• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. DF5

    Discussion I've got an idea about taking different cannons in one ship

    There is a drawback in all the AOP games: Every ship can only be equipped one caliber of cannons. it would make the sea battles unrealistic and bored. Otherwise, the small caliber cannons which can be loaded fast will fill the vacant time of the big cannons reloading. I discussed this topic many...
  2. DF5

    Caribbean Legend general discussion

    But, the program is not open source. can I replaced the whole dirctory with SDTEHO‘s?
  3. DF5

    The reversed spanker animation bug no longer exists in SDTEHO

    However, I found this method is not suits to USS.Constitution. Because the author re-exported the spanker model of which normals has been inverted. So, the GM file of rey_d44 should to make a copy, change the texture on original model to be invisible in HEX editor, then attach the copy to the...
  4. DF5

    The reversed spanker animation bug no longer exists in SDTEHO

    When I played SDTEHO recently, after importing some third-party ship models, I‘ve found a problem: All the spankers are turn to the wrong direction. I remember POC and AOP have this bug, then Some one made a way to solve it. but this bug reappeared in SDTEHO. So, I think the DEVs have been fixed...
  5. DF5

    My another original music "Love in the Sea"

    I've made a music last mounth. This is a love song referring to the age of sail. My inspiration came from Endong Zhang's novel called Uniformes de la Marina(Navy Uniforms) which was releaed in April this year. There are English, Chinese and Instrumental versions. Love in the sea - 风帆时代的DJ -...
  6. DF5

    My original music “Navy Uniforms(Uniformes de la Marina)”

    I've made a song there days. This song was created for Endong Zhang’s novel which has the same name and will be released soon. The story was in the late 18’th Century. The female major character called Begoña Annie de Lezo y Olivares was born in a Spanish nobility. When she was a little child...
  7. DF5

    Need Help Has this game been sloved the sound issue?

    In some previous versions of AOP game, there is an common problem that some cannon's sounds can not be played when a ship has many cannons on a brodside. It was said that the Storm Engine only supports 12 sound channels. So, has this issue been sloved in this game?:unsure
  8. DF5

    Need Help The cannon's sounds get stuck when ships broadside

    I've got an idea. Inseart a code to limit the fFireTime not to be too small. that will not affact low cannon skill to fire. float fCannonSkill = stf(aCharacter.TmpSkill.Cannons); float fFireTime = 1.3 - fCannonSkill; if (fFireTime<0.6) {fFireTime=0.6} fFireTime = fFireTime *...
  9. DF5

    Need Help The cannon's sounds get stuck when ships broadside

    I'm not familiar with C++, and only know about Visual Basic. if just enlarge the value of fire time, it will also affact the speed to be more slow in low cannon skill. I think it's more appropriate to add some code of condition judgment to give a limitation, just like this in VB:if firetime < 2...
  10. DF5

    Need Help The cannon's sounds get stuck when ships broadside

    So, is any way to limit the speed of cannon's firing while the cannon skill's level is high? I think that all cannons fire at the same time is also not realistic. It's better to limit the time to 2 seconds or more during which all cannons fire off, no matter how high the cannon skill is. Is...
  11. DF5

    Need Help The cannon's sounds get stuck when ships broadside

    I meand that The sound system gets overloaded when firing a broadside - each cannon's firing is played individually, which overloads the sound engine and only 2-3 sounds get played. Perhaps this could be revised so that a broadside has its own sound file?
  12. DF5

    Need Help The cannon's sounds get stuck when ships broadside

    I found there is a problem of all the games made by storm engine:When a ship fires a boradside, the cannon's sounds will get stuck. I think the key point is the bad optimization of storm engine. Each cannon which is firing must plays a wav file one time. When a lot of cannos fire, the bandwidth...
  13. DF5

    Released Modifiying LE.Superbe once more

    OK, I've upload it to the FTP witch Piter Boelen specified. http://piratesahoy.bowengames.com/potc/LE%20Superbe%20fixed%20for%20POC%20v1.21%20by%20DF5.rar
  14. DF5

    Solved Where is the "Rapid Reload" in build 14 beta4?

    Thank you very much. I prefer the ships physical simulation in realistic mode, and just want to use this skill in this mode.
  15. DF5

    Released Modifiying LE.Superbe once more

    Is there an available FTP that can be upload files by me?
  16. DF5

    Solved Where is the "Rapid Reload" in build 14 beta4?

    I've installed Build 14 beta 4, but I couldn't find the skill been called "Rapid Reload" any more, both in the ability list and the icon in the bottom left while it is in battles. I think it is not fast enough to reload cannons without this skill. Is this a normal setting, or a bug?:eek:
  17. DF5

    Released Modifiying LE.Superbe once more

    I think It's not convenient for me to upload it on some America website. The previous update of this ship in last year, I also uploaded it on this site, how could you download it ? Modifying the LE.Superbe | PiratesAhoy!
  18. DF5

    Released Modifiying LE.Superbe once more

    I updated the link in the 2nd floor on Dec 24th, Could't you visite the Baidu which is a Chinese website?
  19. DF5

    Released Modifiying LE.Superbe once more

    Although this picture which you shown me is 80 guns, I still thanks for your suggestion, and will notice it next time.
  20. DF5

    Released Modifiying LE.Superbe once more

    Now is updated to v1.02, please redownload it. Because one rope was conflict with the figurehead, I've changed to another position now.
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