• New Horizons on Maelstrom
    Maelstrom New Horizons


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    The Smart Start Mod Version 71: New starting gear for Charles! (CHEAT CODES TOO!) (dlc compatible)

    No idea Azthek, that's something I want to know too. xD But it seem it's not possible, and I don't want to risk trying mod or code because I also don't want to reinstall the game again.
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    The Smart Start Mod Version 71: New starting gear for Charles! (CHEAT CODES TOO!) (dlc compatible)

    But if I remember correctly, the change you made in the shipinit will also affect the npc ship, so as the result they will carry more. Thus I think only change the ship you get from the abbot is the better choice.
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    The Smart Start Mod Version 71: New starting gear for Charles! (CHEAT CODES TOO!) (dlc compatible)

    The captain cabin on big ship have at least 2 trunk and 2 locker to store item (but all item will be move into a same storage whenever you change ship). If you mean less carry weight, you can also change it in the benua file, though just the ships that you get from the abbot. If you want to...
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    The Smart Start Mod Version 71: New starting gear for Charles! (CHEAT CODES TOO!) (dlc compatible)

    You don't have to put the shipini if you use the abbot to get the ship. Just change the ship that will be spawned in the benua.c file, then go to the abbot and get the ship.
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    The Smart Start Mod Version 71: New starting gear for Charles! (CHEAT CODES TOO!) (dlc compatible)

    Open shipini and search makeref(refShip,ShipsTypes, and continue to search until you see what you want like, for example a frigate Open benua and search pchar.Ship.Type = GenerateShipHand(pchar, since there is a schooner and a Spanish Galleon, you will want to replace the Galleon so change the...
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    The Smart Start Mod Version 71: New starting gear for Charles! (CHEAT CODES TOO!) (dlc compatible)

    Thanks Mika, I only want to have my loyal officer not to get killed, so I'm looking for the file in which to edit their stats and set them immortal, because in boarding action, my body guard always got surrounded and kill with ease. I use the line LAi_SetImmortal(ch, true); to set my character...
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    The Smart Start Mod Version 71: New starting gear for Charles! (CHEAT CODES TOO!) (dlc compatible)

    Get the ship type from ships_init.c, then you can change it. Search for the line pchar.Ship.Type = GenerateShipHand in the Benua.c and change the type of ship you desire, you can also change the stats too.
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    The Smart Start Mod Version 71: New starting gear for Charles! (CHEAT CODES TOO!) (dlc compatible)

    I failed with the rank since it did nothing, but I found this line "LAi_SetImmortal(ch, true);", it seem to work on main character by adding it to RPGUtilite.c I was thinking to apply it to some of the officer like the indian and the navigator we got from the story, you know where I can edit...
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    The Smart Start Mod Version 71: New starting gear for Charles! (CHEAT CODES TOO!) (dlc compatible)

    Now i'm looking to increase rank, wonder if I can increase my rank exp or just rank and perk point. case "help_bespoke_bless_stats_1a2": NextDiag.CurrentNode = "first time"; Log_Info("You've given "+ToStr(COST_BLESS_STATS)+" doubloons. Suddenly, you hear the church bell toll and your...
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    The Smart Start Mod Version 71: New starting gear for Charles! (CHEAT CODES TOO!) (dlc compatible)

    I'm happy to report it's a success, use this "_chref.perks.FreePoints_ship = sti(_chref.perks.FreePoints_ship) + 1, _chref.perks.FreePoints_self = sti(_chref.perks.FreePoints_self) + 1;" to replace the _chref.perks.FreePoints_self = sti(_chref.perks.FreePoints_self) + 1; and the...
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    The Smart Start Mod Version 71: New starting gear for Charles! (CHEAT CODES TOO!) (dlc compatible)

    yeah, I figured it out and it work, now I have a question about the code line if (isSelfTypeSkill(_skill)) { if(CheckAttribute(_chref,"perks.FreePoints_self_exp")) { _chref.perks.FreePoints_self_exp = sti(_chref.perks.FreePoints_self_exp) + _addValue; }...
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    The Smart Start Mod Version 71: New starting gear for Charles! (CHEAT CODES TOO!) (dlc compatible)

    I've got it, thanks. Can it do the same to the main character? I want to decrease or freeze my rank so I don't have too many pop up quest. I got 1 month to complete the pearl diving quest given by indian chief, False trace quest by an English pirate. I manage to complete pearl diving but fail...
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    The Smart Start Mod Version 71: New starting gear for Charles! (CHEAT CODES TOO!) (dlc compatible)

    added the file as you've instructed, the debugger menu is shown, click F1 panel and got the message "Officer-skipper +1 rang (35 skills)" successfully executed, click X to close. When i check character menu, the navigator doesn't get any increase in rank or perk point. So is there something wrong???
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    The Smart Start Mod Version 71: New starting gear for Charles! (CHEAT CODES TOO!) (dlc compatible)

    I only add perk, and change skill stats. I post it on so you can see whether I miss something or not. I can replace with the orginal any time I want, I simply don't understand why it's like that. ^_^ So your debugger increase perk point for navigator huh? Neat. ^_^ I'll try it out later. Thanks...
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    The Smart Start Mod Version 71: New starting gear for Charles! (CHEAT CODES TOO!) (dlc compatible)

    well, the number of item receive from the abbot is simple and correct because I simply change 1 into the number desire and it work fine. So I guess it's about the officers (Russian and French). I simply copy and paste what I edit in the RPGUtilite file (it work fine). Skill stats are change from...
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    The Smart Start Mod Version 71: New starting gear for Charles! (CHEAT CODES TOO!) (dlc compatible)

    I modded the Benua.c to get the Abbot (the guy we use to buy cheat) to give me better officer, more slave *the slave only add 1 to cargo hold for 1 gold coin). But the same thing happen just like with the Governor before, any idea? For item I only change the amount. For officer, I add all perk...
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    The Smart Start Mod Version 71: New starting gear for Charles! (CHEAT CODES TOO!) (dlc compatible)

    I'm looking for the item trader and usurer (banker) starting money, do you know where to find it? So far haven't been able to progress on the carry weight and rank value. T_T
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    The Smart Start Mod Version 71: New starting gear for Charles! (CHEAT CODES TOO!) (dlc compatible)

    my mistake, I meant on tactical map during ship battle, some sudden gale is ok, but wind direction keep changing 2 or 3 times in a day long battle. I fought 5 pirate's ships (1 corvette, 2 luggers, 1 sloop and 1 brigantine) at first the wind is from east to west, then suddenly blow to the south...
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    The Smart Start Mod Version 71: New starting gear for Charles! (CHEAT CODES TOO!) (dlc compatible)

    Compare all those in the series, 3 things that I hate stay the same. 1 - Stupid AI in combat, some how ally and bodyguards always charge ahead and take a bullet for my enemy. 2 - Wind blow direction on world map, I know it's for realistic but it's annoying to have the wind direction constantly...
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    The Smart Start Mod Version 71: New starting gear for Charles! (CHEAT CODES TOO!) (dlc compatible)

    You are modding 3 games, what are the names? Currently I still trying to figure out if I can mod the code or just use the cheatengine to increase my rank. Cheatengine take a little bit of time but quite effective, I posted a guide on how to do it when the game first came out. And a little guide...
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