• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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    The Smart Start Mod Version 71: New starting gear for Charles! (CHEAT CODES TOO!) (dlc compatible)

    Where do you get those DmgMin_NC, DmgMax_NC, DmgMin_C, DmgMax_C?
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    The Smart Start Mod Version 71: New starting gear for Charles! (CHEAT CODES TOO!) (dlc compatible)

    in mine that line appear like this èíäåêñ,ìîäåëü, òåêñòóðà, êàðòèíêà, öåëåâàÿ ãðóïïà, êà÷åñòâî, òèï êëèíêà, íîìåð â ãðóïïå, äëèíà, èçãèá, ãåíåðèðóåìûé, êîë-âî ãåíåðèðóåìûõ, ãåíåðàáåëüíàÿ öåíà, öåíà åñëè íå ãåíåðèðóåìûé So do as I suggest, take a screenshot of those item stats in the game, then...
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    The Smart Start Mod Version 71: New starting gear for Charles! (CHEAT CODES TOO!) (dlc compatible)

    Iteminit.c take a screenshot of katana and Colt stats before changing and you are set.
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    The Smart Start Mod Version 71: New starting gear for Charles! (CHEAT CODES TOO!) (dlc compatible)

    then I guess we'll have to look somewhere else. So far I haven't found anything related to duration for potion.
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    The Smart Start Mod Version 71: New starting gear for Charles! (CHEAT CODES TOO!) (dlc compatible)

    No idea, but you may try the item_init.c, i vaguely remember i saw the amulet duration.
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    The Smart Start Mod Version 71: New starting gear for Charles! (CHEAT CODES TOO!) (dlc compatible)

    Don't know how to make unlimited stamina, but you can add more stamina by editing RPGUtilite.c, search float GetCharacterMaxEnergyValue(ref _refCharacter), change some number. This is mine float GetCharacterMaxEnergyValue(ref _refCharacter) { float ret = (800.0 +...
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    The Smart Start Mod Version 71: New starting gear for Charles! (CHEAT CODES TOO!) (dlc compatible)

    Katsurazero the starting ship is in Common_Shipyard.c and the other two from the abbot is in bernua.c
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    The Smart Start Mod Version 71: New starting gear for Charles! (CHEAT CODES TOO!) (dlc compatible)

    Check your perk as it require "gunslinger" to use the colt. These are the three ammo type that I have on my character. Though I am certain that you need both guncap_colt and GunEchi to fire the colt pistol with the ratio 1 guncap + 1 GunEchi AddItems(pchar, "shotgun_cartridge", 10000)...
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    The Smart Start Mod Version 71: New starting gear for Charles! (CHEAT CODES TOO!) (dlc compatible)

    Hi Cpt Drake, I don't know which sword is which, same goes for Colt Pistol. So just install the mod as instructed, then find the file RPGUtilite.c, open it using notepad and look for the word "herotype", keep searching until you find the section where you get your starting gear. add these line...
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    The Smart Start Mod Version 71: New starting gear for Charles! (CHEAT CODES TOO!) (dlc compatible)

    I use the first officer in the benua.c, but i'll try it as you suggest. And I always change the (false, "quest") to (true, "soldier"), not sure about the true and false thing, whether it will be replace by the character or not. I did made the officer immortal, change stats, perks and items...
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    The Smart Start Mod Version 71: New starting gear for Charles! (CHEAT CODES TOO!) (dlc compatible)

    Tomy, the officer that we use as a template for the benua.c file will be overwriten by the original version in game if you come into contact. I use Florian Shoke (from the quest Caribbean in a nutshell) code sld = GetCharacter(NPC_GenerateCharacter("Florian", "off_fra_3", "man", "man", 40...
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    The Smart Start Mod Version 71: New starting gear for Charles! (CHEAT CODES TOO!) (dlc compatible)

    About your ship question, I think the SetBaseShipData is responsible to the ship appearance. In the Bebua,c file the ship you spawn has SetBaseShipData(pchar) In reaction_function meifang ship has SetBaseShipData(rChar), Valkyrie also has the same. Some other ship has SetBaseShipData(sld) So...
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    The Smart Start Mod Version 71: New starting gear for Charles! (CHEAT CODES TOO!) (dlc compatible)

    About the spawning officer, If we just generate the character using the quest related character's model thing should be fine, for example Catherine in the Turtle soup quest GetCharacter(NPC_GenerateCharacter("Kathy", "Catherine", "woman", "woman", 10, ENGLAND, -1, true, "quest")); instead of...
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    The Smart Start Mod Version 71: New starting gear for Charles! (CHEAT CODES TOO!) (dlc compatible)

    I think we are only using their model so it won't interfere with the actual character when we get their quest right? Because I change their name into something else. Otherwise we can simply kick them out of the team before we take on their quest.
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    The Smart Start Mod Version 71: New starting gear for Charles! (CHEAT CODES TOO!) (dlc compatible)

    Tomy, you mean you get a heavy frigate with a non heavy frigate hull? As I recall, I don't see any modified about ship hull, just the sail color. By the way, can I have the code line to generate these guys Colonel Fox of England The Spanish Grandee of the Grandee Abalate quest (both the uncle...
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    The Smart Start Mod Version 71: New starting gear for Charles! (CHEAT CODES TOO!) (dlc compatible)

    I'll try npchar because the codes above use npchar, I was using sld. Hope this work.
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    The Smart Start Mod Version 71: New starting gear for Charles! (CHEAT CODES TOO!) (dlc compatible)

    I got a question for Tichigitu, the indian officer. I modified his stats in Tichingitu.c and reaction_functions.c, but it seem it doesn't take effect. Anyone can help?
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    The Smart Start Mod Version 71: New starting gear for Charles! (CHEAT CODES TOO!) (dlc compatible)

    I did think about getting exp for stats, but that mean my control is limited, my method is more manageable (I used cheatengine to managed my ranking, but the game might crash). Only need to change the + 1 to whatever rank you want to reach. The down side is you need to go to the abbot. With my...
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    The Smart Start Mod Version 71: New starting gear for Charles! (CHEAT CODES TOO!) (dlc compatible)

    Hey, Mika, Nita and Azthek. try this if you are all interested Successfully trigger increasing rank using the above mentioned code. case "help_bespoke_bless_stats_1a2": NextDiag.CurrentNode = "first time"; Log_Info("You've given "+ToStr(COST_BLESS_STATS)+" doubloons. Suddenly, you hear...
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