• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. SuperChango

    CoAS Combined Mod Version

    Wasn't someone making a pack already ?
  2. SuperChango

    [REL] Real Time Battle Light

    There is no better way to describe that hole... you nailed it... :lol: :lol: :lol:
  3. SuperChango

    [REL] Real Time Battle Light

    Guys... you are the coders... but Maybe this is the effect radius of the shot ? call it damage ratio on impact, just to make clear i'm not talking about "FX"... BTW... last night i had an amizing battle, i found a battle in map mode, dutch vs pirates, the dutch where 4 and the pirates 2, dont...
  4. SuperChango

    the amazing JUNK

    Keep it up IRF ! looking nice ! just dont go crazy over details... About texturing... i have a nice woods collection... maybe i'll upload some of them to the FTP so anyone can use them Got one of those yesterday, and immediately changed it for a ¿ CorvetteLS ? why LS anyway
  5. SuperChango

    [REL] Real Time Battle Light

    Maybe you could leave the 48 for smaller forts, and the 92 for big cities, like Habana, i suppose the latter where quite expen... also, another use for the 48 pounders could be the small towers near towns... So far looks good ! :onya2 Oh, and about ram damage, there should be ! i suppose, on...
  6. SuperChango

    Ships Ported Over From POTC

    OMG !!! lol... I figured you had a big library when you posted the galleon photo in the san martin thread... well i'm not that much of a reader, but i'm curious doh... Right now my library consists of 1 borrowed book... Birds of Prey, the first of the Courtney saga... wich i've finished last...
  7. SuperChango

    Corsairs: The Curse of Fate (a Russian COAS mod)

    I like where this is going... keep it coming !!! :keith
  8. SuperChango

    Realistic Cannon Fix mod

    Always a pleasure reading your posts MK... Luke, iv'e started a new game, so... no chance to try a siege for a long time from now...
  9. SuperChango

    Location & island remodeling campaign

    Clear enough ! thanks a lot ! I wander how much would cost to have it delivered here... i've seen an AMD Phenom x4 @ 110 USD... which make me curious... (179 USD on a new seller without rep...)
  10. SuperChango

    [REL] Real Time Battle Light

    Luke... i've just remembered... have you tweaked the "collision" damage... i mean when you ram another ship... i remember shooting the rig off small ships and just ramming them with mow's and not much damage is done... exept qhen you get the "koinoor" bug, in which case both ships sink...
  11. SuperChango

    Realistic Cannon Fix mod

    Actually, i did'nt make it clear, i was hoping you could extend sieges... and i tought about months... ingame months anyway
  12. SuperChango

    Ships Ported Over From POTC

    I must say... it does sound like an interesting quote....
  13. SuperChango

    Realistic Cannon Fix mod

    Just camed to my mind... Luke, since you'v done the real battle mod... how about sieges ? and forts overall hp, honestly, if i'm not wrong there where rather long sieges before storming a fort... MK !! add a little will'ya ?! :roll:
  14. SuperChango

    GM Viewer not recognising some gm files

    Sometimes it does that, TOOL does too, if you try to open the default MoW by example... and btw, you don't want to convert to OBJ, the best export way is to .wrl (VRML) with TOOL
  15. SuperChango

    Ships Ported Over From POTC

    Congrats luke !! welcome aboard :whee
  16. SuperChango

    Realistic Cannon Fix mod

    Sounds like one hell of a quest ! :whee
  17. SuperChango

    Rain and Cannons

    Rain... same thing... i suppose is a framerate optimization thing... And about cannons... well is a shame, i'm no coder, but i suppose there is a line to determine type and caliber... If this line includes a reference to the cannon locators, maybe you can define how many of those are in one...
  18. SuperChango

    Ships Ported Over From POTC

    Just wait 'till CM sees this little neat pack... :keith
  19. SuperChango

    [REL] Real Time Battle Light

    Currently All Ported Ships Combined Mod is about 3 1/2 hours from finished next up: All Ships Combined Addon Part 1 and i'm good to go...
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