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    Maelstrom New Horizons


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  1. morgan terror

    WIP Improve the Crewmembers on Shore Mod

    Yeah... that actually means i need to rewrite the entire dialogue, since a significant chucnk of it was written with those additional fame checks in mind.
  2. morgan terror

    WIP Improve the Crewmembers on Shore Mod

    If that detection continues on land, i could remove the check for leadership. In fact, that would mean the whol dialogue tree needs to be rewritten.
  3. morgan terror

    WIP Improve the Crewmembers on Shore Mod

    The context is usually that the dialogue checks for the false flag first and THEN checks if you're so famous that it won't matter how stealthily you snuck into port. Sometimes there's also different dialogue for when you can hire crew; they'll ask for a job either way, but they'll say something...
  4. morgan terror

    Included in Build Updating the reward for the Marauder

    This quest is a bit of an odd one, actually. It was the original ship hunting quest, before they were introduced as randomly generated ones for each governor. Making it a bit more special is definitely nice.
  5. morgan terror

    WIP Improve the Crewmembers on Shore Mod

    Do i need to adjust something? Just say the line and i'll paste it in.
  6. morgan terror

    WIP Improve the Crewmembers on Shore Mod

    Yeah, i saw that. It's just that the nuances would be gone if we use it. I like the promise of simplicity, but the patrol dialogue is really quite a nice bit of AI that you usually don't see in videogames. I think i'll leave it like this, once it's fixed.
  7. morgan terror

    Feature Request Glow effect on character and ship button in select storyline

    Wrong guy mate. :wp I tested that too just now, and that doesn't create any errors either.
  8. morgan terror

    WIP Improve the Crewmembers on Shore Mod

    I'm not sure. The way the dialogue for the patrols is currently written means that you get different lines based on wether your flag is involved or not, and how. What the code above could be used for is a yes/no on wether a patrol will attack you, reducing the total patrol dialogue to about 4...
  9. morgan terror

    WIP Improve the Crewmembers on Shore Mod

    This bit also confuses me: int MyNation = PERSONAL_NATION; int MyFlag = GetCurrentFlag(); string nationme, nationhim; if(GetRMRelation(PChar, sti(Npchar.nation)) <= REL_WAR) { if(MyFlag == PIRATE && rand(10)>8) {...
  10. morgan terror

    WIP Improve the Crewmembers on Shore Mod

    1: That should be okay then, for this particular dialogue, since all nations are hostile to pirates. I'll keep it in mind for the other ones though. 2: Ahh, i see. The thing is, that whole section checks your flag AND your leadership, to see if you'd be recognised by your face anyway despite...
  11. morgan terror

    WIP Improve the Crewmembers on Shore Mod

    I need some help with this. Can someone tell me what the following things mean? They're just fragments of code, not in any particular order. MyFlag = GetCurrentFlag(); if(GetFlagRMRelation(sti(Npchar.nation)) <= REL_WAR && rand(10)>8)...
  12. morgan terror

    Solved Beta 3 - Hard Labors of an Assassin Side Quest

    Sorry for the late response, but i had a look at this, and it was apparently already fixed in my version. Thanks for the help!
  13. morgan terror

    Abandoned Rebalance Item Skill Contributions, especially Sailing

    Yeah, it works okay as-is. This whole thing started because i didn't know you can have 4+ per skill, not in total. At most, i could look at which skills are lacking in items to boost them up a bit, but it's not a high priority.
  14. morgan terror

    Fixed Missing textures and sounds

    No surprise. The file doesn't exist. I do remember it existing at some point though; it was a beat to quarters, i think. EDIT: nevermind, you already noticed.
  15. morgan terror

    Low Priority 3D Sailing Mode: Various boxsize errors

    Nope. Nothing. I do think it's really cool how her flag turned pirate though. That was a nice touch. I do have some logs, but no error log.
  16. morgan terror

    Feature Request Glow effect on character and ship button in select storyline

    They're not tooltips, they're just a yellow box around whatever you're holding your mouse on. The stock interface had that. I'm currently trying to use your method to turn claire hostile, but it's not working so far. Maybe because she's a quest character? EDIT: nevermind, i'm getting there...
  17. morgan terror

    Low Priority 3D Sailing Mode: Various boxsize errors

    What i would have expected to see is a highlight when you mouse over it. That's what most people come to expect from an interface like that, i'd imagine. Most menus in the game do already have this functionaility, so it should be possible to copy over some code from somewhere. It did shoot...
  18. morgan terror

    Low Priority 3D Sailing Mode: Various boxsize errors

    I've tried the following: Sailed out of port with PiratBrig50 and shot at the french fleet. Sailed to hispaniola and shot at both forts. Neither yielded the error message. I'm not sure what else to try other than keep an eye out for when it happens again.
  19. morgan terror

    Low Priority 3D Sailing Mode: Various boxsize errors

    I had no idea you could even select your starting ship that way. These things should really be made more clear somehow. At any rate, PiratBrig50 is the three-masted one, called the sloop of war. I think it's the one used by Claire Larrouse in fact, which is interesting, since having her in my...
  20. morgan terror

    Low Priority 3D Sailing Mode: Various boxsize errors

    Fair enough. If it's russian though, that ship could be quite old. You'd think the isssue would have been found sooner in that case, or somebody simply copied the naming scheme. Or it got imported from another russian game, like CoAS. I've had a thought here: What if the problem isn't with the...
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