 (Need testing)

    Arr that's fine. And hello Hylie, I'm glad to be back among some fine pirates. :aar
  12. Skyworm

    Mod Release Extra Atmosphere Mod v1.1 (Need testing)

    Cheers Gentlemen, now that sounds interesting indeed. May I ask if this is actually part of Build 3.1? Thanks, Skyworm
  13. Skyworm

    Spirit of Sail kickstarter now live

    Cheers Gentlemen! Good luck with that! As for multiplayer ... I think this is because a human opponent is much more cunning, thinking and challenging than any AI. A human will try to fool you and possibly succeed with that, a AI will never try. AIs always do the same mistakes again and again...
  14. Skyworm

    Discussion Assassin's Creed IV: Black Flag - Single-Player Adventure Game

    It depends on what players want, and players are ... different. I have been playing silent hunter during the last month, and for me, it wasn't even realistic enough, so I installed a modpack that made it even more realistic. There *are* players who like it that way. Just because my way of...
  15. Skyworm

    Solved Increased random encounter chance

    Playing with open seas and iron man. And yes, a new encounter overrides an old one, this happened several times to me. But there already is a solution for this, which is pressing 0 then. This switches of the encounters, so I have all the time to deal with one encounter before another emerges. I...
  16. Skyworm

    "Spirit of Sail" Kickstarter Campaign now LIVE!

    That would be a good idea. Your islands and water is already fine, but the ships seem to lack something, at least that was my impression in the video. A more detailed modell should help. I think many players who whatch this will be impressed by what they see. I'm really looking forward to that.
  17. Skyworm

    Solved Increased random encounter chance

    I think the best frequency of direct sail encounters is linked to the players style to ply. I for example use direct sailing and direct sailing alone, nothing else. This means, it take half a day at least even to get close to one encounter. Much longer with bad winds. And if an encounter turns...
  18. Skyworm

    "Spirit of Sail" Kickstarter Campaign now LIVE!

    Arr mates, what you write sounds just too good to be true! I wish you all good luck to get that kickstarter running! :pirates
  19. Skyworm

    every sea battle = crash [beta 3 full]

    Good luck. And yes, bad downloads seem to happen.
  20. Skyworm

    POTBS big waste of time

    Cheers Gentlemen, I realise this post is a bit old, but this struck me and I want to add a line or two. Well ... yes ... what did you expect? "Free to play" simply does not mean a game is completely free. If it were, it would be called freeware. You'll find a good definition here...
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