• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. Pieter Boelen

    Need Help Stuck: Find the traitor named Raoul Rheims

    When I played this recently in Stock PotC, I had to wait until night and then I could sneak in through the window.
  2. Pieter Boelen

    Mistakes during piracy

    Do I understand this is an officer ON a companion ship? So NOT the captain? That's a different situation than what @Grey Roger mentions: Perhaps that's the thing that doesn't work right?
  3. Pieter Boelen

    bombs and balls

    Probably will require some VERY clever AI coding...
  4. Pieter Boelen

    Can't load library issue New Horizons Maelstrom

    I think this is the one @Mirsaneli meant to post:
  5. Pieter Boelen

    Mod Release Build 14 Gamma Version [Last update: 19th September 2024]

    @Grey Roger, do you know what happened here? // bool NoLandGiven = ProfessionalNavyNation() != UNKNOWN_NATION && curRank < 7; bool NoLandGiven = curRank < 7; // GR: no land for navy OR privateers until you are landed gentry if(NoLandGiven || iNation == PIRATE) Especially that...
  6. Pieter Boelen

    Screenshots thread

    More likely the other way around. Caribbean Legend isn't released yet. Damned Destiny was from... I dunno. But must be years back.
  7. Pieter Boelen

    Mod Release Build 14 Gamma Version [Last update: 19th September 2024]

    I dunno? Can't quite decide... I thought you meant the double DLG_TXT[42] was the only significant thing. Misunderstanding. :kev Excellent! I hoped as much. :onya2
  8. Pieter Boelen

    Blade recovery

    @Grey Roger, @Sebrian says that the attached updates for BNH should be a good improvement for the regular B14 too. Attached contains some more fixes by @Sebrian and improves the scene where you get poisoned. As a bonus, I gave all Cannibals the "Indian Weapons" for added immersion. In my tests...
  9. Pieter Boelen

    Mod Release Build 14 Gamma Version [Last update: 19th September 2024]

    Another suggested update in PROGRAM\Loc_ai\LAi_events.c: if( CheckAttribute(weapon, "poison" ) ) // if weapon poisonous { if(GetAttribute(findCh, "id") == "Blackbeard") LAi_SetImmortal(findCh, false); // PB: Blackbeard can be killed also by a...
  10. Pieter Boelen

    Period-Accuracy of Carronades

    Obviously. But that's not the point. :razz
  11. Pieter Boelen

    Need Help Updating the Russian Translation

    @Jack Rackham, you worked on this quest too. Any chance you could take another look at it?
  12. Pieter Boelen

    Period-Accuracy of Carronades

    @modernknight1 says: My own personal thought is what limiting one of the two cannon types will do for gameplay...
  13. Pieter Boelen

    Sunk by hoG

    Seriously?!? YIKES!! I don't remember that being intentional at all. I'd much prefer this to be addressed.
  14. Pieter Boelen

    Discussion Video Conferences

    You suspect the account of foul play?
  15. Pieter Boelen

    WIP Peter Blood Storyline from City of Abandoned Ships

    If characters don't have the attribute, none of the new code will be triggered. This already works in CoAS and was used there throughout the main quest. What I don't know is if it works for LAi_Citizen also. The code was already there and I haven't changed it. But I haven't tried it either.
  16. Pieter Boelen

    bombs and balls

    I looked through the code a bit more, but honestly... I just got confused. :kev
  17. Pieter Boelen

    Notice The new version of TEHO 1.7.3, is live.

    And to think... The revamped Caribbean Legend version of TEHO is just around the corner too!
  18. Pieter Boelen

    Can't load library issue New Horizons Maelstrom

    error.log does indeed look messy. @Mirsaneli, do you have any ideas?
  19. Pieter Boelen

    Sunk by hoG

    Bug. Just to be clear, is this on Beyond New Horizons, Maelstrom, or both?
  20. Pieter Boelen

    WIP Peter Blood Storyline from City of Abandoned Ships

    Thanks! Makes sense to me. Buuut... We now have a NEW METHOD! Set ch.talker = 10; with LAi_citizen or LAi_stay (new; attached!) and the character will initiate dialog with you when you approach. No need for additional locators.
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