• New Horizons on Maelstrom
    Maelstrom New Horizons


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    Slavery mod?

    Well, not really, slave ships used all the available space they had to accomodate the enslaved africans, also, you can differenciate the slaves from the rest of the prisioners by the clothing. <a href="http://www.ohiohistoryteachers.org/02/01/ur03.shtml"...
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    Slavery mod?

    Recreating the cimarron settlements is a great idea, it would be great to add some afro-american cultural aspects to the game, it will make a very rich enviroment for it. but I still think that the trade has to be implemented somehow, but maybe not a cargo item, but as people, like the current...
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    The Future of PotC Modding

    To Pieter: I also had the idea of subdividing the mainland, otherwise the player could use the sail to function to travel miles and miles <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" /> To Merciless, I know how to create...
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    Fire!!!

    A suggestion, maybe you could make the critical hit like a "headshot" or an event that means that the magazine was hit and the ship gets blow apart instantly, not just a hi damage hit. And two thypical questions of mine: 1. Can the forts be critically hit? 2. Can the bombs be implemented just...
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    The Future of PotC Modding

    So, Here is what we know about the map and what it could possibly mean for us if we want to mod it. As CCC said, the map is big model, I just checked it with the GM viewer, but does it have boundaries? If the map does not have boundaries or the boundaries can be set, then I could make a 3D...
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    Slavery mod?

    Thanks god, I though my bad english was causing missunderstandings about my possition torwards this very delicate subject. But the question remains, how do we portrait the historical reality of slavery on PotC?
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    Tropico 2

    The music is quite good too.
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    The Future of PotC Modding

    Hello all. I am getting some really silly ideas lately, but it would be sillier not to post them. Why don´t we try to match or inprove the features of AOP in "our" PotC game, I suggest adding the town management thing or a better seamap, rearanging the islands like in the real caribbean, the...
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    Realistic Fortifications

    Mate, I made adecision today, I am going to scrap the fort I made for redmond and create a model of fort Charles, the first english fort in Port Royal, it will be realistic and will go perfectly with redmond´s current "role" of Jamaica in the game. <img...
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    Fire!!!

    Mate, that IS fire, not like the weird red thing the game had. CONGRATULATIONS!!!.
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    HELP - Relocating bones after editing a character

    Has anyone e-mailed her? and if she quit PotC can anyone help me create collision data for buildings or adding good looking COL files?
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    Historical Flags?

    I am going to download your flag pack, it sounds great, I am looking forward to see the ones from the 1600´s. For the multi flag thing, we need a coder right now, otherwise we will end up with a lot of beautiful flags and no way to implement them
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    Historical Flags?

    MMMM, what about this. Adding the new flags just as graphical pleasures selectable by the player, something like the color of the sails, but divided in subgroups per nation.... mmm that sounded like the same thing, feel free to slap me if I say anything stupid, I know 0 of coding, I only do 3D...
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    Historical Flags?

    This may seem like a stupid question, but is there a way to create some kind of multi-flag mod? that would solve some problems, for example, according to Flags of the World website, spanish vessels flown different flags depending on the squadron they belonged: <a...
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    Slavery mod?

    <!--quoteo(post=143633:date=Mar 27 2006, 05:08 PM:name=Inzane)--><div class='quotetop'>QUOTE(Inzane @ Mar 27 2006, 05:08 PM) 143633</div><div class='quotemain'><!--quotec--> As for caucazoids not being enslaved in the same way, Saying that itself is hints of Racism, That statement can be...
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    Slavery mod?

    <!--quoteo(post=143583:date=Mar 27 2006, 11:42 AM:name=Merciless Mark)--><div class='quotetop'>QUOTE(Merciless Mark @ Mar 27 2006, 11:42 AM) 143583</div><div class='quotemain'><!--quotec--> dont forget, not just black ppl were sold as slaves, even europeans ended up as commodity...
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    List of modders

    Name: Marcelo Cáceres Area of experience: 3D modelling Specialization: Bastioned fortifications (yes I build triangular things) Area of suckingness: Anything related to coding My current project, besides of getting my history degree by the end of the year is replacing the totally out of place...
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    Realistic Fortifications

    I toyed with the idea of adding crew to the forts, since if I am not wrong, in the game engine the fort is like a subclass of the ships, it appears in the ship listing, but does not have a rate. I though that with the right locators, the artillerymen and garrison of the fort could appear in the...
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    Realistic Fortifications

    The problem with the forts is that I don´t have the time nor the patience to move all the gun locators, call me lazy or antipathic, but I am not doing it <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" /> the other problem is...
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    port royal

    This ia an interesting project you have Captain Yuke, Recreating the pre-earthquake Port Royal will be a great challenge, I think I can help you out with the research and doing some 3D models, the bad thing is I don´t know much of english colonial architecture. But, there is alway a but... in...
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