• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. Pieter Boelen

    Mod Release Build 14 Gamma Version [Last update: 19th September 2024]

    Very good. :onya2 You missed virtually all, it seems... And as for the '>' vs. '>=', you can do as you please. Because it's a float, the difference either way will be minimal. I figured to use one character less code; just for the sake of it appearing a bit cleaner...
  2. Pieter Boelen

    Mod Release Build 14 Gamma Version [Last update: 19th September 2024]

    Oh wait; it was "gone" because it was in there twice before. Ah, ok. Thanks for confirming. Ok. Gotcha. Oh. Ok. LandInterface.c . Ah! Right you are.
  3. Pieter Boelen

    Mod Release Build 14 Gamma Version [Last update: 19th September 2024]

    Cabinfight_dialog.c, I think. Coastal Guards_dialog.c . :onya2
  4. Pieter Boelen

    Mod Release Build 14 Gamma Version [Last update: 19th September 2024]

    Attached improved sound effect by @AkrimalS goes in RESOURCE\Sounds\PEOPLE . Tradebook.c what does this line do: bool bBeParty; // added by MAXIMUS It doesn't seem to be filled in anywhere in that file... "transfer_goods.c" does actually set it. Why are all such lines gone...
  5. Pieter Boelen

    Mod Release Build 14 Gamma Version [Last update: 19th September 2024]

    Why are some of the lastnames removed from various lines? d.Text = RandPhrase(DLG_TEXT[0] + GetMyAddressForm(NPChar, PChar, ADDR_CIVIL, false, false) + DLG_TEXT[1] + GetMyName(NPChar) + " " + GetMyLastName(NPChar) + DLG_TEXT[2], DLG_TEXT[3] + GetMyAddressForm(NPChar, PChar, ADDR_CIVIL, false...
  6. Pieter Boelen

    Mod Release Build 14 Gamma Version [Last update: 19th September 2024]

    From apothecary_fetch.c: d.Text = DLG_TEXT[1] + NPChar.fetch_quest.amount + " " + XI_ConvertString(Goods[sti(NPChar.fetch_quest.good)].name) + DLG_TEXT[2] + NPChar.fetch_quest.money + DLG_TEXT[3] + NPChar.fetch_quest.expire; Why is the money removed from that line? . Various occurrences of...
  7. Pieter Boelen

    Mod Release Build 14 Gamma Version [Last update: 19th September 2024]

    Why is this line gone from NK.c? if(HasSubStr(tempstring, "petros")) CursedSails = "sail_torn_red_plain.tga"; If France needs an Emissary, shouldn't they also get a Tailor? case PERIOD_EARLY_EXPLORERS...
  8. Pieter Boelen

    Sword of Triton speed burst

    You can check the steam frigates very easily by selecting Robert Fulton as your Free Play character. You're supposed to be able to use the engine with the numpad + and - keys. Completely independently from the wind. It works in classic B14. But it uses a bit of a hack. So I wouldn't be...
  9. Pieter Boelen

    Mod Release Build 14 Gamma Version [Last update: 19th September 2024]

    In that case, how about changing it so that up to THREE enemy ships may appear? Because there are three "Enemy_Captain" IDs...
  10. Pieter Boelen

    Sword of Triton speed burst

    Let me guess... The steam frigates don't work anymore either?
  11. Pieter Boelen

    Dont see sea on new port or seashore location

    @Grey Roger Do you have any ideas?
  12. Pieter Boelen

    Where I can download 1.03 patch?

    In The Price of Freedom novel, the Wench is mentioned as being a somewhat neglected EITC ship before Jack gets command of her. Doesn't make much sense to make her the Wench though. The Nathaniel Hawk storyline clearly takes place after Barbossa's Mutiny. But that time, she's already the Pearl...
  13. Pieter Boelen

    Where I can download 1.03 patch?

    I think it was @Artess999 who explained that apparently Johnny Depp's lawyers objected to him showing up in the game. Dunno why. He's very much there in Legend of Jack Sparrow.
  14. Pieter Boelen

    Mod Release Build 14 Gamma Version [Last update: 19th September 2024]

    Certainly the Assassin HP change is approved by @Bartolomeu o Portugues. Don't remember making much changes to those. Though do recall the Polish changed file looked suspect.
  15. Pieter Boelen

    Mod Release Build 14 Gamma Version [Last update: 19th September 2024]

    You can hide identical files with WinMerge. Ah. :kev I tested it on the Maelstrom edition, where it worked. But then, that one had a global PChar definition. Must admit that did make me suspicious... I think that makes zero difference. But do as you wish. I do so hate messily formatted...
  16. Pieter Boelen

    Mod Release Build 14 Gamma Version [Last update: 19th September 2024]

    @Grey Roger, please find attached all my proposed updates. Hope you can check for validity. It took quite some doing, because you wanted all those tavern time limits modified.
  17. Pieter Boelen

    Mod Release Build 14 Gamma Version [Last update: 19th September 2024]

    But this is what those "Coastal_Captain" character IDs are for. As it is, we might as well remove them altogether. I don't know what will happen when mixing with the "Enemy_Captain" ones. I'd figure those are other IDs for a reason.
  18. Pieter Boelen

    Mod Release Build 14 Gamma Version [Last update: 19th September 2024]

    Sure, the duels work. But it's supposed to be a duel with the same character you encountered. And that is where it fails. He gets a random name and model, which isn't intentional. AGH, I must've been BLIND! :kev 'bool NoLandGiven' now barely serves a purpose. Might as well just do 'if(curRank...
  19. Pieter Boelen

    Mod Release Build 14 Gamma Version [Last update: 19th September 2024]

    Are YOU "Dat Scharger"? I had no clue! :ohh Correct. It doesn't have qualities at all; and therefore it cannot go up or down in them either.
  20. Pieter Boelen

    Mod Release Build 14 Gamma Version [Last update: 19th September 2024]

    I caught a really dumb error, with apparently the wrong character IDs being used. See attached for a fix. As bonus, this random captain potential soldier raid will now only trigger AFTER the dialog. So no more getting cut down while you're still reading. But... what is to prevent the Pirates...
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