• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Search results

  1. Pieter Boelen

    Mod Release Build 14 Gamma Version [Last update: 19th September 2024]

    I found especially in BNH and MNH that the step on sand sound gets quite annoying when combined with time compression. This version is a li'l better...
  2. Pieter Boelen

    Mod Release Build 14 Gamma Version [Last update: 19th September 2024]

    That's what I thought... Thanks for confirming! Then where does my "name changing" memory come from?? o_O Well, I do agree with your logic.
  3. Pieter Boelen

    Sword of Triton speed burst

    Wow, I knew there was talks of him doing that, but I never realized it was finished. It's not listed on New Horizons Side Quest List either. Ah, good to see you still around! I had no memory of helping you with this one. But it does make sense to have. Even if it might make the player a biiit...
  4. Pieter Boelen

    Unconfirmed Bug lord barham missing

    Clearly I cannot read. :kev
  5. Pieter Boelen

    Sword of Triton speed burst

    While we're at it, this here might no longer work either: // PB: Rewritten Storm Rotate Impulse --> float fRotate = 0.0; if(CheckAttribute(arCharShip, "Impulse")) stf(arCharShip.Impulse.Rotate.y); // Read the rotate impulse the...
  6. Pieter Boelen

    Mod Release Build 14 Gamma Version [Last update: 19th September 2024]

    Well, this is quite odd: FLAGS: The 'Saint Pierre Fort' remembers us as personal But if that is the case, then how did he get IN without being shot at? I also discovered that this here does NOT work against characters that still remember you: SafePortLeave(GetCurrentLocationNation(), true)...
  7. Pieter Boelen

    Mod Release Build 14 Gamma Version [Last update: 19th September 2024]

    What does this do? Pchar.quest.Story_Sink_Oiseau1.win_condition.l1 = "Ship_HP"; Pchar.quest.Story_Sink_Oiseau1.win_condition.l1.character = "Virgile Boon"; Pchar.quest.Story_Sink_Oiseau1.win_condition.l1.quantity = 1...
  8. Pieter Boelen

    Mod Release Build 14 Gamma Version [Last update: 19th September 2024]

    I think it might be because of this in "PROGRAM\Storyline\standard\quests\quests_reaction.c": case "Story_Follow_Rabel_And_Counterspy_2": Group_SetTaskAttack("Story_French_Squadron", PLAYER_GROUP, true); Group_LockTask("Story_French_Squadron"); // KK -->...
  9. Pieter Boelen

    Need Help Mysterious plants unfinished?

    Does anyone know what's supposedly still unfinished about this one? It seems me and @DH27 managed to complete all sections of this one... @fjx did point out though we forgot about the Indian Treasure Note, so I did some digging. And in so doing, I found some peculiar code in quests_side.c...
  10. Pieter Boelen

    Mod Release Build 14 Gamma Version [Last update: 19th September 2024]

    Actually, yes he did. We worked together on Discord and came up with the file I sent you. Some changes are mine, some are his, all are approved by @Sebrian.
  11. Pieter Boelen

    Mod Release Build 14 Gamma Version [Last update: 19th September 2024]

    Nice improvement! :cheers Seems to do no harm; but it's probably better gone anyway. I only spotted them by accident.
  12. Pieter Boelen

    Mod Release Build 14 Gamma Version [Last update: 19th September 2024]

    @Bartolomeu o Portugues or @Mirsaneli, is this another Maelstrom thing? Yeah, I got that when I scrolled further down. :kev That said, would there be any harm in just changing the period definition by 10 years? Definitely. At the very least that sound file?
  13. Pieter Boelen

    Mod Release Build 14 Gamma Version [Last update: 19th September 2024]

    Likewise. It looks like erroneous code to me. I propose the attached instead. Huh? That's BIZARRE! @Jack Rackham, do you have strong objections to this being removed...? I'd assume so, yes. Might be it's needed in Maelstrom; and doesn't do harm in Storm 2.0 . In that case, I'd suggest adding...
  14. Pieter Boelen

    Sword of Triton speed burst

    @Grey Roger and/or @Jack Rackham: WHAAAAAAT is THIS?!? Never saw THAT before! I had no clue there was any new feature here. :ohh BUG CONFIRMED! On Maelstrom, everything works except the actual speed itself. On Beyond New Horizons, the engine indicator and the sound do work; but the speed nor...
  15. Pieter Boelen

    Solved Updating the Interface Textures

    Thanks very much, mate! Appreciated. :god2 Are you familiar with the work @Mirsaneli is doing on Maelstrom New Horizons? He's been thoroughly upscaling a whole bunch of textures to HD. One that he did is the "empty ship" icon. Would be a shame if you guys double up good work...
  16. Pieter Boelen

    Need Help Updating the Russian Translation

    Indeed that happens if you use the DMC jumpstart. Attached file in PROGRAM\Storyline\JackSparrow\dialogs should help.
  17. Pieter Boelen

    Unconfirmed Bug lord barham missing

    Are you on the first or second time you have to speak to Barham? https://www.piratesahoy.net/wiki/elizabeth-shaws-disappearance/
  18. Pieter Boelen

    Mod Release Build 14 Gamma Version [Last update: 19th September 2024]

    :onya2 I didn't try. Line must've come from another game version; BNH or Maelstrom, probably.
  19. Pieter Boelen

    Mod Release Build 14 Gamma Version [Last update: 19th September 2024]

    In Bartolomeu quests_reaction.c, what would "chr_ai.type.lock" be for? sld = CharacterFromID("Roxanne Lalliere"); //Add sld.chr_ai.type.lock = "0"; //Add ChangeCharacterAddressGroup(sld, "Cuba_Shore_05", "goto", "locator10")...
Back
Top