• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. Skyworm

    Becoming a pirate

    Arr thanks Pieter. That was what I suspected.
  2. Skyworm

    Screenshots thread

    Cheers ... this time something not peaceful from me. Was sailing to Nevis from south, and when I approached the island, 3 french fast galleons appeared and chased me. I föed to the eastern side of Nevis and sailed north, trying to lure the french to the fort ... and that worked out! That was...
  3. Skyworm

    Solved Quick question: how do I get out of Khael Roa/Cozumel?

    Cheers mate, I'm glad it worked for you. What's the problem with the combat system? And are you referring to naval combat or melee combat?
  4. Skyworm

    Solved Muskets not being used in boardings

    Great thanks - will test it. And I think it's not a problem if Muskets are not shown on back during boardiong - boarders almost instantly draw weapons.
  5. Skyworm

    Solved Quick question: how do I get out of Khael Roa/Cozumel?

    Well you don't need the. You know where Kael Roa ist, you surely have a compass - just sail roughly into the rioght direction. If you have bad winds use arcade mode. I'd guess it won't take too long until that land ho message.
  6. Skyworm

    Becoming a pirate

    Ah thanks ... though I don't understand what that nation change means. Is this similar to a letter of marque with a normal nation? Or in other words - what would be the difference between "friendly with a certain nation" and "part of that nation" ingame terms? So far, I don't see any.
  7. Skyworm

    Solved Quick question: how do I get out of Khael Roa/Cozumel?

    Cheers ... with "returning to map mode" you mnean returning to world map? Ok .. It's been a while since I last was there ... but I underszand you were able to sail out of that narrow bay directly, right? But you get back into the bay when going to world map? If that's the problem, then I...
  8. Skyworm

    Becoming a pirate

    Cheers, what exactly happens when I become a member of the brotherhood when talking to that Pirate Leadre at Navis? As far I see, it just re-organizes my nation relations ... anything else, that may not been seen immediately?
  9. Skyworm

    Solved boarding questions

    Cheers, Usually, all officers will join you that are in ypour party, which you cans elect at F2-Passengers. Note, that you can tell officers - manually by talking to them - how to act during boarding. The options are "join me boarding" or "sit out the next boarding". I suggest to use this...
  10. Skyworm

    Mod Release Build 14 Beta 3 Progress

    Cheers, Rumors: Found them too. As Hylie said, a wall of text without any structure. Copying something into it looks easy, though I don't understand how the programm would make any difference between one rumor and the other. The rumors are not overly accurate at all. First, names are often...
  11. Skyworm

    Solved compass size

    The compass options do make a difference, they make your compass look differently. But they do not affect size. Size comes, as Hylie said, just from the quality of the compass you baught.
  12. Skyworm

    Mod Release Build 14 Beta 3 Progress

    Cheers, just took a short look at it. I don't find any RESOURCE\INI\TEXTS\ENGLISH\rumour_strings.txt The rumors are all a bit outdated, and refer to wrong colony names. Also, the trade route hints are not so bright. To ive an example ... one rumor suggests: "I hear there's profit to be made...
  13. Skyworm

    Mod Release Build 14 Beta 3 Progress

    Cheers, thanks for the insight Hylie ... but mostof what you mention is smuggling. I know how that works. My question was about honest trade - meaning not dealing with contraband, but from store to store. That's what I rarely find profitable. As in my example, buying export-good and sell them...
  14. Skyworm

    Mod Release Build 14 Beta 3 Progress

    Aye, that way it might work.
  15. Skyworm

    Mod Release Build 14 Beta 3 Progress

    Then the "import" and "export" declaration means nothing? I vaguely remember in stock game it meant to buy where export is and sell where import is - and make profit. I admit that at the moment, I don't have an idea how it works.
  16. Skyworm

    Mod Release Build 14 Beta 3 Progress

    I do have another question ... I did not realize this because usually, I'm playing smugglers and pirates. Trying an honest merchant now ... and find this: I'm at Hismapiola and want to do honest trade. Means buy something and sell it elsewhere. Thought about sandal. Can buy this - marked as...
  17. Skyworm

    Mod Release Open Sea Mod and Realism Settings

    Cheers Pieter, just now read your post. I am not opposed to weather changes at all. In fact, I'd like them, because they'd make the game more interesting. At the moment, in direct sailing from one island to another, there's almost no weather change. So, when you set sail at bright sky, you'll...
  18. Skyworm

    Solved Muskets not being used in boardings

    Aye, too bad it doesn't work. But then again, as a workaround, there's a lot of fine pistols in game that all seem to work.
  19. Skyworm

    Mod Release Build 14 Beta 3 Progress

    That would be it then ... I just changed and did nothing else. I did not found the change sails option before, so this wa smy first try at all.
  20. Skyworm

    Solved Muskets not being used in boardings

    Cheers, the gunner should give you the one type of ammo you need, according to the weapon you have equipped. And I think it is that he replaces your ammo in inventory for purpose, so you'll have the maximum ammo of your required type in inventory. To equip boarders with ammo, it is not...
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