• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Search results

  1. Lonious

    Need Help Modifiyng Freeplay

    I tried to do that, but what I don't like is that they wear Personal Soldier uniforms. They should be wearing British soldier uniforms - I'm supposed to be governor of a British colony, not a personal one. Strangely enough, the port guards don't fight back when I attack them. But they're the...
  2. Lonious

    Need Help Modifiyng Freeplay

    Fortunately it looks like I've managed to set Redmond, Greenford, and Oxbay as my "colonies" through SetTownNation. So now, I get taxes from them! The reason why I thought of making the soldiers "friends" is because after killing one of them, the "reinforcements" that arrive wear...
  3. Lonious

    Need Help Modifiyng Freeplay

    Ignore #3, I found a way to fix it in characters_init.c.
  4. Lonious

    Need Help Modifiyng Freeplay

    So, your changes to the animist boarders worked. Brilliant! Even the crewmen I bring ashore are robed. :) Some shots: I suppose this'll do for my intentions for the "animist" Freeplay for now. Of course it wouldn't at all be possible without your help! I guess I could say that for once I...
  5. Lonious

    Need Help Modifiyng Freeplay

    I found a way to fix the voice - it was all in ch.greeting after all! So, now I've put Arabella in the "Redmond Residence Study" instead - that is the room I placed beyond the door on the ground level. This Arabella's ID is the same as the one in the SideQuest file, but her name appears as...
  6. Lonious

    Discussion Attempt at "ship battle simulator"

    Incidentally, I've tried out your changes and thanks to them it seems much more efficient now! So far the only little thing that I thought could be added was a way to disable the Worldmap encounters, so that no storms or enemy ships bother you during the short trip to Cozumel. I added some...
  7. Lonious

    Need Help Modifiyng Freeplay

    I'll try, but I think I did that before but it didn't work. Nevertheless, I'll try again. I was actually thinking the same thing. In fact, I'd like to make Tomlison a Freeplay character, but he doesn't have a unique model so I don't know what to assign him to. In any case, the idea was for an...
  8. Lonious

    Discussion Attempt at "ship battle simulator"

    This does seem strange. In the stock game, you get teleported outside the bay for the final fight In fact, I never realised that it was actually very difficult to manually sail to this bay because I never needed to do that in the original game. But surely the model and locators are the same as...
  9. Lonious

    Need Help Modifiyng Freeplay

    Jordano uses sound type "male_citizen" while both Gareth and Dark Captain use "priest" in their files in characters/init/Officers.c. However, after changing Gareth's to "male_citizen" and Dark Captain's to "female_citizen" and assigning them both ch.grsex="man" in the Officers file, they both...
  10. Lonious

    Need Help Modifiyng Freeplay

    Will try this. I wasn't talking about the ones you see from the sea, but the ones walking around deck when you enter your ship, and those you'll see in the crew's quarters. Is it possible to modify their models, turn them into animists or skeletons for example?
  11. Lonious

    Need Help Modifiyng Freeplay

    So far things seem to be going well, thankfully. If I could just get 2 more things right: firstly, the voice of my my officers Gareth and Dark Captain just use "Oi laddie, ya got me 'ere" file. Is there anyway to change this? Also, I'd like to change the models of the crewmembers on deck, if...
  12. Lonious

    Need Help Modifiyng Freeplay

    Ah, looks like all I needed was to use Muelle_shore02 instead of IslaMuelle_shore02. Any findings as to the other issues? EDIT: It looks like I needed to put the entry in the main Officers.c in the characters folder as well. Dark Captain now shows up. What puzzles me, though, is "Dark Teacher"...
  13. Lonious

    Need Help Modifiyng Freeplay

    No, I always start a New Game when testing it. So I changed it to OFFIC_TYPE_CAPPIRATE and removed the extra ch.quest.officertype. However, there's been no change. It's still "missing character ID"? By the way, this is the Officers.c in the Freeplay folder, not in the main characters/init...
  14. Lonious

    Discussion Attempt at "ship battle simulator"

    I dunno, personal preference I guess? So is it possible? Perhaps a download link to the original model files? Or shall I have to install the entire mod from scratch on a different folder?
  15. Lonious

    Discussion Attempt at "ship battle simulator"

    Will check this out, thanks. Btw, I've just got the latest NH version. Is there any way to get the old Flying Dutchman model back?
  16. Lonious

    Need Help Modifiyng Freeplay

    I've managed to put in custom level, skills, HP, rep, and money to animist_continue. All nations are set to hostile. The cave animists also are now immortal and set to neutral so they don't fight me when I attack them. I think I'm almost done here, but I still want to add in some Officers: Dark...
  17. Lonious

    Screenshots thread

    Isenbrandt Jurcksen's frigate and an allied Aurora class patrolling Cozumel menacingly, making sure no one gets the treasure.
  18. Lonious

    Need Help Modifiyng Freeplay

    Ok will check this. By the way, I'd rather the animists in the cave stay except for the Teacher. I just tried to add 2 new lines (Lines 57 and 58) in the Dialog.h files but after editing their Dialog.c, now it just shows a blank dialog box. Is if (Player_Type_Sword_Master && Player.Model ==...
  19. Lonious

    Need Help Modifiyng Freeplay

    Great. This seems like a good start. Hopefully I can expand to other characters later on. But first things first... If I install this latest version, would it mean that the various files I've edited no longer apply? For example, I did a ton of changes to ships.init, among other things (like...
  20. Lonious

    Need Help Modifiyng Freeplay

    The Avergorex is working, though I needed to change the Dialog numbers to the correct one (265/6 I believe). And I switched undeadmon to animists2 since that model seems to be missing from my models file. However, the starting shore seems to be at random, as if it's the Castaway storyline, and...
Back
Top