• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Search results

  1. Modder01

    Solved Dutchman Quest Revisions (Test Game Download Included)

    We do see a Zero.. Logs for Changed code:
  2. Modder01

    Solved Dutchman Quest Revisions (Test Game Download Included)

    Well it's no great loss if the captain doesn't do that... At least the boarding defenders are shooting correctly now... :P... Next on the list is the win conditions. They are not working at all...
  3. Modder01

    Solved Dutchman Quest Revisions (Test Game Download Included)

    The gun fix has made the boarding defenders more trigger happy, but the commander still refuses to return fire...Logs:
  4. Modder01

    Solved Dutchman Quest Revisions (Test Game Download Included)

    The character is still not shooting at me.... Logs:
  5. Modder01

    Solved Dutchman Quest Revisions (Test Game Download Included)

    I have been having trouble uploading to file hosts recently. Expect a reply this coming Sunday or Monday as my home machine's client has not been updated.
  6. Modder01

    Solved Dutchman Quest Revisions (Test Game Download Included)

    Google drive is being a royal pain uploading the latest version so I have created a mega account to try and have a more reliable file host...
  7. Modder01

    Solved Dutchman Quest Revisions (Test Game Download Included)

    Logs from Latest Run, computer crashed two times due to that new change... Here:
  8. Modder01

    Solved Dutchman Quest Revisions (Test Game Download Included)

    The charge max trace is giving me errors:
  9. Modder01

    Mod Release Age of Pirates: Caribbean Tales - Historical Immersion Supermod

    This was a problem with both the old system and the new system... Supposedly the only warnings about a colony being attacked was from that info box as the info couldn't be translated into a logbook or colony update... I don't know where that box is controlled from, but I assume the relevant...
  10. Modder01

    Solved Dutchman Quest Revisions (Test Game Download Included)

    The only other gun now that rivals the Gun from Davy Jones is Duelist's Dream, a quad charge pistol (used to be double). So the player will be at a disadvantage on average if Jones pulls the gun on an inexperienced player (4 shots is usually enough to kill any character). The only other guns...
  11. Modder01

    Solved Dutchman Quest Revisions (Test Game Download Included)

    Fixed that (accidentally moved the setboardingcaptainlevelhp function) New Errors and Report: In the cabin fight, Davy Jones never drew his gun despite dancing around the cabin as best I could for 10 minutes. Also, in coas, The player character's weapon reloads during aboardage and land...
  12. Modder01

    Solved Dutchman Quest Revisions (Test Game Download Included)

    That worked, but the character does not use it in the fight with the player character... And the win conditions are still not working right... Also Error log returns...
  13. Modder01

    Solved Dutchman Quest Revisions (Test Game Download Included)

    The right character spawns and the right sword. The gun is missing though (not sure If cabin fights usually have guns... It is mainly just a sword duel, but the main character can use his gun - so why not the enemy char)... I may want to tweak Jones's HP so that it is higher, but overall a great...
  14. Modder01

    Solved Dutchman Quest Revisions (Test Game Download Included)

    Ok Some new errors to pick your brain at.... Apparently the change attributes function itself is not the problem, however the character is not being spawned, instead the character generated with random data is instead. Also the error.log is possibly the cause of the suicide error where sometimes...
  15. Modder01

    Solved Dutchman Quest Revisions (Test Game Download Included)

    From all the trace statements I am getting Invalid Expression and Invalid Syntax..... Nevermind, I added a trace for the CopyChref at the end of the change attributes function(I am starting to think that the function should return a ref) and in the set Boarding captain function I added the...
  16. Modder01

    Solved Dutchman Quest Revisions (Test Game Download Included)

    New Errors (That function didn't update the logbook, I am almost convinced that the spawn code I put in is responsible.The models are still random and the character still doesn't get assigned the blade and gun on spawn...) At least there's no Error log this time:
Back
Top