• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. Skyworm

    The Saga of the Blonque Family

    Cheers, I played that very recently in the latest build, Milon is where he should be, near the pier close to Orable Caron. Maybe he appears after talking to Rachel. Have you talked to Rachel first?
  2. Skyworm

    difficulty levels

    Cheers, in fact, I don't know that. But I think the reward for cargo and escort missions has been increased to make them an alternative to smuggling. And I'm pretty sure it increases with distance ... Port Royal to Sao Jorge is quite some distance. At closer distances it would have ben a lot less.
  3. Skyworm

    Whats your favourite ship in New Horizon?

    Much like Hylie, I tend to love the ship I'm actually sailing most. Nonetheless, I seem to have a tendancy to frigate size ships, strong but still fast and nimble. In Golden Age, this is my actual one ... In the Early Explorers I'd like the Fast War Galleon or English Galleon most ... the...
  4. Skyworm

    Mod Release Build 14 Beta 3 Progress

    I'm pretty sure that I tried that, and it didn't seem to have any effect. But anyway ... I am no longer cursed now ... :bird:
  5. Skyworm

    difficulty levels

    Cheers Mate and welcome to this forum! The right diffuculty level ist a difficult question! :rumgone Please note that difficulty level mostly affects swordfighting and crew morale I think. As far I know, it does not affect difficulty of naval fighting. With swordfighting it is that the whole...
  6. Skyworm

    Mod Release Build 14 Beta 3 Progress

    Aye thanks. That is indeed well done. I expirienced a lot of funny moments while being cursed. Too bad one can't change sails after being cursed ... I think black cuesed sails would have looked much better than white. The curse itself is really well done I think. Especially in terms of game...
  7. Skyworm

    Mod Release Build 14 Beta 3 Progress

    Cheers, since I am actually for the first time exploring the effects of a curse on my character and ship, some questions: - the ship is now cursed because sailed by a cursed captain I guess? - the crew will become cursed when putting this coin into the weaponslocker? - and the cursed ships...
  8. Skyworm

    Mod Release Build 14 Beta 3 Progress

    Cheers, just had three crashes in a row when trying to use the shipyard. Captured a Royal Manila Galleon, and because she dismasted me, I swapped ships. Then tried to repair at the shipyard, and got a game crash. Reloeded,m next game crash. Next time, I swapped ships before talking to the...
  9. Skyworm

    Mod Release Open Sea Mod and Realism Settings

    Arr thanks and I already thought me being nuts ...
  10. Skyworm

    Solved A bit of strange: no bombs for sale, or any ships of any class.

    At least I thought it was at the smugglers. I know I've got bombs somewhere and that was my best guess. It can be from those wrecks too. Or maybe both ... I shall take a closer look after next smuggling.
  11. Skyworm

    Solved A bit of strange: no bombs for sale, or any ships of any class.

    Cheers, the Bombs are not for sale at shops because they should not be a very common weapon. I think this is for realisms sake. Perhaps this can be altered at some realism settings, never tried, for I always considered them somewhat overpowered. But they are in the game even at high realism...
  12. Skyworm

    Mod Release Open Sea Mod and Realism Settings

    So ... do I understand right it is your observation, too that wind tends to change to the direction you want to sail to? So, for example, you sail north ... while wind is from east ... next hour, wind seems to be more likely to change towards north than othwereise. Tis way you get it into your...
  13. Skyworm

    Mod Release Open Sea Mod and Realism Settings

    As promised, I tested this change: Set Sail at Havana port May 22 23:50 ... sailed to Alice Town at Eleuthera and dropped Anchor there at May 23 19:00 ... makes about 19 hours, ships speed was about 5-8 knots. That's surely a fast voyage ... unrealistically short. But this did not cut into my...
  14. Skyworm

    Solved Crewmembers Not Attacking

    You can equip them with armor and bandages too, just throw that stuff into the weaponslocker. Especially on higher difficulty levels this is a must to survive boarding operations.
  15. Skyworm

    Mod Release Open Sea Mod and Realism Settings

    Cheers, well it's not only near Islands this way. There it's just especially annoying. See, I really like direct sailing, and I really like iron man mode. But the one and most annoying thing there is frequent wind changes. I played my fair share of Age of sails games, and I don't remember it...
  16. Skyworm

    Mod Release Open Sea Mod and Realism Settings

    Arr, found it myself ... he who reads is clearly at an advantage ... ! Pieter just explained it on the previous page ... PROGRAM\NK.c it is. Will try somethng out now.
  17. Skyworm

    Mod Release Open Sea Mod and Realism Settings

    Cheers, sorry for resurrecting an old thread but ... ... since I was just sailing from Cayman to Cuba, and spendingreal time hours for just getting to some beach at Cuba from sighting it ... I'd like to modify the time scale a bit. Jeff shortened the game hour by 3 times to enlarge the map...
  18. Skyworm

    Screenshots thread

    And one nice sundown-scene. Shot that at Anse Casse-Bois at Guadeloupe.
  19. Skyworm

    Having a few problems

    Glad to hear it.
  20. Skyworm

    Having a few problems

    Cheers, even if it is not a plague ... it seems you'r pretty stuck in the intro. Can it be you'r playing the intro just to take a look at all the different ships?
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