• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. Modder01

    Mod Release Age of Pirates: Caribbean Tales - Historical Immersion Supermod

    Beta Testing has commenced! Join the Public Test!
  2. Modder01

    Mod Release AoP:CT - Historical Immersion Mod v5.0

    Greetings Captains, The time has finally come to start plundering yer way through the Caribbean again. The work on this mod, or it's ancestor, started many years ago with Cyberops in 2007 and the mod was highly praised for bringing an extra dimension to the game. Cyberops's mod had a few...
  3. Modder01

    Mod Release Age of Pirates: Caribbean Tales - Historical Immersion Supermod

    Pre-Beta Update: -Incorporated Chezjfrey's update to the engine, thereby attempting to fix the random bug where the background of the dialog interface is displaying incorrectly. Currently Known Issues in Beta: -Brothel interface problems some towns that were fixed for incorrect or missing...
  4. Modder01

    Mod Release Age of Pirates: Caribbean Tales - Historical Immersion Supermod

    Microupdate (Pre-Beta Test): -Incorporated Chezjfrey's update to the FMOD sound system. -Updated the word document readme file with all relevant information for version 5.0.
  5. Modder01

    Mod Release Age of Pirates: Caribbean Tales - Historical Immersion Supermod

    Update: - Fixed an Issue with the incorrect dialog showing for the characters interaction with their nation's home colony soldiers when the nation was at war. (ChezJfrey) - Fixed one of the new town themes as it wasn't representative of the respective nation. - Fixed a Storyline Error where the...
  6. Modder01

    Mod Release Age of Pirates: Caribbean Tales - Historical Immersion Supermod

    Microupdate: - Fixed the incorrect cannon calibers being sold as default on ships that are supposed to carry higher caliber cannons than 24 when bought. - Fixed the brothel and brothel_room loading screens on Barbados, Antigua, Curcao, La Vega, Monsterrat, Nevis, Petit Goave, Puerto Rico, Santo...
  7. Modder01

    Mod Release Age of Pirates: Caribbean Tales - Historical Immersion Supermod

    Update: -Added new sounds for the 12 pdr sounds as they weren’t powerful enough. -Cleaned up the 8pdr sounds so they are louder. -Added new sounds for the naval battle. -Sound and program files overhauled again (Chezjefrey). This change has fixed the following bugs: 1. Music Stacking issue...
  8. Modder01

    Mod Release Age of Pirates: Caribbean Tales - Historical Immersion Supermod

    Update: -Dutchman Quest is now fixed. Working on: -New sounds for mod schemes (and related defs in sound_alias) -Fixing a few random bugs that have cropped up during testing -A possible increase to player character health based on new weapon damage values Known Bugs: -Soldiers treating the...
  9. Modder01

    Solved Dutchman Quest Revisions (Test Game Download Included)

    That works and the respawned captain even shoots at me this time.... The Topic is now resolved and now we can iron out some of the bugs that occur in the game.
  10. Modder01

    Solved Dutchman Quest Revisions (Test Game Download Included)

    The Dutchman finally re-spawns, however the cannons on the ship post re-spawn are not correct. 48 pdr demi-cannons are supposed to be the dutchman's cannons...
  11. Modder01

    Solved Dutchman Quest Revisions (Test Game Download Included)

    Updated version with latest edits (excluding your latest fixes - will manually update it when I get home tomorrow from my dorm): CTSupermod.zip In the meantime, I will test those edits with the school client.
  12. Modder01

    Solved Dutchman Quest Revisions (Test Game Download Included)

    The Dutchman Still doesn't re-spawn... At least the game doesn't crash anymore... (After sinking I returned to the worldmap then sailed around a bit then came back to grenada)... Logs:
  13. Modder01

    Solved Dutchman Quest Revisions (Test Game Download Included)

    I tested it and the game crashes when the Dutchman sinks.... I tested twice... Interesting thing is that the first run had an error log while the second run didn't... Logs of 2nd run:
  14. Modder01

    Mod Release Age of Pirates: Caribbean Tales - Historical Immersion Supermod

    Update: -Dutchman Quest has nearly been fixed (need to fix one win_condition and it should be good to go) (Profound kudos to ChezJefrey for making this possible) -Code has been streamlined and extraneous trace statements have been commented out to improve performance. -Fixed the incorrect...
  15. Modder01

    Solved Dutchman Quest Revisions (Test Game Download Included)

    I did the test again and sunk it with a war galleon I stole from the pirates, however the ship didn't respawn....
  16. Modder01

    Solved Dutchman Quest Revisions (Test Game Download Included)

    The Dutchman, in that previous test, was killed by a storm that I spawned into while avoiding pirates... I also want to hear the possibility of correcting the island spawn locators around Grenada. It appears that despite my best efforts, the quest still occasionally wants to spawn the Dutchman...
  17. Modder01

    Solved Dutchman Quest Revisions (Test Game Download Included)

    Logbook now updates for dutchman death without commander killed by aboardage, however it does not re-spawn... Also the quest updates that logbook entry twice... Still testing for the win condition... EDIT: Win works perfectly....
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