• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. Maximus

    MY TRANSLATION OF MODPACK

    I really sorry, if my work caused any problem for all your work. But... All, what I did - European Version of MODPACK. All options and features already was in the game. They give us possibility for easy translation to any from 5 languages. All, what modders must to do - add a new message...
  2. Maximus

    CAPTURED CAPTAINS IN YOUR HOLD

    Don't worry, Pieter. I'll work for merge your modpack with my updates and send it to you. Wait for mail from me <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
  3. Maximus

    CAPTURED CAPTAINS IN YOUR HOLD

    Sorry, guy's. Last file <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> If your captive escaped - he still on you deck. This update must repair that <a...
  4. Maximus

    CAPTURED CAPTAINS IN YOUR HOLD

    <a href="http://rapidshare.de/files/10721850/captives_on_deck.rar.html" target="_blank">HERE IS AN UPDATED VERSION OF MOD</a> Now all working fine. After killing captive or hiring o release captive he not presented on deck. In RAR putted locators files for HOLD DECK1 an DECK2. Dialog also was...
  5. Maximus

    CAPTURED CAPTAINS IN YOUR HOLD

    So, guys. It was my idea more than two years ago. AlexusB realised this in his ADDON, but anyway I wanted to do it by my own hands. What it gives: you can see your prisoners on your deck or in your hold. You can speak with them, hiring them as an officers, kill them in fight one-to-one, release...
  6. Maximus

    CAPTURED CAPTAINS IN YOUR HOLD

    So, guys. It was my idea more than two years ago. AlexusB realised this in his ADDON, but anyway I wanted to do it by my own hands. What it gives: you can see your prisoners on your deck or in your hold. You can speak with them, hiring them as an officers, kill them in fight one-to-one, release...
  7. Maximus

    Corsairs III for modders

    Hi all. Merry Christmas and Happy New Year. I'll upload only inside locations (because of too large size of files). For now - I'd try to add new character from CIII - Blaze Devlin. All working fine, but I can't add him to fight. He fighting, but can't make any damage to enemy with saber. Also...
  8. Maximus

    Corsairs III for modders

    1. You must not to convert those models. All location working perfectly. I'd add some new locators only 2. I'm not sure about outside locations. They'll not work, maybe, because this is STORM 2.5, not STORM 2 engine. 3. As I said, some models already in my last update. Decks, cabins, rooms So...
  9. Maximus

    Corsairs III for modders

    Hi! This topic for modders only <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> I can upload models from Corsairs III - rooms, taverns, shipyards and others. If anyone is interested, I'll do...
  10. Maximus

    What is dialogDisable good for ?

    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Some of us won't use/need the translation and would like to read the English text correctly?<!--QuoteEnd--></div><!--QuoteEEnd--> Is there any errors in English part? Or something not correct? With this font MOD...
  11. Maximus

    What is dialogDisable good for ?

    <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->// changed by MAXIMUS -->     if(bCabinStarted) dialogDisable = false;     else { if(bDeckStarted) dialogDisable = false;     else { if(bCrewStarted) dialogDisable = false; } }     else dialogDisable = true; // changed by...
  12. Maximus

    Captains Cabin

    Hi Pieter: <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->At the moment, all I've seen was one crew member who didn't really say much<!--QuoteEnd--></div><!--QuoteEEnd--> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif"...
  13. Maximus

    Bugs in post build 12 mod pack update 11-9-

    This bug already fixed. Now if you have more than a minimum crew on your own ship - you can't exit from transfer. If you have a minimum crewmembers - you can exit without any problems. About unbelievable sum - is that captain pirate captain or something? If it so - I don't know what is it...
  14. Maximus

    INTERFACE SWITCHING MOD

    Hi all! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> New (and final, i hope) interface mod was finished. This mod is enabling option for change interfaces (from blue to brown) in option...
  15. Maximus

    Update for Pieter Boelen Mod

    Hi all! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> I finished the merge Pieter's ModPack with new interface and all new features. <a...
  16. Maximus

    New Interface Released For Download

    Hi all! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> For Pieter Boelen: I finished the merge your ModPack with new interface and all new features. Can you give me a link for upload on...
  17. Maximus

    New Interface Released For Download

    For Nathan Kell: What reason was for removing GOOD_SLAVES and ransack_join and ransack_crew interfaces? I have updated ransack_crew interface, with button "Take as crewmembers" <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->{...
  18. Maximus

    New Interface Released For Download

    Small patch for Abordage Transfer Mod What changed: - If captain of captured ship was killed, you see a skull in place of Enemy face and "Dead looser" in place of Enemy name - After assigning new captain to the captured ship, was possible to exchange crew and cargo between one ship (because...
  19. Maximus

    New Interface Released For Download

    For Nathan Kell: Code works with both interfaces. Thanks for great idea for abordage <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> For Pieter Boelen: Downloaded your ModPack. I'll check it...
  20. Maximus

    New Interface Released For Download

    OK guys! Here is the new mod, that change abordage options. Now you can transfer cargo, crew and swap enemy ship with any other ship from your current fleet (flagman and 3 companions). Also you can discard any goods from your ships, if that needed. <a...
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