• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. Skyworm

    Mod Release Build 14 Beta 4.0 Public Release

    Arr ... found the error myself. It seems I had a not fully downloaded part 2, for whatever reasons. Now I have the full part 2, it's working. What I have seen yet is great, really great. Though I don't understand the improved storyline system. There are storylines, like "Tales of a sea hawk" or...
  2. Skyworm

    Mod Release Build 14 Beta 4.0 Public Release

    Cheers Gentlemen, unfortunately, I don't get it installed. I downloaded both parts from Moddatabase. Put them all into a folder. Fresh-installed the game into another folder. Then followed the install instructions on Moddatatbase. When I started the exe, it told me that it can't instal because...
  3. Skyworm

    Mod Release Build 14 Beta 4.0 Public Release

    Ahoy Pieter! :aar Just looking into before doing a major update. I still have lots of real life actually, don't know when I will play again. But I'll stay in contact! :rumgone
  4. Skyworm

    Mod Release Build 14 Beta 4.0 Public Release

    Cheers Gents, just a question: Does this work under Windows 10? Thanks!
  5. Skyworm

    Mod Release Build 14 Beta 4 Internal WIP For Testing

    Thanks Pieter. I remember having read something about then when I started using direct sail. I wonder what effect this now has on actual gameplay? Does it mean that there is a higher correlation between world map and open sail positions now? So that, for example, I can use the world map to...
  6. Skyworm

    Mod Release Build 14 Beta 4 Internal WIP For Testing

    Cheers, just read this: - Old "Cell Navigation" code removed from DirectSail by @jsv ... and wonder what "cell navigation" may have been?
  7. Skyworm

    Mod Release Build 14 Beta 3.4 Release

    Cheers Gents, just tried to install this 3.4. But somethings are strange: - game menu shows it is 3.3: 19 Jan 2015. Is this correct or shouldn't this be 3.4 then? - other than anounced, I don't find any way to change start date in the start campaign menu Thanks, Skyworm
  8. Skyworm

    Low Priority The Curse of Davy Jones

    Cheers Gents,, I think adding Jones as his own campaign is a fine idea, and I agree that making it a quick overpowered startup is also good. I think this character will be played for shortwhile fun, not in the long run. Because in the long run, shooting at everything that floats and being...
  9. Skyworm

    Fixed Add option for smugglers to not sell without getting angry

    Cheers mates, thanks for looking into this, Levis. Unfortunately, I'm not at home for more than a month and ompletely unable to look into the game from here. PotC won't run on my laptop here. :rumgone
  10. Skyworm

    Included in Build Wind Direction and Storm Occurance in 3D Sailing Mode

    Cheers Pieter, that would be interesting to know. By the wy, I did test Hylies observation. I switched to "apprentice" and did a lot of direct sailing around Antigua, the whole way to Saint Martin, and around Saint Martin. I did not notice any difference concerning the wind. It tends to blow...
  11. Skyworm

    Not a Bug Floating Ship Wreck in Tortuga Port

    Cheers mate, just sailed to Tortuga port, and did not sea any shiprweck, floating above water or not. That was in Brave Black Flag storyline.
  12. Skyworm

    Included in Build Wind Direction and Storm Occurance in 3D Sailing Mode

    As a workaround, one could change difficulty when changing from sea to land and reverse. It is simple enough by just talking to an officer. Also, I never noticed any effect of difficulty level on maval combat. Except the wind, that is.
  13. Skyworm

    Fixed Black Smoke and Sound Effects in Land Fights

    Cheers Gentlemen, I used you small patch Pieter and did never enbcounter the black smoke. I have cauterization in my invenbtory, but I think I don't use them. If I need health, I usually press C, but I think this does not use a cauterizatioon kit. So to test this, I need to use a...
  14. Skyworm

    Simplified Code for Build 14 Beta 3.3

    Cheers, the treasure quest on Turks - Sandy Point - is not working. There seems to be no treasure chest, not even an empty one, at the designated location. I already looked here http://www.piratesahoy.net/threads/treasure-quests.7655/ for the right place. Edit: Arr, now I found it. Needed to...
  15. Skyworm

    Included in Build Revamped Smuggling [3.3 compatible]

    Cheers, just found something more. It's not new, but dusturbing since ancient times in this game: I just tried to sell some silk to smugglers at Antigua. I also had some medicaments in my cargo hold, just in case (I always have them, like food and rum). Unfortunately, the smugglers insisted on...
  16. Skyworm

    Simplified Code for Build 14 Beta 3.3

    Welcome back DavyJack! :ahoy Back to the topic, I really appreciate the way smiths now work. It really saves a great deal of micromanagement. I noticed that the smith in Sao Jorge does only repair pistols up to "fine" wuality, not "excellent". I don't know if this is intentional, though. :rumgone
  17. Skyworm

    Need Help Serious Request

    I think it starts dropping after half a year, yes. Problem is, I rarely play really long. Keep in mind, I am a direct sailer-only, means, time runs much slower for me. Half a year game time is a load of real play time when I never ever use the world map - so I can't really say much to longer...
  18. Skyworm

    Need some help with games

    Cheers mate, I can't help you with Age of Pirates, because I never played that. So what I write is for PotC: Recruit officers at the tavern. :cheers Then go to "Passengers" menu. There, lower right corner of screen, you'll find a switch to "change officers role". Fighters would be the ones...
  19. Skyworm

    Need Help Serious Request

    Cheers, morale never dropping with devide plunder ... nope, that's not what I meant. Sure morale drops - but it is sort of predictable, and it is avoidable when played right. I think I best give an example: I switch to devide plunder almost immediately after starting a new game. With the few...
  20. Skyworm

    Simplified Code for Build 14 Beta 3.3

    Yep, saw that name. Nice ship. Well then we'll leave the corvette quest as it is in Brave Black Flag. This means I'm ready to submit files to you, Pieter, as soon I get an idea how to do so. :wp Forts ... yeah, that was the problem. Well ... no idea, I think, I would leave it as it is...
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