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  1. Modder01

    Mod Release Age of Pirates: Caribbean Tales - Historical Immersion Supermod

    It is hard to tell if the changes I implemented for ships_init.c are working properly since not only have I not seen any feedback to the contrary of these changes, but I haven't had the time to test the changes extensively myself. The new cannon sounds that I have tested seem to be working...
  2. Modder01

    Mod Release Age of Pirates: Caribbean Tales - Historical Immersion Supermod

    Just a Little Update: I have started to work on the HP and calibers allowed for each ship and want to get your feedback on the values. Attached is the new ship_init.c with better values. In my original update to the Cyberops mod, the cannon damage values were changed slightly. This HP increase...
  3. Modder01

    Mod Release Age of Pirates: Caribbean Tales - Historical Immersion Supermod

    I have tasked myself with the goals of the new version of the Mod (v5.0): - Improved sounds (Cannons and Ship sounds) - Re-balance the Ships As far as re-balancing is concerned, I believe the first goal is to set down my intentions of focus on this iteration of balance: Note: I believe that in...
  4. Modder01

    Mod Release Age of Pirates: Caribbean Tales - Historical Immersion Supermod

    I know my account has been mothballing for the last couple of years.... Sorry about that. I am reviving this old thread and I am starting work on the mod again.... As for Drakon's questions, here are some of the answers. One of the main and unavoidable problems associated with this game is its...
  5. Modder01

    WIP City of Abandoned Ships: Historical Immersion-Gentlemen of Fortune Supermod

    Well that is music to my ears Hylie! The only systems I touched were sound events for cannons and put the AOP1 music scheme changer into the AOP2 directory and reprogrammed the default and other sound schemes to match AOP2's form. On another front (AOP1) I discovered that I had edited the music...
  6. Modder01

    WIP City of Abandoned Ships: Historical Immersion-Gentlemen of Fortune Supermod

    Update: Downloading the installer so I can see if there is a problem with it on my system. I'm going to have to reinstall AOP2 for this to work so I will be awhile.
  7. Modder01

    Mod Release Age of Pirates: Caribbean Tales - Historical Immersion Supermod

    @Pieter Boelen I will test it all in good time. (probably this weekend) @Levis I will PM you with the dropbox link soon.
  8. Modder01

    Mod Release Age of Pirates: Caribbean Tales - Historical Immersion Supermod

    Now that you mention it, I really want a thorough look into it because it seems David Binkley is not having the time to look at such an convoluted set of H and C files..... I am more experienced in visual basic than I am in C/C++ (in the case of C/C++ more situational than proficient). It may...
  9. Modder01

    WIP City of Abandoned Ships: Historical Immersion-Gentlemen of Fortune Supermod

    It works fine for me, but it may be because I never seem to make it past the first ship combat...... Sorry it took so long to come back. I have been off doing other things, namely trying to start work with a friend on an actual VRMMO (called - Sword Art Online: New Aincrad). I'm debating on...
  10. Modder01

    WIP City of Abandoned Ships: Historical Immersion-Gentlemen of Fortune Supermod

    Nope. It is done! I am resurrecting the AOP1 thread I started and hope to implement new features and fix some previously undetectable bugs that David Binkley will help me with. I revamped the music system once again to be more updated with GOF2.5. I plan to fix some big bugs and some other...
  11. Modder01

    WIP City of Abandoned Ships: Historical Immersion-Gentlemen of Fortune Supermod

    I am the one who did the content of this update. Merging the extra content of the Historical Immersion: Supermod for AOP1 also revamped by me and a few others from this community. On a side note however: I gave a test game of the Historical Immersion Supermod to David Binkley who to my...
  12. Modder01

    Mod Release Age of Pirates: Caribbean Tales - Historical Immersion Supermod

    :pflag I'm starting this thread back up again as I have given a full test game to David Binkley, a master at C/C++, so he can look at and help me implement features that weren't quite realized and help me fix a few fatal bugs and deadlock fixes that couldn't be implemented before. The new update...
  13. Modder01

    WIP City of Abandoned Ships: Historical Immersion-Gentlemen of Fortune Supermod

    GOF 2.0 is the maximum right now as the installer is still being made. The contents is a patch over from stock COAS. In short speak; nay matey there is no GOF version required to patch over.
  14. Modder01

    WIP City of Abandoned Ships: Historical Immersion-Gentlemen of Fortune Supermod

    It will add mainly sound updates. Realistic cannon sounds, a music scheme changer with multiple music schemes, etc.
  15. Modder01

    WIP City of Abandoned Ships: Historical Immersion-Gentlemen of Fortune Supermod

    It is O.K. if I take the file off of Dropbox? Do you have it? Any progress on the executable installer? If it is ready, please upload and share the link.
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