• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. DF5

    Released Modifiying LE.Superbe once more

    the mast stumps of all the ships in this game are in the hull models, I haven't found this bug. I think, if they was separated from the hull, the mast models would be modified also, and could't be saw the effect of broken masts.:eek:
  2. DF5

    Released Modifiying LE.Superbe once more

    This is the address to download. Merry Christmas! http://pan.baidu.com/s/1eRxQleM
  3. DF5

    Released Modifiying LE.Superbe once more

    I am a fanatical fans with 74 guns in late 18'th century, so I modified the Le.Superbe once more for several days. Rebuilded the headrails on the bow, reduced the size of the figurehead, replaced the plate to guardrail, which is in front of poop deck, fix some broken faces in the stern castle.
  4. DF5

    So... Ravens Cry

  5. DF5

    So... Ravens Cry

    Sorry, I'm Chinese, It's too slow to visit and upload pictures to this forum.can you visit this site? 这游戏能修改模型吗?战列舰居然是4桅杆的。_乌鸦的悲鸣吧_百度贴吧
  6. DF5

    So... Ravens Cry

    Unexpectedly,The Ship-of-the-line has 4 masts? The sails type of mizzen mast just looks like Schooner, which should has one or two square sails. It has been made me very disappointed.:oops:
  7. DF5

    Can AOP support raking fire?

    The PotC been installed Built Mod could support "Raking Fire". While character's ship is a 90 degree angle with the enemy's ship, and aiming for the stern or bow, It has an additional damange. Of which code is in the AIShip.c. But in AOP, I can't find this function. Whatever the angle is, the...
  8. DF5

    The effect of cannons fire

    I think the effect of cannons fire in AOP is not as well as it in POC which had been installed Build MOD 1.4. The muzzle flame of AOP looks too long and thin, just like machine guns. What do you think? Can I modify it as POC in some codes?:)
  9. DF5

    Solved About the water effects

    I think the water effects in POTC are better than the ones in COAS. So, Is there a way to move those effects over to COAS?:bounce
  10. DF5

    Solved Beta 3.1 would crash as long as cheating

    I have installed the beta 3.1 mod, but I found a serious problem: As long as I cheated, the program would crash at open sea. I don't know what reason is it. :eek:
  11. DF5

    Modifying the LE.Superbe

    Now you can download it here http://pan.baidu.com/s/1sjDC4gd
  12. DF5

    Modifying the LE.Superbe

    My favourite ships are the 74 guns which belong to the 3rd rate, especially at the late 18th Century. So, there is one ship that can be the most satisfied to me, She is the Le.Superbe. but she had a lot of bug, I decided to modify her, and I've completed last night. Mainly include the...
  13. DF5

    ideas for new horizons mod :)

    Voyage Century? I know this game. It was designed by Snail which is a Chinese company, and its engine was purchased from the Akella. Long long ago, it was a great game, and I played this game for several years at Chinese servicer. but finally gived up playing because of the wicked carrier...
  14. DF5

    Need Help The Poseidon's mast1 has troubled me

    thanks. it worked
  15. DF5

    Need Help The Poseidon's mast1 has troubled me

    I did it as this method last night, but unfortunately failed. the sail on ray_a1 would not open any more. I think that is limited by some hard codes: the sails of which ray must be attached to some masts can work correctly. So the only way to avoid the sail opened is to abandon it with removing...
  16. DF5

    Need Help The Poseidon's mast1 has troubled me

    In this case, I'v got an idea: Copy ray_d1, and rename it to ray_a1, then remove all the locators on the original file about sails and their ropes, and use HexEdit to replace the texture to an alpha texture. then attach the copied ray_a1 to the modified ray_d1. do you think this method will be...
  17. DF5

    Need Help The Poseidon's mast1 has troubled me

    I know to rename the d1 to a1, but the key problem is that the locators of mast1.gm could not be modified. They also could not be read in GMView and the Inez Dias Tool.o_O
  18. DF5

    Need Help The Poseidon's mast1 has troubled me

    I 've found that the Poseidon's bowsprit sail can not be closed when in the "battle sail". I tried to changed the mast1 to mast0, and the rey_d1 to rey_a1. but there is a serious problem: the model of mast1.gm's locators can not be read in also GMview and Tools. Even I used Hex Edit, fail to...
  19. DF5

    Can the damage increase while aiming the stern?

    Can this game realize this function? While fire for the stern of enemy's ship, the damage will increase. or the probability of "Critical hit" will increase?
  20. DF5

    Need Help How to keep the square sails on bowsprit closing during battle

    Thanks again. I have understood clearly this time, and changed it to correct. Also, I made the spanker sail on the rear mast opening for battle sails. There is another question: Can I choose some staysails to be closed for battle sails?
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