• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. Skyworm

    Need Help Serious Request

    Heya Pieter, aye ... ok, since I am during my last 3-5 games exclusively playing with devide plunder, my few thoughts: For me, it works very well. I like it, because it's just different from regular payment, and because it's much more pirate style. I can hardly say if it is easier or more...
  2. Skyworm

    Need Help Serious Request

    Cheers! I think you're perfectly right Pieter. Now, that I started thinking about the to do list you asked for, I think different. In fact, I don't think there is much left to do in PotC-New Horizons. A few month ago, there were lots of things to do. Treasure quests worked upon, melee combat...
  3. Skyworm

    Simplified Code for Build 14 Beta 3.3

    Cheers, thanks Pieter, I changed the quest text and name now. Now the changes apply to everything: - different ship in dialog - different ship in questlog - different ship at sea Done and tested in "Devlin Opera" and "La Croix", it works. With your hints, I could have done the changes for...
  4. Skyworm

    Simplified Code for Build 14 Beta 3.3

    Thanks Pieter, the hint about windows search path greatly helped. Ok, the progress is this: :aar First I looked at the Devlin Opera, because there I could test the results most quickly. - changed pirate ship type from "Corvette" to "Light Fleut of War" (FleutWar) - changed ship type in dialog...
  5. Skyworm

    Simplified Code for Build 14 Beta 3.3

    Hello, sorry, don't find these dialogues. First I searched for Simon Blunden - but I think this is futile, because there is no dialogue with him. The quest-dialoge is done with Martiniques governor, Antoine de Chávez. But I don't find him, either. No idea where this is hidden ... I don't find...
  6. Skyworm

    Simplified Code for Build 14 Beta 3.3

    Cheers, So the fort has a chance to recognize me? No, unfortunately, re-initializing doesn't help. A new game is required. I'll try and see what I can do. Errm ... not entirely sure, but from memory, I think that wouldn't be necessary. It may be a english character, but it surely is a...
  7. Skyworm

    Simplified Code for Build 14 Beta 3.3

    Hmm, maybe you're right. I confirm ships can recognize me, and I was pretty sure forts do, too, but in fact, I think I never tested it. Good to know - but if forts really don't recognize me, this is just one more thing on the "sould be changed"-list :aar Or at least they should engage in combat...
  8. Skyworm

    Simplified Code for Build 14 Beta 3.3

    Hello, false flags: There is a chance an enemy ship or fort will recognize you despite the false flag. So flying a false flag is possible, but risky. The more risky, the better you are known (famous). Personally, I would not risk sailing into an enemy port just to set a prisoner free ...
  9. Skyworm

    Simplified Code for Build 14 Beta 3.3

    Hello again, and another question: I actually changed the ship type in the LaCroix-storyline, from "RN_Corvette" to "PiratPostillionen". But ... nothing changes in the game. After the change, I still meet a Aurora Frigate, instead of a Postillionen. Also, it seems Aurora is not identical with...
  10. Skyworm

    Simplified Code for Build 14 Beta 3.3

    Hello, just started changing the "sink the pirate corvette"-ships in the storylines. :ship Problem is: In BraveBlackFlag, there is no "ROGRAM\Storyline\[Storyline]\characters\init\[SideQuest].c, find". Any ideas where I'll find that one? Thanks!
  11. Skyworm

    Simplified Code for Build 14 Beta 3.3

    Cheers, but if ransoming of prisoners only works in port friendly with the prisoner, it is never ever worth the risk. Because these are precisely the ports, that will gun your ship to pieces on sight. In my opinion, it would be much better if prisoners can be ransomed on a friendly island...
  12. Skyworm

    Simplified Code for Build 14 Beta 3.3

    Cheers, Postillonen is a fine choice, too. Perhaps I put Neptunus in one era and Postillonen into the other? To my experience, most pirate ships from pirate hunt quests behave so that they move around the island. They seem to be attrackted by merchants, and they retreat when attacked by...
  13. Skyworm

    Simplified Code for Build 14 Beta 3.3

    I'll try ... doesn't look too complicated. Is it ok when I look into it tomorrow?
  14. Skyworm

    Simplified Code for Build 14 Beta 3.3

    Thanks Pieter! Well ... the Aurora is described as mid 18th century. So, in my opinion she is fitting for both colonial powers and Revolutions, and maybe even Napoleonic, keeping in mind it's a pirate ship, and must not be the most modern navy ship. That leaves us with Early Explorers, Spanish...
  15. Skyworm

    Simplified Code for Build 14 Beta 3.3

    Ah, great thanks Hylie. That helps.
  16. Skyworm

    Simplified Code for Build 14 Beta 3.3

    Thanks Grey Roger. :ahoy I just found another matter: It's about that "Sink the pirate corvette" quest. I just played it in the "Tales of a Chevalier". First, it seems the corvette is not where the wiki hints. http://www.piratesahoy.net/wiki/sink-the-pirate-corvette/ In fact, I found it far...
  17. Skyworm

    Simplified Code for Build 14 Beta 3.3

    Hello Pieter, thanks ... Quick Repairs is gone for me because I'm in iron man or at least realistic mode. The question remains: How exactly does the repair skill work? I see my ship is repaired, but very slowly, and I can't say if it sails only or both sails and hulls. Ok, so to set a prisoner...
  18. Skyworm

    Simplified Code for Build 14 Beta 3.3

    Cheers, one short question: With "quick repairs" gone, how is it possible to repair a ship while on sea? There is still the repair skill, and it seems to work with planks and sail ... but how much can be repaired and in what time? I find it hard to estimate. Another question: How do I actually...
  19. Skyworm

    Minor bugs in Beta 3.3

    Cheers, I got a Portuguese Officers Sword, too. But surely not from a dungeon, since I didn't visit one. I got it from a portuguese ships captain I killed in duel on his quarterdeck. :duel: That was in the Brave Black Flag storyline.
  20. Skyworm

    Minor bugs in Beta 3.3

    Thanks gentlemen, it worked. The option to talk about Fred was hidden in the dialogue at a place I didn's choose, because I thought it would end the chat. Fread Bob is now a member of my crew.
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