• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. Maximus

    Build 14 Alpha Work in Progress

    <!--quoteo(post=192763:date=May 3 2007, 08:44 PM:name=Jack Black)--><div class='quotetop'>QUOTE(Jack Black @ May 3 2007, 08:44 PM) 192763</div><div class='quotemain'><!--quotec-->Yeah, the Hamlet thing should supposed for real corpses, but the smugglers aren't dead. They standing around like...
  2. Maximus

    PotC fully Caribbean

    <!--quoteo(post=185725:date=Mar 18 2007, 03:17 PM:name=morgan terror)--><div class='quotetop'>QUOTE(morgan terror @ Mar 18 2007, 03:17 PM) 185725</div><div class='quotemain'><!--quotec--> why not use cuba several times for south america? that island is so big that you can't see the other end of...
  3. Maximus

    Build 14/6

    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec--> one is unable to loot the captain - maybe this is intentional.<!--QuoteEnd--></div><!--QuoteEEnd--> Hi all. This is not intentional. I have a big troubles with Internet, but Ill try to send fix for that to...
  4. Maximus

    Pirates of the Caribbean: Dead Man's chest

    <!--quoteo(post=178468:date=Jan 8 2007, 02:18 AM:name=Lord Nelson)--><div class='quotetop'>QUOTE(Lord Nelson @ Jan 8 2007, 02:18 AM) 178468</div><div class='quotemain'><!--quotec--> Finally! someone sensible on my topic! <img src="style_emoticons/<#EMO_DIR#>/laugh.gif"...
  5. Maximus

    Direct, continuous sailing

    <!--quoteo(post=176678:date=Dec 22 2006, 02:44 PM:name=Black Bart)--><div class='quotetop'>QUOTE(Black Bart @ Dec 22 2006, 02:44 PM) 176678</div><div class='quotemain'><!--quotec--> IF its possible i think a better version of the boatswain dialogue would be to allow an option to run BUT have...
  6. Maximus

    New SkillsUp system

    Hi all. I need help for testing my new mod. Especially I'm asking for help from CCC, Hook and TIH. What new: 1. Automated skills up. In any situation any character will increase his skills - Fencing - when fighting - Accuracy - when shooting - Commerce - when trading - etc. This part need to be...
  7. Maximus

    CTD moving between decks

    Pieter, I told you about this bug. Do you remember? <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" /> I fixed this bug already <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0"...
  8. Maximus

    Direct, continuous sailing

    <!--quoteo(post=176585:date=Dec 21 2006, 05:32 PM:name=morgan terror)--><div class='quotetop'>QUOTE(morgan terror @ Dec 21 2006, 05:32 PM) 176585</div><div class='quotemain'><!--quotec--> why does it say: 'we swim farther?' <img src="style_emoticons/<#EMO_DIR#>/blink.gif"...
  9. Maximus

    Direct, continuous sailing

    Hi all. I made some new stuff for DirectSail. Player will have dialog with his boatswan (if he has one), or with his crewmember: <img src="http://foto.spbland.ru/data/media/11/lrg_99390_DirectSailDialog.gif" border="0" alt="IPB Image" /> And new LoadingScreens <img...
  10. Maximus

    BuildingSet dialogs

    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec--> Well, not the first time that Maximus says that all works fine for him, but we get bugs... <!--QuoteEnd--></div><!--QuoteEEnd--> Guys... Sorry about b_workshop. I was drunk a little <img...
  11. Maximus

    BuildingSet dialogs

    Hi. I must to tell about one part of BuildingSet's dialogs, which was changed and may cause problem with BuildingSet mod: <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->     string buildingstr = XI_ConvertString(NPChar.equip.blade);     aref buildingref...
  12. Maximus

    Currently active modders

    I must finish translation first. But... My current work in progress - new SkillUp system, like in Morrowind and SLiB. Beta version can be tested already (FTP -> [MAXIMUS]). By this system not only player will improve his skills - each character in game will improve his own skills. <img...
  13. Maximus

    New mods for Build 13.1 or Build 14

    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec--> Now there's a nice idea. Would be nice to add that game into the game, yes. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":g1" border="0" alt="icon_mrgreen1.gif" />...
  14. Maximus

    New mods for Build 13.1 or Build 14

    <!--quoteo(post=172376:date=Nov 18 2006, 08:04 PM:name=Kazeite)--><div class='quotetop'>QUOTE(Kazeite @ Nov 18 2006, 08:04 PM) 172376</div><div class='quotemain'><!--quotec--> Of course, you do realize that in 1690 poker haven't been invented yet? <img...
  15. Maximus

    Solved The Building Set for PotC

    I found mistakes in BuildingSet dialogs (shame on me): <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->     string buildingstr = XI_ConvertString(NPChar.equip.blade);     aref buildingref;     Items_FindItem(buildingstr,&buildingref);     string interiorstr =...
  16. Maximus

    New mods for Build 13.1 or Build 14

    Hi all... I have some new stuff to introduce New dialog-window <img src="http://foto.spbland.ru/data/media/11/lrg_96525_dialog.gif" border="0" alt="IPB Image" /> New gamble-interface [three games - BlackJack, Poker, Dice] <img src="http://foto.spbland.ru/data/media/11/lrg_96526_cards.gif"...
  17. Maximus

    preBuild13+beta1+beta2+beta3

    <!--quoteo(post=167500:date=Oct 14 2006, 06:28 PM:name=a simple virtual sailor)--><div class='quotetop'>QUOTE(a simple virtual sailor @ Oct 14 2006, 06:28 PM) 167500</div><div class='quotemain'><!--quotec--> <!--quoteo(post=167492:date=Oct 14 2006, 11:06 AM:name=Pieter Boelen)--><div...
  18. Maximus

    AOP ships in POTC

    <!--quoteo(post=167477:date=Oct 14 2006, 05:16 PM:name=pirate_kk)--><div class='quotetop'>QUOTE(pirate_kk @ Oct 14 2006, 05:16 PM) 167477</div><div class='quotemain'><!--quotec--> <img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" />...
  19. Maximus

    To-Do list for Build 13

    Actually - I did this work already. I mean: fonts and font_euro.ini file. New font-textures were taken from AoP (worldmap font and interface font). I made changes for "dialog light". All fonts have ascii characters. So, Pieter, you will have a lot of work with changes in interface_strings.txt...
  20. Maximus

    Boarding surrendered ships

    Hi all. Two days ago I sent this files to Pieter. If anyone want to test this version (based on latest buil_13.zip) - welcome. Twin generation was changed and working perfect. If we have not free captains_slot, CreateTwinCharacter will return boarding_enemy and player will not meet with captain...
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