• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Search results

  1. Pieter Boelen

    To be able to play while attending other things with pc

    @Hammie made some adjustments to Beyond New Horizons to support exactly this. I don't know too what extent that works in TEHO or Caribbean Legend though.
  2. Pieter Boelen

    Discussion Compliments for PiratesAhoy!

    From Discord - Group Chat That’s All Fun & Games
  3. Pieter Boelen

    Mod Release Build 14 Gamma Version [Last update: 19th September 2024]

    Nothing I can do. I already departed from home. Won't have access to any of my files for another two months or so. It was pretty obvious though. I'm sure if you check the files between your previous and current, you'll spot it soon enough.
  4. Pieter Boelen

    Devlin Opera for the 65742th time

    I think those VCO locations still need COL files made first. Also, shouldn't the game auto-generate foam the first time you load into the location?
  5. Pieter Boelen

    Mod Release Build 14 Gamma Version [Last update: 19th September 2024]

    No, I don't remember. Chances are THAT was one of the citizen dialog files then. Whatever you wish. Me, I do so hate horrid formatting. Clean code is so much easier to handle in the long run. For the change log, I always go through EVERY file changed since the previous update anyway. My...
  6. Pieter Boelen

    Mod Release Build 14 Gamma Version [Last update: 19th September 2024]

    I included some files that seemed to have disappeared from the later ZIP, because I wasn't sure why they were gone. Sounds to me like they were (re)moved for a reason. Good! That's all I wanted to know. And seems you're perfectly right and I misremembered about the dialog file name. But...
  7. Pieter Boelen

    Mod Release Build 14 Gamma Version [Last update: 19th September 2024]

    If I saw correctly, you did manage to include most of my changes from last time after all, which was the main thing I wanted to double-check before adding all the new stuff. I didn't make much new changes, though I thought I caught an error with CharacterName in a dialog file; and in the Tortuga...
  8. Pieter Boelen

    Mod Release Build 14 Gamma Version [Last update: 19th September 2024]

    @Grey Roger: So I bloody FINALLY got round to setting my tab-size to 8 spaces (instead of 4) and re-merged all your updates once again. Took the liberty of cleaning up the formatting of InternalSettings.h while I was at it. Please find attached for your perusal. Chances are I'll be off to the...
  9. Pieter Boelen

    Mod Release Build 14 Gamma Version [Last update: 19th September 2024]

    @Grey Roger, which is the correct version of ATIShaders.sha now? And why?
  10. Pieter Boelen

    Devlin Opera for the 65742th time

    Nearing the end then...? :cat Wow, that's AMAZING! I'm not much one for tattoos. But that is next level!
  11. Pieter Boelen

    Solved Vanderdecken

    Town? What town? Which game/modpack version are you running?
  12. Pieter Boelen

    Sword of Triton speed burst

    To my great frustration, nobody has stepped in to fix this bug yet in either Maelstrom or StormX. As for the lack of sword, didn't it just automatically end up in your inventory? I believe Auto Loot is on by default...
  13. Pieter Boelen

    Ardent Storyline - Mysterious Plants side quest - Game crashes on Depart To Columbia for Apothecary

    This was a known issue with Beyond New Horizons. @Sebrian had submitted a fix that works on the Discord. It's basically the solution you found too. @Hammie tells us that BNH has trouble with fades and reloads overlapping...
  14. Pieter Boelen

    Blade recovery

    See the bottom of my post 17 on the previous page: https://www.piratesahoy.net/threads/blade-recovery.34375/#post-599268 File is PROGRAM\INTERFACE\itemsbox.c . That one line change I suggest should stop this bug from bothering you.
  15. Pieter Boelen

    Mod Release Build 14 Gamma Version [Last update: 19th September 2024]

    What settings do you use, @Grey Roger? Might just make things easier if I do the same.
  16. Pieter Boelen

    Mod Release Build 14 Gamma Version [Last update: 19th September 2024]

    Ah yes, I suppose that could work too... I only use the software default settings. Never changed them...
  17. Pieter Boelen

    Mod Release Build 14 Gamma Version [Last update: 19th September 2024]

    @Grey Roger, I checked and double-checked and this seems to be about as good as it gets from my side for now. If you can, please also include my formatting clean-ups. I hate ugly code and try to address that whenever I happen to be able to.
  18. Pieter Boelen

    Mod Release Build 14 Gamma Version [Last update: 19th September 2024]

    I don't understand? Nice and clean. :onya2
  19. Pieter Boelen

    Mod Release Build 14 Gamma Version [Last update: 19th September 2024]

    "MapEnter" makes sense to me... Nice, simple, clean. Is that something you'd want to do, just in case? It would indeed have that effect. I thought that wouldn't do too much harm? But if not, how about this proposal? void CheckInitialFlagRelations(ref chr, float visibility_range, float...
  20. Pieter Boelen

    Mod Release Build 14 Gamma Version [Last update: 19th September 2024]

    Indeed. I suppose it was a VERY rapid Sail-To then. Didn't realize you could do that. :kev
Back
Top